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Difference between revisions of "Trader"

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To call a [[Trader]] are necessary the following things connetted to the same network:
 
To call a [[Trader]] are necessary the following things connetted to the same network:
 
* A [[Computer]] with installed a [[Motherboard (Communication)]] (for call the [[Trader]]).  
 
* A [[Computer]] with installed a [[Motherboard (Communication)]] (for call the [[Trader]]).  
* A [[Satellite_Dish]] (for track the [[Trader]])
+
* A [[Satellite Dish]] (for track the [[Trader]])
 
* A [[Vending Machine]] or [[Refrigerated Vending Machine]], without one connected and powered the trader will refuse to land.
 
* A [[Vending Machine]] or [[Refrigerated Vending Machine]], without one connected and powered the trader will refuse to land.
 
* A [[Landing Pad]].
 
* A [[Landing Pad]].
* Track a [[Trader]] signal with the [[Satellite_Dish]].
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* Track a [[Trader]] signal with the [[Satellite Dish]].
  
 
== Notes == <!--T:2-->
 
== Notes == <!--T:2-->

Revision as of 07:05, 10 July 2021


About

A Trader
Traders are NPC that can be called via Computer with installed a Motherboard (Communication).

They will buy and sell any kind of object with the player:
Trading with a trader
After the player start an interaction with a Trader, the game will open a GUI where the player will select the item to buy or to sell.
The same interface is used to tell to the Trader to depart.

Requirements

To call a Trader are necessary the following things connetted to the same network:

Notes


This is an example of traking setup with a Integrated Circuit (IC10) code for automate the process.