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		<title>Update v0.2.5284.23867 - Revision history</title>
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		<updated>2026-04-09T09:25:34Z</updated>
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		<title>Claimer: /* Change Log */</title>
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				<updated>2025-08-10T20:39:10Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Change Log&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:39, 10 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l54&quot; &gt;Line 54:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 54:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Change Log &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Changelog &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pre&lt;/del&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*&lt;/ins&gt;&amp;lt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&lt;/ins&gt;&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[&lt;/ins&gt;Fixed&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&amp;lt;/span&amp;gt; &lt;/ins&gt;BatteryChargerSmall not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;connecting &lt;/ins&gt;to logic&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* &lt;/del&gt;Fixed BatteryChargerSmall not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;being able to be connected &lt;/del&gt;to logic&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[&lt;/ins&gt;Changed&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&amp;lt;/span&amp;gt; &lt;/ins&gt;SpaceOreStackSize from const to static for modding purposes&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Changed SpaceOreStackSize from const to static for modding purposes&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[&lt;/ins&gt;Fixed&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&amp;lt;/span&amp;gt; &lt;/ins&gt;Mars &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;temperatures dropping &lt;/ins&gt;too &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;low &lt;/ins&gt;at night during &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;solar apoapsis&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Fixed Mars &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;was getting &lt;/del&gt;too &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cold &lt;/del&gt;at night during &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its Solar apo-apse&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[&lt;/ins&gt;Changed&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&amp;lt;/span&amp;gt; &lt;/ins&gt;Global Atmosphere now has fixed volume and is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;serialized &lt;/ins&gt;in save data.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Changed Global Atmosphere now has &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;fixed volume and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its state &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;serialised &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;save data.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[&lt;/ins&gt;Changed&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&amp;lt;/span&amp;gt; &lt;/ins&gt;Reworked global atmosphere &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;creation &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;simulation; phase&lt;/ins&gt;-change now &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;occurs, forming &lt;/ins&gt;icecaps or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;oceans (&lt;/ins&gt;not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;yet &lt;/ins&gt;exposed to player&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Changed Reworked &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;how the &lt;/del&gt;global atmosphere &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is created &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;simulated. Phase&lt;/del&gt;-change &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can &lt;/del&gt;now &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;occur in the global gas mixture. Gasses will now freeze into &amp;quot;&lt;/del&gt;icecaps&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;condense into &amp;quot;ocean&amp;quot;. Currently this simulation is &lt;/del&gt;not exposed to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;player&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. We will be investigating ways of surfacing phase changes in the global atmosphere to the player in future updates via storms and or other visualisers&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[&lt;/ins&gt;Fixed&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&amp;lt;/span&amp;gt; Launch &lt;/ins&gt;mount kit &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;visibility issue.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Fixed &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;launch &lt;/del&gt;mount kit &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;being invisible&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[&lt;/ins&gt;Updated&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&amp;lt;/span&amp;gt; Future &lt;/ins&gt;asset blockouts.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Updated &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Some future &lt;/del&gt;asset blockouts.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; &lt;/ins&gt;Moved &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;methods from &lt;/ins&gt;PoweredVentMultiGrid into static library &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for broader use&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Moved &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Methods form &lt;/del&gt;PoweredVentMultiGrid into &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;static library &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so they can more easily be used by other classes&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[&lt;/ins&gt;Fixed&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&amp;lt;/span&amp;gt; Build &lt;/ins&gt;issues due to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ImGui.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Fixed &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some build &lt;/del&gt;issues due to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;imgui&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[&lt;/ins&gt;Fixed&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&amp;lt;/span&amp;gt; Canister pressure display &lt;/ins&gt;in Stationpedia&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Fixed &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Pressure of canisters not displaying properly &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their &lt;/del&gt;Stationpedia &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;entries&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[&lt;/ins&gt;Fixed&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&amp;lt;/span&amp;gt; &lt;/ins&gt;Typo in Stationpedia entry for Large Extendable Radiator&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Fixed &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;small &lt;/del&gt;Typo in Stationpedia entry for Large Extendable Radiator&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; &lt;/ins&gt;Renamed IsUnderLiquidLevel helper to IsSubmerged.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Renamed IsUnderLiquidLevel helper to IsSubmerged.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; &lt;/ins&gt;Increased &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;liquid &lt;/ins&gt;draining speed &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for &lt;/ins&gt;Passive Liquid Inlet.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Increased &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Liquid &lt;/del&gt;draining speed &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/del&gt;Passive Liquid Inlet.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[&lt;/ins&gt;Fixed&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&amp;lt;/span&amp;gt; &lt;/ins&gt;Passive Liquid Inlet not draining from neighbouring grids when its &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;own &lt;/ins&gt;grid was empty.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Fixed Passive Liquid Inlet not draining &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;liquid &lt;/del&gt;from neighbouring grids when its grid was empty &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of liquid&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; &lt;/ins&gt;Increased &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;speed &lt;/ins&gt;of Liquid Vacuum.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Increased &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Speed &lt;/del&gt;of Liquid Vacuum.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[&lt;/ins&gt;Added&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&amp;lt;/span&amp;gt; &lt;/ins&gt;ISubmergedHandler &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for &lt;/ins&gt;special &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;submerged device &lt;/ins&gt;behaviour &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(e.g&lt;/ins&gt;. machines error&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;transformers&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;/APCs burn &lt;/ins&gt;cables&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Added ISubmergedHandler &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to allow devices to have &lt;/del&gt;special behaviour &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;when submerged&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Currently, manufacturing &lt;/del&gt;machines &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will &lt;/del&gt;error &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;when underwater and &lt;/del&gt;transformers &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and apc's will blow their &lt;/del&gt;cables.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[&lt;/ins&gt;Added&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&amp;lt;/span&amp;gt; &lt;/ins&gt;Prototype Extendable structure for testing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Added Prototype Extendable structure for testing.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[&lt;/ins&gt;Fixed&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&amp;lt;/span&amp;gt; Placement &lt;/ins&gt;issue with Extension prototype.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Fixed &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;placement &lt;/del&gt;issue with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;structure &lt;/del&gt;Extension prototype.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[&lt;/ins&gt;Added&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&amp;lt;/span&amp;gt; Boolean &lt;/ins&gt;value for buoyancy so non-buoyant &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dynamics &lt;/ins&gt;sink &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;slower than &lt;/ins&gt;falling&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Added &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;boolean &lt;/del&gt;value for buoyancy so &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/del&gt;non-buoyant &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dynamicThings &lt;/del&gt;sink &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but not as fast as &lt;/del&gt;falling&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[&lt;/ins&gt;Fixed&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&amp;lt;/span&amp;gt; &lt;/ins&gt;Flickering liquid blocks when falling.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Fixed Flickering liquid blocks when &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;liquid was &lt;/del&gt;falling.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[&lt;/ins&gt;Fixed&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&amp;lt;/span&amp;gt; &lt;/ins&gt;Underwater effect not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;playing after &lt;/ins&gt;loading into a game for the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;second &lt;/ins&gt;time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Fixed Underwater effect &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;would &lt;/del&gt;not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;play upon &lt;/del&gt;loading into a game for the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2nd &lt;/del&gt;time.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span style=&amp;quot;color:#E50000;font-weight:bold&amp;quot;&amp;gt;[&lt;/ins&gt;Removed&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&amp;lt;/span&amp;gt; Minimum &lt;/ins&gt;liquid height clamping (previous &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;workaround &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hidden &lt;/ins&gt;liquid).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Removed &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Min &lt;/del&gt;liquid height clamping&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/del&gt;(previous &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;band-aid fix &lt;/del&gt;for liquid &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hidden inside floors&lt;/del&gt;).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[&lt;/ins&gt;Fixed&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&amp;lt;/span&amp;gt; &lt;/ins&gt;Liquid hidden &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;beneath &lt;/ins&gt;floors now &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;correctly offsets &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;floor &lt;/ins&gt;height.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Fixed Liquid &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;would sometimes be &amp;quot;&lt;/del&gt;hidden&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; underneath &lt;/del&gt;floors&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, it is &lt;/del&gt;now &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;offset &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the correct &lt;/del&gt;height &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so it sits on the floor&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[&lt;/ins&gt;Fixed&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&amp;lt;/span&amp;gt; &lt;/ins&gt;Liquid &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;visualiser &lt;/ins&gt;Z-fighting&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;/&lt;/ins&gt;clipping &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with internal &lt;/ins&gt;walls.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Fixed Liquid &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Visualiser &lt;/del&gt;Z-fighting &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;clipping &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;through &lt;/del&gt;walls &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that were placed on an internal face of a grid&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[&lt;/ins&gt;Optimised&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&amp;lt;/span&amp;gt; &lt;/ins&gt;Liquid &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rendering update &lt;/ins&gt;loop using double-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;buffering to offload calculations from &lt;/ins&gt;main thread.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Optimised Liquid &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rendering Update &lt;/del&gt;loop&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Render batches are now calculated and prepared on the gameTick thread &lt;/del&gt;using &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;double-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;buffer approach. This avoids blocking the &lt;/del&gt;main &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game &lt;/del&gt;thread &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with a costly iteration of all atmospheres and a needless recalculation of the water meshes every frame&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[&lt;/ins&gt;Fixed&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&amp;lt;/span&amp;gt; &lt;/ins&gt;Liquid Vacuum and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Inlet &lt;/ins&gt;not considering in-world liquid volume &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/ins&gt;movement logic.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Fixed Liquid Vacuum and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Liquid inlet &lt;/del&gt;not considering in-world liquid volume &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;when performing their liquid &lt;/del&gt;movement logic.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[&lt;/ins&gt;Fixed&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&amp;lt;/span&amp;gt; &lt;/ins&gt;Liquid &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;visualiser prep &lt;/ins&gt;running in batch mode.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Fixed Liquid &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Visualiser Prep &lt;/del&gt;running in batch mode.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span style=&amp;quot;color:#E5BF00;font-weight:bold&amp;quot;&amp;gt;[&lt;/ins&gt;Fixed&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&amp;lt;/span&amp;gt; &lt;/ins&gt;Manufacturing machines &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;building while &lt;/ins&gt;in error state.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Fixed Manufacturing machines &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;would still build when &lt;/del&gt;in error state.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[&lt;/ins&gt;Changed&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&amp;lt;/span&amp;gt; Submerged handling now done per-&lt;/ins&gt;device in power tick&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;; &lt;/ins&gt;transformers&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;/APCs/&lt;/ins&gt;batteries &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;burn cables &lt;/ins&gt;when &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ports submerged&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Changed &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;SubmergedHandler system to instead be handled case by case on &lt;/del&gt;device in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;power tick&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Made input and output cables on &lt;/del&gt;transformers&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;batteries &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and apcs burnout &lt;/del&gt;when &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the input/output port itself is under water rather than the entire device&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[Changed]&amp;lt;/span&amp;gt; &lt;/ins&gt;IsSubmerged &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;now uses &lt;/ins&gt;render threshold for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;min &lt;/ins&gt;atmosphere volume checks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Updated &lt;/del&gt;IsSubmerged &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to use the &lt;/del&gt;render threshold &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rather than zero &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;minimum &lt;/del&gt;atmosphere volume checks.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[&lt;/ins&gt;Added&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&amp;lt;/span&amp;gt; &lt;/ins&gt;100ms and 1000ms opt&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/ins&gt;in slow ticks &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to Thing &lt;/ins&gt;for main thread logic.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Added 100ms &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;update &lt;/del&gt;and 1000ms &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;update to Thing. These are &lt;/del&gt;opt in slow ticks for main thread &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game &lt;/del&gt;logic. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(i.e audio, fx)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[&lt;/ins&gt;Added&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&amp;lt;/span&amp;gt; &lt;/ins&gt;Spark &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;effects/&lt;/ins&gt;sounds &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for submerged APCs &lt;/ins&gt;and transformers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Added Spark &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;effect and &lt;/del&gt;sounds &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to Apcs &lt;/del&gt;and transformers &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that are submerged in liquid&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[&lt;/ins&gt;Refactored&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&amp;lt;/span&amp;gt; Duplicate logic in &lt;/ins&gt;battery&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;/APC/&lt;/ins&gt;transformer into ElectricalInputOutput.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Refactored &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some duplicate code from &lt;/del&gt;battery&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, apc and &lt;/del&gt;transformer into ElectricalInputOutput.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span style=&amp;quot;color:#267F00;font-weight:bold&amp;quot;&amp;gt;[&lt;/ins&gt;Added&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&amp;lt;/span&amp;gt; Submerged &lt;/ins&gt;effects to station battery.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Added &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;submerged &lt;/del&gt;effects to station battery.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;span style=&amp;quot;color:#E57125;font-weight:bold&amp;quot;&amp;gt;[&lt;/ins&gt;Refactored&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&amp;lt;/span&amp;gt; &lt;/ins&gt;ISubmergeable functionality to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;align &lt;/ins&gt;with project standards.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Refactored ISubmergeable functionality to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bring it more in line &lt;/del&gt;with project standards.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/pre&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== References ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== References ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# [https://steamdb.info/patchnotes/16209132/ Update on SteamDB]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# [https://steamdb.info/patchnotes/16209132/ Update on SteamDB]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Claimer</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Update_v0.2.5284.23867&amp;diff=23005&amp;oldid=prev</id>
		<title>Claimer: new apge</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Update_v0.2.5284.23867&amp;diff=23005&amp;oldid=prev"/>
				<updated>2025-08-10T17:13:31Z</updated>
		
		<summary type="html">&lt;p&gt;new apge&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Updates]]&lt;br /&gt;
{{Infobox | decat = yes&lt;br /&gt;
 | title = Short Circuit: Liquid Device Interactions&lt;br /&gt;
 | header1 = {{Infobox | decat = yes | child = yes&lt;br /&gt;
    | title = v0.2.5284.23867&lt;br /&gt;
    | label1 = Type&lt;br /&gt;
    | data1 = Big Update&lt;br /&gt;
    | label2 = Release&lt;br /&gt;
    | data2 = 28.10.2024 (Mon) UTC&lt;br /&gt;
    | label3 = Hyperlink&lt;br /&gt;
    | data3 = [https://steamdb.info/patchnotes/16209132/ SteamDB]&lt;br /&gt;
   }}&lt;br /&gt;
 | header2 = {{Infobox | decat = yes | child = yes&lt;br /&gt;
    | title = Adjacent Updates&lt;br /&gt;
    | label1 = Subsequent&lt;br /&gt;
    | data1 = [[Update_v0.2.5314.23994|Redefining Plants: Moddable Plants, Berries, &amp;amp; Watermelons (v0.2.5314.23994)]]&lt;br /&gt;
    | label2 = Previous&lt;br /&gt;
    | data2 = [[Update_v0.2.5259.23818|In World Water (v0.2.5259.23818)]]&lt;br /&gt;
   }}&lt;br /&gt;
 | belowstyle =&lt;br /&gt;
 | below = ''[[Updates_Overview|Back to overview of all updates]]''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Liquid Device Interaction ==&lt;br /&gt;
&lt;br /&gt;
A system to allow liquids to interact with devices has now been added that will mean that some devices will now have an adverse reaction to being submerged in water. Devices currently behave in one of two ways when in contact with liquids, they will either fry the attached cable or enter into an error state.&lt;br /&gt;
&lt;br /&gt;
Manufacturing machines will enter an error state when in contact with liquids, and Area Power Controllers, Transformers and Station Batteries will blow the cables directly connected to them.&lt;br /&gt;
&lt;br /&gt;
Before a device's cable blows you will be given some time visual and audio cues.&lt;br /&gt;
Currently the list of devices affected in this way is pretty short, but more interactions may be added later now that we have the system in place.&lt;br /&gt;
&lt;br /&gt;
== Better Water Visualizer ==&lt;br /&gt;
&lt;br /&gt;
The liquid visualizer had a lot of literal edge cases where it would not look that good, for example the liquid could clip through some configurations of walls and windows, as well as being hidden under flooring.&lt;br /&gt;
&lt;br /&gt;
This is no longer the case as we are doing a simple check to see what configuration of walls is around the liquid visualizer and shift it as necessary.&lt;br /&gt;
Additionally, the screen space affect that you see when you're underwater would stop working if you left a game and started a new one, but this has now been resolved.&lt;br /&gt;
&lt;br /&gt;
== Buoyancy Changes ==&lt;br /&gt;
&lt;br /&gt;
A quick addition to the buoyancy system has allowed us to select some objects to not be buoyant. Again, we've just picked a select few items to enable this on and will add others as we see fit.&lt;br /&gt;
The current list of things that will sink are ores, ingots, and crates.&lt;br /&gt;
&lt;br /&gt;
== Pools of water ==&lt;br /&gt;
&lt;br /&gt;
To prevent a small film of liquid spreading through your entire base we made the decision to have small &amp;quot;pools&amp;quot; of water not spread at all. The result of this was that it was easy to end up with lots of small pools around your base that were hard to collect. We've done two things to help with this:&lt;br /&gt;
&lt;br /&gt;
== Floor Drain Collection Radius ==&lt;br /&gt;
Floor Drains will now collect liquid from a 6-grid radius allowing you to have fewer floor drains to handle spilled liquids.&lt;br /&gt;
&lt;br /&gt;
== Liquid Vac ==&lt;br /&gt;
The Liquid Vac is much more powerful now cleaning up liquids 50 times faster. This, combined with being able to see the small pools on top of flooring, should allow you to quickly clean up any pools of liquid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Change Log ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
* Fixed BatteryChargerSmall not being able to be connected to logic&lt;br /&gt;
* Changed SpaceOreStackSize from const to static for modding purposes&lt;br /&gt;
* Fixed Mars was getting too cold at night during its Solar apo-apse.&lt;br /&gt;
* Changed Global Atmosphere now has a fixed volume and its state is serialised in the save data.&lt;br /&gt;
* Changed Reworked how the global atmosphere is created and simulated. Phase-change can now occur in the global gas mixture. Gasses will now freeze into &amp;quot;icecaps&amp;quot; or condense into &amp;quot;ocean&amp;quot;. Currently this simulation is not exposed to the player. We will be investigating ways of surfacing phase changes in the global atmosphere to the player in future updates via storms and or other visualisers.&lt;br /&gt;
* Fixed launch mount kit being invisible&lt;br /&gt;
* Updated Some future asset blockouts.&lt;br /&gt;
* Moved Methods form PoweredVentMultiGrid into a static library so they can more easily be used by other classes.&lt;br /&gt;
* Fixed some build issues due to imgui&lt;br /&gt;
* Fixed Pressure of canisters not displaying properly in their Stationpedia entries&lt;br /&gt;
* Fixed small Typo in Stationpedia entry for Large Extendable Radiator&lt;br /&gt;
* Renamed IsUnderLiquidLevel helper to IsSubmerged.&lt;br /&gt;
* Increased Liquid draining speed of Passive Liquid Inlet.&lt;br /&gt;
* Fixed Passive Liquid Inlet not draining liquid from neighbouring grids when its grid was empty of liquid.&lt;br /&gt;
* Increased Speed of Liquid Vacuum.&lt;br /&gt;
* Added ISubmergedHandler to allow devices to have special behaviour when submerged. Currently, manufacturing machines will error when underwater and transformers and apc's will blow their cables.&lt;br /&gt;
* Added Prototype Extendable structure for testing.&lt;br /&gt;
* Fixed placement issue with structure Extension prototype.&lt;br /&gt;
* Added boolean value for buoyancy so that non-buoyant dynamicThings sink but not as fast as falling&lt;br /&gt;
* Fixed Flickering liquid blocks when liquid was falling.&lt;br /&gt;
* Fixed Underwater effect would not play upon loading into a game for the 2nd time.&lt;br /&gt;
* Removed Min liquid height clamping. (previous band-aid fix for liquid hidden inside floors).&lt;br /&gt;
* Fixed Liquid would sometimes be &amp;quot;hidden&amp;quot; underneath floors, it is now offset to the correct height so it sits on the floor.&lt;br /&gt;
* Fixed Liquid Visualiser Z-fighting and clipping through walls that were placed on an internal face of a grid.&lt;br /&gt;
* Optimised Liquid Rendering Update loop. Render batches are now calculated and prepared on the gameTick thread using a double-buffer approach. This avoids blocking the main game thread with a costly iteration of all atmospheres and a needless recalculation of the water meshes every frame.&lt;br /&gt;
* Fixed Liquid Vacuum and Liquid inlet not considering in-world liquid volume when performing their liquid movement logic.&lt;br /&gt;
* Fixed Liquid Visualiser Prep running in batch mode.&lt;br /&gt;
* Fixed Manufacturing machines would still build when in error state.&lt;br /&gt;
* Changed SubmergedHandler system to instead be handled case by case on device in the power tick. Made input and output cables on transformers, batteries and apcs burnout when the input/output port itself is under water rather than the entire device.&lt;br /&gt;
* Updated IsSubmerged to use the render threshold rather than zero for minimum atmosphere volume checks.&lt;br /&gt;
* Added 100ms update and 1000ms update to Thing. These are opt in slow ticks for main thread game logic. (i.e audio, fx)&lt;br /&gt;
* Added Spark effect and sounds to Apcs and transformers that are submerged in liquid.&lt;br /&gt;
* Refactored some duplicate code from battery, apc and transformer into ElectricalInputOutput.&lt;br /&gt;
* Added submerged effects to station battery.&lt;br /&gt;
* Refactored ISubmergeable functionality to bring it more in line with project standards.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
# [https://steamdb.info/patchnotes/16209132/ Update on SteamDB]&lt;/div&gt;</summary>
		<author><name>Claimer</name></author>	</entry>

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