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		<id>https://legacy.stationeers-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GoldIDm</id>
		<title>Unofficial Stationeers Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://legacy.stationeers-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GoldIDm"/>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/Special:Contributions/GoldIDm"/>
		<updated>2026-04-27T03:30:18Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Tank&amp;diff=19889</id>
		<title>Tank</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Tank&amp;diff=19889"/>
				<updated>2024-01-30T14:01:55Z</updated>
		
		<summary type="html">&lt;p&gt;GoldIDm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Atmospherics]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Tank) (Small Tank)&lt;br /&gt;
 | image       = [[File:ItemKitTank.png]]&lt;br /&gt;
 | maxpressure =  60,795kPa (60MPa)&lt;br /&gt;
 | createdwith = [[Hydraulic Pipe Bender]], [[Fabricator]]&lt;br /&gt;
 | cost        = 5g [[copper]] + 20g [[steel]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Small Tank&lt;br /&gt;
 | image            = [[File:TankSmall.png]]&lt;br /&gt;
 | other            = 1 Kit to place volume 6000L&lt;br /&gt;
 | placed_with_item = [[Kit (Tank)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Tank)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Large Tank&lt;br /&gt;
 | image            = [[File:TankBig.png]]&lt;br /&gt;
 | other            = 5 Kits to place volume 50000L&lt;br /&gt;
 | placed_with_item = [[Kit (Tank)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Tank)]]&lt;br /&gt;
}}&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
[[Tank]]s are used to store large amounts gasses. &lt;br /&gt;
&lt;br /&gt;
The Small Tank requires 1 kit and can store 6000L. &lt;br /&gt;
&lt;br /&gt;
The Large Tank requires 5 kits and can store 50000L, and is currently the largest capacity container for gasses. &lt;br /&gt;
Combined with its high bursting pressure (&amp;gt;300 atmospheres) it can store upwards of 72000 mols at room temperature (20 °C).&lt;br /&gt;
Given that [[pipes]] will burst at pressures greater than 60,795KPa, this is also a limit for the tanks, as all gases will be lost if the pipe connected to a tank ruptures.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Maximum || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || Float || Returns the temperature inside the tank.&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Boolean ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioWater || Float || Returns the ratio of Water (H2O) inside the tank.&lt;br /&gt;
|-&lt;br /&gt;
| RatioVolatiles || Float || Returns the ratio of Volatiles (H2) inside the tank.&lt;br /&gt;
|-&lt;br /&gt;
| RatioPollutant || Float || Returns the ratio of Pollutant (X) inside the tank.&lt;br /&gt;
|-&lt;br /&gt;
| RatioOxygen || Float || Returns the ratio of Oxygen (O2) inside the tank.&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrousOxide || Float || Returns the ratio of Nitrous Oxide (NO2) inside the tank.&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrogen || Float || Returns the ratio of Nitrogen (N2) inside the tank.&lt;br /&gt;
|-&lt;br /&gt;
| RatioCarbonDioxide || Float || Returns the ratio of Carbon Dioxide (CO2) inside the tank.&lt;br /&gt;
|-&lt;br /&gt;
| Ratio || Float || &lt;br /&gt;
|-&lt;br /&gt;
| Quantity || Float || Returns the quantity inside the tank in Mols.&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || Float || Returns the pressure inside the tank in kilo Pascals.&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Integer || Returns Prefab Hash number.&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Does nothing&lt;br /&gt;
|-&lt;br /&gt;
| Combustion || Boolean || Returns true if gasses inside are combusting.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GoldIDm</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Kit_(Liquid_Pipe)&amp;diff=19888</id>
		<title>Kit (Liquid Pipe)</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Kit_(Liquid_Pipe)&amp;diff=19888"/>
				<updated>2024-01-30T13:52:06Z</updated>
		
		<summary type="html">&lt;p&gt;GoldIDm: updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Category:Atmospherics]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Liquid Pipe)&lt;br /&gt;
 | image       = [[File:{{#setmainimage:ItemKitPipeLiquid.png}}]]&lt;br /&gt;
 | cost        = 0.5g [[Iron]]&lt;br /&gt;
 | stacks      = Yes, 20&lt;br /&gt;
 | volume      = 20L&lt;br /&gt;
 | createdwith = [[Hydraulic Pipe Bender]], [[Hydraulic Pipe Bender Mk. II]]&lt;br /&gt;
}}&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = (Insulated Liquid Pipe) Kit&lt;br /&gt;
 | image       = [[File:{{#setmainimage:ItemKitInsulatedLiquidPipe_Blue.png}}]]&lt;br /&gt;
 | cost        = 1g [[Silicon]], 1g [[Steel]]&lt;br /&gt;
 | stacks      = Yes, 20&lt;br /&gt;
 | volume      = 20L&lt;br /&gt;
 | createdwith = [[Hydraulic Pipe Bender]], [[Hydraulic Pipe Bender Mk. II]]&lt;br /&gt;
}}&lt;br /&gt;
Liquid pipes are designed to contain liquids, if gasses or solids enter them, they become stressed and may burst.&lt;br /&gt;
&lt;br /&gt;
There are the same variations as [[Pipes]]&lt;br /&gt;
&lt;br /&gt;
variants of liquid pipes:&lt;br /&gt;
&amp;lt;gallery mode='traditional'&amp;gt;&lt;br /&gt;
Image: PipeLiquid.png       | Straight &lt;br /&gt;
Image: StructurePipeLiquidCorner.png         | Corner&lt;br /&gt;
Image: StructurePipeLiquidTJunction.png      | T-Junction&lt;br /&gt;
Image: StructurePipeLiquidCrossJunction.png  | 4-Way Junction&lt;br /&gt;
Image: StructurePipeLiquidCrossJunction5.png | 5-Way Junction&lt;br /&gt;
Image: StructurePipeLiquidCrossJunction6.png | 6-Way Junction&lt;br /&gt;
Image: StructurePipeLiquidCrossJunction3.png | 3-Way Corner&lt;br /&gt;
Image: StructurePipeLiquidCrossJunction4.png | 4-Way Corner&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>GoldIDm</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Kit_(Centrifuge)&amp;diff=19887</id>
		<title>Kit (Centrifuge)</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Kit_(Centrifuge)&amp;diff=19887"/>
				<updated>2024-01-30T13:49:23Z</updated>
		
		<summary type="html">&lt;p&gt;GoldIDm: Same as before&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Category:Machines]]&lt;br /&gt;
[[Category:Import/Export]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | image       = [[File:ItemKitCentrifuge.png]]&lt;br /&gt;
 | name        = Kit (Centrifuge)&lt;br /&gt;
 | createdwith = [[Autolathe]] Tier 1&lt;br /&gt;
 | cost        = 20g [[Iron]], 5g [[Copper]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Centrifuge&lt;br /&gt;
 | image            = [[File:StructureCentrifuge.png]]&lt;br /&gt;
 | power_usage      = 100W&lt;br /&gt;
 | placed_with_item = [[Kit (Centrifuge)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | const_with_tool1 = [[Wrench]], [[Welder]]&lt;br /&gt;
 | const_with_item1 = 4x [[Steel Sheets]]&lt;br /&gt;
 | decon_with_tool1 = [[Angle Grinder]], [[Hand Drill]], [[Crowbar]]&lt;br /&gt;
 | item_rec1        = [[Kit (Centrifuge)]], 4x [[Steel Sheets]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Takes [[Reagent Mix]] created in the [[Recycler]] or [[Furnace]] through its input and raw ores come out of the output.&lt;br /&gt;
&lt;br /&gt;
To complete construction you will need 2 [[Steel Sheets]] with a [[Wrench]] and 2 more Steel Sheets with a [[Welder]] tool.&lt;br /&gt;
&lt;br /&gt;
'''Note'''&lt;br /&gt;
* Even by passing by the [[Centrifuge]], some ore cannot be separated from the Reagent Mix. For example, [[Steel]] will exit the centrifuge as reagent mix. You will then need to put it in the [[Furnace]] and re-smelt it to obtain steel. This also apply for [[Solder]], [[Electrum]], other alloys and advanced alloys.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the Centrifuge on, when set to 1. Turns it off, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Opens the Centrifuge, when set to 1. Close it, when set to 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the Centrifuge is turned on and receiving power. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Error || Boolean || Returns whether the Centrifuge is flashing an error. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Reagents || Double || Total Number of reagents recorded by the device. Max reagent capacity is 400, at which time centrifuge will spin down and flash an error. IC/Logic required for automation, otherwise manual operation.  &lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the Centrifuge is on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| ImportCount || Integer || The amount of items imported since last ClearMemory&lt;br /&gt;
|-&lt;br /&gt;
| ImportSlotOccupant || Boolean || Returns whether there is something in the Centrifuge import slot. (0 for no, 1 for yes) This only briefly turns to 1, when something is put in the import slot.&lt;br /&gt;
|-&lt;br /&gt;
| ExportQuantity || Integer || Returns the number of items, in the Centrifuge export slot, in grams. This only briefly returns a value, when the Centrifuge drops something out of its export slot.&lt;br /&gt;
|-&lt;br /&gt;
| ExportSlotOccupant || Boolean || Returns whether there is something in the export slot. (0 for no, 1 for yes) This only briefly returns a value, when the Centrifuge drops something out of its export slot.&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power, required by the Centrifuge, in watts.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>GoldIDm</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Kit_(Centrifuge)&amp;diff=19886</id>
		<title>Kit (Centrifuge)</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Kit_(Centrifuge)&amp;diff=19886"/>
				<updated>2024-01-30T13:48:46Z</updated>
		
		<summary type="html">&lt;p&gt;GoldIDm: Fixed Steel Sheets link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Category:Machines]]&lt;br /&gt;
[[Category:Import/Export]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | image       = [[File:ItemKitCentrifuge.png]]&lt;br /&gt;
 | name        = Kit (Centrifuge)&lt;br /&gt;
 | createdwith = [[Autolathe]] Tier 1&lt;br /&gt;
 | cost        = 20g [[Iron]], 5g [[Copper]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Centrifuge&lt;br /&gt;
 | image            = [[File:StructureCentrifuge.png]]&lt;br /&gt;
 | power_usage      = 100W&lt;br /&gt;
 | placed_with_item = [[Kit (Centrifuge)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | const_with_tool1 = [[Wrench]], [[Welder]]&lt;br /&gt;
 | const_with_item1 = 4x [[Steel Sheets]]&lt;br /&gt;
 | decon_with_tool1 = [[Angle Grinder]], [[Hand Drill]], [[Crowbar]]&lt;br /&gt;
 | item_rec1        = [[Kit (Centrifuge)]], 4x [[Steel Sheet]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Takes [[Reagent Mix]] created in the [[Recycler]] or [[Furnace]] through its input and raw ores come out of the output.&lt;br /&gt;
&lt;br /&gt;
To complete construction you will need 2 [[Steel Sheets]] with a [[Wrench]] and 2 more Steel Sheets with a [[Welder]] tool.&lt;br /&gt;
&lt;br /&gt;
'''Note'''&lt;br /&gt;
* Even by passing by the [[Centrifuge]], some ore cannot be separated from the Reagent Mix. For example, [[Steel]] will exit the centrifuge as reagent mix. You will then need to put it in the [[Furnace]] and re-smelt it to obtain steel. This also apply for [[Solder]], [[Electrum]], other alloys and advanced alloys.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the Centrifuge on, when set to 1. Turns it off, when set to 0.&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || Opens the Centrifuge, when set to 1. Close it, when set to 0.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean || Returns whether the Centrifuge is turned on and receiving power. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Error || Boolean || Returns whether the Centrifuge is flashing an error. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| Reagents || Double || Total Number of reagents recorded by the device. Max reagent capacity is 400, at which time centrifuge will spin down and flash an error. IC/Logic required for automation, otherwise manual operation.  &lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns whether the Centrifuge is on. (0 for no, 1 for yes)&lt;br /&gt;
|-&lt;br /&gt;
| ImportCount || Integer || The amount of items imported since last ClearMemory&lt;br /&gt;
|-&lt;br /&gt;
| ImportSlotOccupant || Boolean || Returns whether there is something in the Centrifuge import slot. (0 for no, 1 for yes) This only briefly turns to 1, when something is put in the import slot.&lt;br /&gt;
|-&lt;br /&gt;
| ExportQuantity || Integer || Returns the number of items, in the Centrifuge export slot, in grams. This only briefly returns a value, when the Centrifuge drops something out of its export slot.&lt;br /&gt;
|-&lt;br /&gt;
| ExportSlotOccupant || Boolean || Returns whether there is something in the export slot. (0 for no, 1 for yes) This only briefly returns a value, when the Centrifuge drops something out of its export slot.&lt;br /&gt;
|-&lt;br /&gt;
| RequiredPower || Integer || Returns the current amount of power, required by the Centrifuge, in watts.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>GoldIDm</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Tank&amp;diff=19885</id>
		<title>Tank</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Tank&amp;diff=19885"/>
				<updated>2024-01-30T11:19:50Z</updated>
		
		<summary type="html">&lt;p&gt;GoldIDm: Added Combustion Descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Atmospherics]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Tank) (Small Tank)&lt;br /&gt;
 | image       = [[File:ItemKitTank.png]]&lt;br /&gt;
 | maxpressure =  60,795kPa (60MPa)&lt;br /&gt;
 | createdwith = [[Hydraulic Pipe Bender]], [[Fabricator]]&lt;br /&gt;
 | cost        = 5g [[copper]] + 20g [[steel]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Small Tank&lt;br /&gt;
 | image            = [[File:TankSmall.png]]&lt;br /&gt;
 | other            = 1 Kit to place volume 6000L&lt;br /&gt;
 | placed_with_item = [[Kit (Tank)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Tank)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Large Tank&lt;br /&gt;
 | image            = [[File:TankBig.png]]&lt;br /&gt;
 | other            = 5 Kits to place volume 50000L&lt;br /&gt;
 | placed_with_item = [[Kit (Tank)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Tank)]]&lt;br /&gt;
}}&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
[[Tank]]s are used to store large amounts gasses. &lt;br /&gt;
&lt;br /&gt;
The Small Tank requires 1 kit and can store 6000L. &lt;br /&gt;
&lt;br /&gt;
The Large Tank requires 5 kits and can store 50000L, and is currently the largest capacity container for gasses. &lt;br /&gt;
Combined with its high bursting pressure (&amp;gt;300 atmospheres) it can store upwards of 72000 mols at room temperature (20 °C).&lt;br /&gt;
Given that [[pipes]] will burst at pressures greater than 60,795KPa, this is also a limit for the tanks, as all gases will be lost if the pipe connected to a tank ruptures.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Maximum || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || Float || Returns the temperature inside the tank.&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Boolean ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioWater || Float || Returns the ratio of Water (H2O) inside the tank.&lt;br /&gt;
|-&lt;br /&gt;
| RatioVolatiles || Float || Returns the ratio of Volatiles (H2) inside the tank.&lt;br /&gt;
|-&lt;br /&gt;
| RatioPollutant || Float || Returns the ratio of Pollutant (X) inside the tank.&lt;br /&gt;
|-&lt;br /&gt;
| RatioOxygen || Float || Returns the ratio of Oxygen (O2) inside the tank.&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrousOxide || Float || Returns the ratio of Nitrous Oxide (NO2) inside the tank.&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrogen || Float || Returns the ratio of Nitrogen (N2) inside the tank.&lt;br /&gt;
|-&lt;br /&gt;
| RatioCarbonDioxide || Float || Returns the ratio of Carbon Dioxide (CO2) inside the tank.&lt;br /&gt;
|-&lt;br /&gt;
| Ratio || Float || &lt;br /&gt;
|-&lt;br /&gt;
| Quantity || Float || Returns the quantity inside the tank in Mols.&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || Float || Returns the pressure inside the tank in kilo Pascals.&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Integer || Returns Prefab Hash number.&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Combustion || Boolean || Returns true if gasses inside are combusting.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GoldIDm</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Tank&amp;diff=19884</id>
		<title>Tank</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Tank&amp;diff=19884"/>
				<updated>2024-01-30T11:15:18Z</updated>
		
		<summary type="html">&lt;p&gt;GoldIDm: Added Combustion Boolean&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Atmospherics]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Tank) (Small Tank)&lt;br /&gt;
 | image       = [[File:ItemKitTank.png]]&lt;br /&gt;
 | maxpressure =  60,795kPa (60MPa)&lt;br /&gt;
 | createdwith = [[Hydraulic Pipe Bender]], [[Fabricator]]&lt;br /&gt;
 | cost        = 5g [[copper]] + 20g [[steel]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Small Tank&lt;br /&gt;
 | image            = [[File:TankSmall.png]]&lt;br /&gt;
 | other            = 1 Kit to place volume 6000L&lt;br /&gt;
 | placed_with_item = [[Kit (Tank)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Tank)]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Large Tank&lt;br /&gt;
 | image            = [[File:TankBig.png]]&lt;br /&gt;
 | other            = 5 Kits to place volume 50000L&lt;br /&gt;
 | placed_with_item = [[Kit (Tank)]]&lt;br /&gt;
 | placed_on_grid   = Small Grid&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Tank)]]&lt;br /&gt;
}}&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
[[Tank]]s are used to store large amounts gasses. &lt;br /&gt;
&lt;br /&gt;
The Small Tank requires 1 kit and can store 6000L. &lt;br /&gt;
&lt;br /&gt;
The Large Tank requires 5 kits and can store 50000L, and is currently the largest capacity container for gasses. &lt;br /&gt;
Combined with its high bursting pressure (&amp;gt;300 atmospheres) it can store upwards of 72000 mols at room temperature (20 °C).&lt;br /&gt;
Given that [[pipes]] will burst at pressures greater than 60,795KPa, this is also a limit for the tanks, as all gases will be lost if the pipe connected to a tank ruptures.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Maximum || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || Float || Returns the temperature inside the tank.&lt;br /&gt;
|-&lt;br /&gt;
| Setting || Boolean ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioWater || Float || Returns the ratio of Water (H2O) inside the tank.&lt;br /&gt;
|-&lt;br /&gt;
| RatioVolatiles || Float || Returns the ratio of Volatiles (H2) inside the tank.&lt;br /&gt;
|-&lt;br /&gt;
| RatioPollutant || Float || Returns the ratio of Pollutant (X) inside the tank.&lt;br /&gt;
|-&lt;br /&gt;
| RatioOxygen || Float || Returns the ratio of Oxygen (O2) inside the tank.&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrousOxide || Float || Returns the ratio of Nitrous Oxide (NO2) inside the tank.&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrogen || Float || Returns the ratio of Nitrogen (N2) inside the tank.&lt;br /&gt;
|-&lt;br /&gt;
| RatioCarbonDioxide || Float || Returns the ratio of Carbon Dioxide (CO2) inside the tank.&lt;br /&gt;
|-&lt;br /&gt;
| Ratio || Float || &lt;br /&gt;
|-&lt;br /&gt;
| Quantity || Float || Returns the quantity inside the tank in Mols.&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || Float || Returns the pressure inside the tank in kilo Pascals.&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || Integer || Returns Prefab Hash number.&lt;br /&gt;
|-&lt;br /&gt;
| Open || Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Combustion || Boolean ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GoldIDm</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Atmospheric_Components_Quick_Reference&amp;diff=19883</id>
		<title>Atmospheric Components Quick Reference</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Atmospheric_Components_Quick_Reference&amp;diff=19883"/>
				<updated>2024-01-30T11:11:52Z</updated>
		
		<summary type="html">&lt;p&gt;GoldIDm: Changed Wattage of Pipe Analyzer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a quick reference to the various components of a piped-fluid network.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Component !! Kit !! Inputs !! Outputs !! One-way? !! Switched? !! Compressor? !! Volume !! Max. Pressure !! Max. Power !! Primary Function&lt;br /&gt;
|-&lt;br /&gt;
| [[Pipes|Pipe]] (various shapes) || [[Pipes|Kit (Pipe)]], also craftable at [[Autolathe]] || colspan=&amp;quot;2&amp;quot;|2-6 generic || No || No || No || 100 L || 60 MPa || - || Provide a pathway.&lt;br /&gt;
|-&lt;br /&gt;
| [[Pipe Label]] || [[Pipe Label|Kit (Pipe Label)]] || colspan=&amp;quot;2&amp;quot;|clamp-on || - || - || - || - || - || - || Visually label pipes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Pipe Valve]] || [[Pipe Valve|Kit (Pipe Valve)]] || colspan=&amp;quot;2&amp;quot;|2 generic || No || Manual only || No|| ? || ? || - || Open/close flow manually.&lt;br /&gt;
|-&lt;br /&gt;
| [[Pipe Digital Valve]] || [[Pipe Digital Valve|Kit (Digital Valve)]] || colspan=&amp;quot;2&amp;quot;|2 generic || No || Yes || No || ? || ? || 25W || Open/close flow using [[Kit (Logic I/O)|logic circuits]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Pipe Volume Pump]] || [[Pipe Volume Pump|Kit (Volume Pump)]] || 1 || 1 || Yes || Yes || Yes, adjustable || varies? || ? || 800W, varies || Pump fluid at adjustable rate.&lt;br /&gt;
|-&lt;br /&gt;
| [[Pressure_Regulator#Pressure_Regulator|Pressure Regulator]] || [[Pressure Regulator|Kit (Pressure Regulator)]] || 1 || 1 || Yes || Yes || Yes || ? || 20 MPa&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; || 100W || Achieve target pressure at output.&lt;br /&gt;
|-&lt;br /&gt;
| [[Pressure_Regulator#Back_Pressure_Regulator|Back Pressure Regulator]] || [[Pressure Regulator|Kit (Pressure Regulator)]] || 1 || 1 || Yes || Yes || Yes || ? || 20 MPa&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt; || 100W || Achieve target pressure at input.&lt;br /&gt;
|-&lt;br /&gt;
| [[Pipe Meter]] || [[Pipe Meter|Kit (Pipe Meter)]] || colspan=&amp;quot;2&amp;quot;|clamp-on || - || - || - || - || - || - || Visually show pipe's pressure.&lt;br /&gt;
|-&lt;br /&gt;
| [[Pipe Analyzer]] || [[Pipe Analyzer|Kit (Pipe Analyzer)]] || colspan=&amp;quot;2&amp;quot;|clamp-on || - || - || - || - || - || 5W || Sense pipe's pressure, temperature, and composition, for visual display and logic circuits.&lt;br /&gt;
|-&lt;br /&gt;
| [[Pipe Gas Mixer]] || [[Pipe Gas Mixer|Kit (Gas Mixer)]] || 2 || 1 || Yes || Yes || Yes&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || ? || ? || 100W || Mix fluids: Combine two input mixes into one output mix, at an adjustable ratio.&lt;br /&gt;
|-&lt;br /&gt;
| [[Kit (Atmospherics) Filtration|Filtration]] || [[Kit (Atmospherics)]] || 1 || 2 || Yes || Yes || Yes || ? || ? || 5W || Sort fluids: Separate an input mix into a pure output and a &amp;quot;leftover&amp;quot; output.&lt;br /&gt;
|-&lt;br /&gt;
| [[Kit (Atmospherics) Electrolyzer|Electrolyzer]] || [[Kit (Atmospherics)]] || 1 || 1 || Yes || Yes || Yes || ? || ? || 1,400W || Create fuel: From input [[water|H&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O]], output mixed [[Oxygen|O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;]] and [[Volatiles]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Kit (Atmospherics) Air Conditioner|Air Conditioner]] || [[Kit (Atmospherics)]] || 1 || 2 || Yes || Yes || Yes || ? || ? || 7,000W, varies || Heat or cool a fluid: From input, split heat between right-temperature and wrong-temperature outputs.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wall Cooler]] || [[Wall Cooler|Kit (Wall Cooler)]] || 1 space || 1 || Yes, for heat&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || Yes, for heat&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || Yes, for heat&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; || ? || ? || ? || Cool a space: Actively remove heat from a space into a pipe.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wall Heater]] || [[Wall Heater|Kit (Wall Heater)]] || colspan=&amp;quot;2&amp;quot;|1 space || - || - || - || - || - || 1010W || Heat a space: Convert electric power into heat.&lt;br /&gt;
|-&lt;br /&gt;
| [[Pipe Radiator]] || [[Pipe Radiator|Kit (Pipe Radiator)]] || colspan=&amp;quot;2&amp;quot;|clamp-on || - || - || - || - || - || - || Heat/cool: Passively exchange heat between a pipe and a space.&lt;br /&gt;
|-&lt;br /&gt;
| [[Active Vent]] || [[Active Vent|Kit (Active Vent)]] || colspan=&amp;quot;2&amp;quot;|1 generic, 1 space || Yes, reversable || Yes || Yes || ? || ?&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; || 100W || Pump pressure between a space and a pipe.&lt;br /&gt;
|-&lt;br /&gt;
| [[Passive Vent]] || [[Passive Vent|Kit (Passive Vent)]] || colspan=&amp;quot;2&amp;quot;|1 generic, 1 space || No || No || No || - || - || - || Equalize pressure between a space and a pipe.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gas Tank Storage]] || [[Gas Tank Storage|Kit (Canister Storage)]] || colspan=&amp;quot;2&amp;quot;|1 generic || No || No || No || 64 L&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; || 101 MPa&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; || - || Small storage: Attach pipes to [[Gas Canister]]s (removable, inventory-portable fluid storage).&lt;br /&gt;
|-&lt;br /&gt;
| [[Tank Connector]] || [[Tank Connector|Kit (Tank Connector)]] || colspan=&amp;quot;2&amp;quot;|1 generic || No || No || No || 790 L&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; || 10.1 MPa&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt; || - || Medium storage: Attach pipes to [[Portable Tank]]s (removable, draggable fluid storage), and also to [[Portable Air Scrubber]]s and [[Portable Air Conditioner]]s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tank|Small Tank]] || [[Tank|Kit (Tank)]] || colspan=&amp;quot;2&amp;quot;|1 generic || No || Logic only? || No || 6 kL || 60 MPa || - || Permanent, high-capacity fluid storage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tank|Large Tank]] || [[Tank|Kit (Tank)]] × 5 || colspan=&amp;quot;2&amp;quot;|1 generic || No || Logic only? || No || 50 kL || 60 MPa || - || Permanent, super-capacity fluid storage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Furnace]] || [[Furnace|Kit (Furnace)]], craftable at [[Autolathe]] || 1 || 1 || Yes || No || No || 1 kL || ? || - || Smelt ores, but can also melt/sublimate Ices directly into a pipe.&lt;br /&gt;
|-&lt;br /&gt;
| [[Advanced Furnace]] || [[Advanced Furnace|Kit (Advanced Furnace)]], craftable at [[Electronics Printer]] Mk. II || 1 || 1 || Yes || Yes || Yes, adjustable || 1 kL? || ? || ? || Smelt ores and sublimate Ices, with active, adjustable pumping on input and output.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Kit:''' The item used to build the component. These are the names as they appear in fabrication lists, which does not always match the true name of the item. Except where noted, all of these items are manufactured with a [[Hydraulic Pipe Bender]].&lt;br /&gt;
&lt;br /&gt;
'''Input/Output:''' &amp;quot;Generic&amp;quot; connections are pipe fittings that are not explicitly for input or output. &amp;quot;Space&amp;quot; indicates an interface to fluids that are not contained in pipes (e.g., the atmosphere or the contents of a room). &amp;quot;Clamp-on&amp;quot; components have no fittings of their own; they clamp onto an existing Straight Pipe.&lt;br /&gt;
&lt;br /&gt;
'''One-way:''' Does the component prevent fluid from flowing the wrong way, from output to input?&lt;br /&gt;
&lt;br /&gt;
'''Switched:''' Does it prevent all flow when switched off or unpowered? Except where noted, switched components can be switched either manually or using [[Kit (Logic I/O)|logic circuits]].&lt;br /&gt;
&lt;br /&gt;
'''Compressor:''' Will it actively increase pressure in the output and decrease pressure in the input? If no, the component only allows pressure to change toward equilibrium between input and output, or it does not enable any pressure changes.&lt;br /&gt;
&lt;br /&gt;
'''Max. Pressure:''' The component will begin to fail when pressure exceeds this. More precisely, this is the maximum ''difference'' in pressure between the component's internal volume and the surrounding space. Some components list &amp;quot;60 MPa&amp;quot; because attached pipes will fail, even if the true limit of the component itself is unknown. Even where a higher limit is known (e.g., canisters), this limitation still holds and places a practical maximum on most setups.&lt;br /&gt;
&lt;br /&gt;
'''Note 1:''' While the Pipe Gas Mixer will actively compress from output to input, it will stop when either input is empty, to preserve the mix ratio.&lt;br /&gt;
&lt;br /&gt;
'''Note 2:''' The Wall Cooler's one-way, switched, and &amp;quot;compressor&amp;quot; qualities apply only to the heat exchange. It does not directly affect the pressure or flow in its attached pipe.&lt;br /&gt;
&lt;br /&gt;
'''Note 3:''' The Active Vent will ''fail'' at ? MPa. The pressure at which it will stop pumping is configurable through the data network and defaults to 0 Pa for Inward mode and 101 kPa (1 standard atmosphere) for Outward mode.&lt;br /&gt;
&lt;br /&gt;
'''Note 4:''' These Volume and Max. Pressure ratings reflect the limits of the removable canisters and tanks. Note that the 101 MPa limit of a Gas Canister is considerably higher than the 60 MPa overall limit of a pipe network.&lt;br /&gt;
&lt;br /&gt;
'''Note 5:''' These Pressure limits are what max can be set on the regulators. Regulators themselves have no inner atmosphere and thus no inner pressure that would break them.&lt;/div&gt;</summary>
		<author><name>GoldIDm</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=IC10&amp;diff=19882</id>
		<title>IC10</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=IC10&amp;diff=19882"/>
				<updated>2024-01-30T10:58:50Z</updated>
		
		<summary type="html">&lt;p&gt;GoldIDm: Added Reference Id&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:MIPS Programming]]&lt;br /&gt;
=MIPS scripting language for IC10 housings / chips=&lt;br /&gt;
MIPS is [[Stationeers]]' in-game scripting language. It runs on [[Integrated Circuit (IC10)|IC10 chips]] crafted at the [[Electronics Printer]]. &lt;br /&gt;
&lt;br /&gt;
==Registers==&lt;br /&gt;
Internal registers '''r?''': The IC contains 16 CPU registers, numbered '''r0''' to '''r15'''. From now on referred to as '''r?'''.&lt;br /&gt;
&lt;br /&gt;
Device registers '''d? logicType''': Device registers are written to and from the IC. A device register is numbered '''d0''' to '''d5''' (select via screw), or '''db''' (connected device). From now on referred to as '''d?'''.&lt;br /&gt;
&lt;br /&gt;
=== Logic and algorithmic with '''Internal registers''' ===&lt;br /&gt;
All calculations are exclusively performed to and from '''r?''' registers, or generally more understood as variables in programming. You can use aliases to give convenient names with the &amp;lt;code&amp;gt;alias string r?|d?&amp;lt;/code&amp;gt;command (see below). &lt;br /&gt;
&lt;br /&gt;
Internal registers can be manipulated in various ways. &lt;br /&gt;
* Write constant values &amp;lt;code&amp;gt;move r? (r?|num)&amp;lt;/code&amp;gt;: Example: &amp;lt;code&amp;gt;move r0 2&amp;lt;/code&amp;gt; sets r0 to the number 2.&lt;br /&gt;
* Calculate: Calculations are done to- and from these registers, like &amp;lt;code&amp;gt;add r? a(r?|num) b(r?|num)&amp;lt;/code&amp;gt;. Example: &amp;lt;code&amp;gt;add r1 r0 3&amp;lt;/code&amp;gt; adds 3 to r0, and writes to r1.&lt;br /&gt;
&lt;br /&gt;
Note, for any kind of if statements or loop behaviours, knowing about labels, branching, and jumps is essential knowledge. See below.&lt;br /&gt;
&lt;br /&gt;
=== IO to '''Device registers''' ===&lt;br /&gt;
Acronym '''d?''' stands for device, where ? is a number corresponding to the screw device selector on the socket.&lt;br /&gt;
You can also read/write to the device where the IC is planted in using device '''db'''.&lt;br /&gt;
&lt;br /&gt;
Generally, there are up to 6 devices which can be set using the screwdriver '''d0''' to '''d5'''. A special device register '''db''' is the device wherever the IC is mounted upon. Very convenient for atmospheric devices where no separate IC socket is required.&lt;br /&gt;
&lt;br /&gt;
Note, the IC is completely unaware where d? is actually connected to. So if you get a logicType error, check d? number, or check if the screw has been set opn the socket. An alias is only convenient to convey what is expected to be set on the d? screw, it does not actually set or program the screq.&lt;br /&gt;
&lt;br /&gt;
* Read from device (load) &amp;lt;code&amp;gt;l r? d? logicType&amp;lt;/code&amp;gt;: Reads logicType, like Pressure from a [[Sensors|gas sensor]], from device d? to register r?. Values can be read from connected devices and put into the register using the '''l''' (load) command. For example, if you want to load the state of a door. &amp;lt;br&amp;gt; Example: &amp;lt;code&amp;gt;l r0 Door Open&amp;lt;/code&amp;gt; reads the 'Open' field of an object named 'Door', that would be connected to the IC housing of the chip.&lt;br /&gt;
* Write to a device (set) &amp;lt;code&amp;gt;s d? logicType r?&amp;lt;/code&amp;gt;: Write a value from a register back to a device using the command &amp;lt;code&amp;gt;s d? logicType r?&amp;lt;/code&amp;gt;. For example, if d0 is set to a door using the screwdriver, &amp;lt;code&amp;gt;s d0 Open 0&amp;lt;/code&amp;gt; sets the 'Open' status of the d0 (a door) to 0, effectively closing the door.&lt;br /&gt;
&lt;br /&gt;
=== batch IO to - '''Device registers''' ===&lt;br /&gt;
'''Batch writing''' needs to be done to a specific '''deviceHash''' instead of d?. Is unique per device type, which you can find in the [[Stationpedia]] entries.&lt;br /&gt;
* &amp;lt;code&amp;gt;lb r? deviceHash logicType batchMode&amp;lt;/code&amp;gt; &lt;br /&gt;
* &amp;lt;code&amp;gt;sb deviceHash logicType r?&amp;lt;/code&amp;gt;&lt;br /&gt;
Additionally, using the following batch commands, a '''nameHash''' can be provided to only modify devices with a certain name.&lt;br /&gt;
* &amp;lt;code&amp;gt;lbn r? deviceHash nameHash logicType batchMode &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;sbn deviceHash nameHash logicType r?&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''batchMode''' is a parameter equal to 0, 1, 2, or 3. These are also defined as the constants '''Average''', '''Sum''', '''Minimum''', and '''Maximum''' respectively. The word or number can be used.&lt;br /&gt;
&lt;br /&gt;
Combining one of these functions with the &amp;lt;code&amp;gt;HASH()&amp;lt;/code&amp;gt; function can be advantageous:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;lbn r0 HASH(&amp;quot;StructureGasSensor&amp;quot;) HASH(&amp;quot;Sensor 1&amp;quot;) Temperature Average&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This code will load the average temperature of all gas sensors on the network named &amp;quot;Sensor 1&amp;quot; onto register '''r0'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are some examples demonstrating all three operations:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;move r0 10&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Sets register '''r0''' to the value 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;move r0 r1&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Copies the value of register '''r1''' to register '''r0'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;l r0 d0 Temperature&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Reads the Temperature parameter from device '''d0''' and places the value in register '''r0'''.&lt;br /&gt;
Note: not all devices have a Temperature parameter, check the in-game stationpedia.&lt;br /&gt;
&lt;br /&gt;
To set a device specific value (like '''On'''), you can write into this value.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;s d0 On r0&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Writes the value from register '''r0''' out to '''On''' parameter of device '''d0'''. In this example the device will be turned On, if valve of register r0 equals 1, otherwise (register r0 equals 0) it will turned off. See section [[MIPS#Device_Variables|Device Variables]].&lt;br /&gt;
&lt;br /&gt;
It's recommended to use labels (like: ''someVariable'') instead of a direct reference to the register. See '''alias''' in section [[MIPS#Instructions|Instructions]].&lt;br /&gt;
&lt;br /&gt;
=== Special registers ===&lt;br /&gt;
There are two more registers. One called '''ra''' (return address) and one called '''sp''' (stack pointer). The '''ra''' is used by certain jump and branching instructions (those ending with '''-al''') to remember which line in the script it should return to. The '''sp''' tracks the next index within the stack (a memory that can store up to 512 values) to be pushed (written) to or popped (read) from. Neither '''ra''' or '''sp''' is protected, their values can be changed by instructions like any other register.&lt;br /&gt;
&lt;br /&gt;
==Stack Memory==&lt;br /&gt;
;push r?: adds the value of register '''r?''' to the stack memory at index '''sp''' and increments the '''sp''' by 1.&lt;br /&gt;
;pop r?: loads the value in the stack memory at index &amp;lt;code&amp;gt;sp-1&amp;lt;/code&amp;gt; into register '''r?''' and decrements the '''sp''' by 1.&lt;br /&gt;
;peek r?: loads the value in the stack memory at index &amp;lt;code&amp;gt;sp-1&amp;lt;/code&amp;gt; into register '''r?'''.&lt;br /&gt;
&lt;br /&gt;
As mentioned previously, '''sp''' can be both written to and read from any time. When reading ('''peek''' or '''pop'''), '''sp''' must be between 1 and 512, inclusive. While writing ('''push'''), '''sp''' must be between 0 and 511, inclusive.&lt;br /&gt;
&lt;br /&gt;
Stack memory is persistent on logic chips. This means that if you have a logic chip and push values to the stack, the code that pushes those values can be removed and the stack will retain those values.&lt;br /&gt;
&lt;br /&gt;
Note that this does not carry over to any other logic chips which receive the program of the original; They will need to have their stack memories programmed individually.&lt;br /&gt;
&lt;br /&gt;
'''Stack Traversing'''&lt;br /&gt;
&lt;br /&gt;
Traversing the stack can be done similarly to how an array would be traversed in some other languages:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;nowiki /&amp;gt;#this will traverse indices {min value} through {max value} - 1&lt;br /&gt;
&lt;br /&gt;
move sp {min value}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
loop:&lt;br /&gt;
&lt;br /&gt;
add sp sp 1&lt;br /&gt;
&lt;br /&gt;
peek r0&lt;br /&gt;
&amp;lt;nowiki /&amp;gt;#do something here with your stack values (loaded into r0)&lt;br /&gt;
&lt;br /&gt;
blt sp {max value} loop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki /&amp;gt;#continue on&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can use the pop function's decrementing to make a more efficient loop:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
move sp {max value}&lt;br /&gt;
&lt;br /&gt;
add sp sp 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
loop:&lt;br /&gt;
&lt;br /&gt;
pop r0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki /&amp;gt;#do something here with your stack values (loaded into r0)&lt;br /&gt;
&lt;br /&gt;
bgt sp {min value} loop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki /&amp;gt;#continue on&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Device Ports==&lt;br /&gt;
ICs can interact with up to 6 other devices via d0 - d5, as well as the device it's attached to via db. To change or set a device, use a screwdriver and adjust the device in the IC housing. You can read or set any of the device's properties, so it is possible to do things like read the pressure or oxygen content of a room on the same Device port. &lt;br /&gt;
&lt;br /&gt;
Additionally, is possible to set other IC housings as devices, allowing you to create programs that run across multiple ICs together. For example, an Gas Mixing IC could check the ''' Setting'''  field of a Atmosphere Sensor IC and act based on the value of the sensor chip.&lt;br /&gt;
&lt;br /&gt;
The '''l''' (load) or '''s''' (set) instructions you have to read or set these values to your device. Examples:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;l r0 d0 Temperature&amp;lt;/code&amp;gt; #Reads the '''Temperature''' from an atmosphere sensor at device port '''d0''' into register '''r0'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;s d1 Setting r0 &amp;lt;/code&amp;gt; # Writes the value of the register '''r0''' to the device on port '''d1''' into the variable '''Setting'''.&lt;br /&gt;
&lt;br /&gt;
==Labels==&lt;br /&gt;
Labels are used to make it easier to jump between lines in the script. The label will have a numerical value that is the same as its line number. Even though it's possible to use a labels value for calculations, doing so is a bad idea since any changes to the code can change the line numbers of the labels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;main:&amp;lt;/code&amp;gt; # define a jump mark with label '''main'''&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;j main&amp;lt;/code&amp;gt; # jumps back to '''main'''&lt;br /&gt;
&lt;br /&gt;
==Constants==&lt;br /&gt;
Instead of using a register to store a fixed value, a constant can be made. Using this name will refer to the assigned value. With the help of Constants you can save register places.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;define pi 3.14159&amp;lt;/code&amp;gt; # defines a Constant with name '''pi''' and set it's value to 3.14159&lt;br /&gt;
&lt;br /&gt;
You can use these constants like any other variables (see: alias in section [[MIPS#Instructions|Instructions]]). Example:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;move r0 pi&amp;lt;/code&amp;gt; # set the value of register '''r0''' to the value of constant named '''pi'''.&lt;br /&gt;
&lt;br /&gt;
==Indirect referencing==&lt;br /&gt;
This is a way of accessing a register by using another register as a pointer. Adding an additional r in front of the register turns on this behaviour. The value stored in the register being used as the pointer must be between 0 to 15, this will then point to a register from r0 to r15, higher or lower values will cause an error.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;move r0 5&amp;lt;/code&amp;gt; stores the value 5 in r0&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;move rr0 10&amp;lt;/code&amp;gt; is now the same as &amp;lt;code&amp;gt;move r5 10&amp;lt;/code&amp;gt; since r0 has the value 5, rr0 points at the register r5&lt;br /&gt;
&lt;br /&gt;
Additional r's can be added to do indirect referencing multiple times in a row.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;move r1 2&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;move r2 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;move rrr1 4&amp;lt;/code&amp;gt; is now the same as &amp;lt;code&amp;gt;move r3 4&amp;lt;/code&amp;gt; since r1 points at r2 which points at r3&lt;br /&gt;
&lt;br /&gt;
This also works with devices&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;move r0 2&amp;lt;/code&amp;gt; stores the value 2 in r0&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;s dr0 On 1&amp;lt;/code&amp;gt; is now the same as &amp;lt;code&amp;gt;s d2 On 1&amp;lt;/code&amp;gt;, r0 has the value 2 so dr0 points at d2&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
Comments can be placed using a '''#''' symbol. All comments are ignored by the game when it reads commands. Below is an example of valid code with two comments.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; alias MyAlias r0 # Text after the hash tag will be ignored to the end of the line. &amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt; # You can also write comments on their own lines, like this. &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Debugging advices==&lt;br /&gt;
The value stored in a register or variable can easily be displayed by writing it to the Setting parameter of the IC housing. This has no side effects. To see the value, just stand close to the IC housing and look directly at the housing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;s db Setting r0&amp;lt;/code&amp;gt;. # sets/writes the value of register '''r0''' into the parameter '''Setting''' of the IC Housing('''db''')&lt;br /&gt;
&lt;br /&gt;
To check if a certain block of code is executed, use the above trick but with a random number that you choose, like the line number.&amp;lt;br&amp;gt; This example will display the number 137 on the IC housing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;s db Setting 137&amp;lt;/code&amp;gt;  # sets/writes the number 137 into the parameter '''Setting''' of the IC Housing('''db''')&lt;br /&gt;
&lt;br /&gt;
Always use unique names for labels. When a label is named after a MIPS keyword like &amp;quot;Temperature:&amp;quot; or &amp;quot;Setting:&amp;quot; the original meaning of the keyword is overwritten, so when an instruction tries to use it an error will occur.&lt;br /&gt;
&lt;br /&gt;
A [[Cartridge#Configuration|configuration cartridge]] installed in a [[Handheld_Tablet|tablet]]  can be used to see all available values and configuration parameter for all devices you focus on.&lt;br /&gt;
&lt;br /&gt;
==Learning MIPS==&lt;br /&gt;
MIPS can be difficult to get started with. So here is a list of instructions that are useful for beginners. These can be used to write many different scripts.&lt;br /&gt;
&lt;br /&gt;
General:&lt;br /&gt;
* &amp;lt;code&amp;gt;alias&amp;lt;/code&amp;gt; make the script easier to read by assigning a name to a register or device, example: &amp;lt;code&amp;gt;alias rTemperature r15&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;label:&amp;lt;/code&amp;gt; where &amp;quot;label&amp;quot; can be replaced with almost any word, jump and branch instructions can use these in place of line numbers, example: &amp;lt;code&amp;gt;start:&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;yield&amp;lt;/code&amp;gt; pause for 1-tick and then resume, if not used the script will automatically pause for 1-tick after 128 lines&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Jumps:&lt;br /&gt;
*&amp;lt;code&amp;gt;j someLabelName&amp;lt;/code&amp;gt; jump to line with '''someLabelName'''&lt;br /&gt;
*&amp;lt;code&amp;gt;jal someLabelName&amp;lt;/code&amp;gt; stores the next line number into the register ra (return address) and then jump to '''someLabelName'''&lt;br /&gt;
*&amp;lt;code&amp;gt;j ra&amp;lt;/code&amp;gt; jump to register ra (return address)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Branching (jump-if):&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;beq a(r?|num) b(r?|num) c(r?|num)&amp;lt;/code&amp;gt; if '''a''' is equal to '''b''' goto '''c'''  (label or linenumber) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;bne a(r?|num) b(r?|num) c(r?|num)&amp;lt;/code&amp;gt; if  '''a''' not-equal '''b''' goto  '''c''' (label or linenumber) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;bgt a(r?|num) b(r?|num) c(r?|num)&amp;lt;/code&amp;gt; if  '''a''' greater than '''b''' goto   '''c''' (label or linenumber) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;blt a(r?|num) b(r?|num) c(r?|num)&amp;lt;/code&amp;gt; if  '''a''' less than '''b''' goto '''c''' (label or linenumber) &amp;lt;br&amp;gt;&lt;br /&gt;
The suffix -al can be added to each of these (example: beqal) to save the '''next''' line number into the &amp;quot;return address&amp;quot; register. this is called using &amp;lt;code&amp;gt;j ra&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Device interactions:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
l (load)&lt;br /&gt;
lb (load batch, requires one of the following: 0(Average) / 1(Sum) / 2(Minimum) / 3(Maximum))&lt;br /&gt;
ls (load slot)&lt;br /&gt;
s (store)&lt;br /&gt;
sb (store batch)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Logic and Math:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
seqz (common NOT-gate: turns 0 into 1, and all other values into 0)&lt;br /&gt;
move&lt;br /&gt;
add (addition)&lt;br /&gt;
sub (subtraction)&lt;br /&gt;
mul (multiplication)&lt;br /&gt;
div (division)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Common device variables:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
On (1 is on, 0 is off)&lt;br /&gt;
Open (1 is open, 0 is closed)&lt;br /&gt;
Setting (meaning varies between devices, example: a LED display(console) will show this value)&lt;br /&gt;
Activate (1 usually means running, example: a Daylight sensor is 1 when the sun shines on it)&lt;br /&gt;
Temperature (in Kelvin, Celsius - 273.15)&lt;br /&gt;
Pressure (in kPa)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Notes:&lt;br /&gt;
&amp;lt;br&amp;gt;-All instructions and variables can be seen in-game in the MIPS editor window by clicking the &amp;quot;f&amp;quot;, &amp;quot;x&amp;quot; and &amp;quot;s(x)&amp;quot; buttons on the top right.&lt;br /&gt;
&amp;lt;br&amp;gt;-The stationpedia is the best source to see which variables are available to each device.&lt;br /&gt;
&amp;lt;br&amp;gt;-Most scripts are loops, they end with a jump instruction that leads back up to the start. Otherwise they will just run once and then stop.&lt;br /&gt;
&lt;br /&gt;
Two practice scripts:&lt;br /&gt;
&amp;lt;br&amp;gt;Automatic Night Light: Load &amp;quot;Activate&amp;quot; from a Daylight sensor, flip the value with a NOT-gate, store the value to the &amp;quot;On&amp;quot; variable of one or more lights.&lt;br /&gt;
&amp;lt;br&amp;gt;Automatic Wall Cooler: Read &amp;quot;Temperature&amp;quot; from a Gas Sensor. Branch if the value is greater than X, turn on the cooler. Branch if the value is less than Y, turn off the cooler. (Wall coolers need a minimum of 12.5 kPa pressure in the connected pipe)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Instructions=&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;alias&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;alias&lt;br /&gt;
:alias str r? d? # labels register or device reference with name.  When alias is applied to a device, it will affect what shows on the screws in the IC base.  (housing)&lt;br /&gt;
&amp;lt;code&amp;gt;alias vTemperature r0&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;alias dAutoHydro1 d0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;move&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;move    &lt;br /&gt;
:d s     # stores the value of s in d&lt;br /&gt;
&amp;lt;code&amp;gt;move r0 42 # Store 42 in register 0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;l&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;load&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;l (load)&lt;br /&gt;
:l r# d# parameter&lt;br /&gt;
Reads from a device (d#) and stores the value in a register (r#)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;l r0 d0 Setting&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Read from the device on d0 into register 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;l r1 d5 Pressure&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Read the pressure from a sensor&lt;br /&gt;
&lt;br /&gt;
This also works with aliases. For example:&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
alias Sensor d0 &amp;lt;br/&amp;gt;&lt;br /&gt;
l r0 Sensor Temperature&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ls&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;load slot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;ls (load slot)&lt;br /&gt;
:ls r# d# slotNum parameter&lt;br /&gt;
Reads from a slot (slotNum) of a device (d#)  and stores the value in a register (r#)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ls r0 d0 2 Occupied&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Read from the second slot of device on d0, stores 1 in r0 if it's occupied, 0 otherwise.&lt;br /&gt;
&lt;br /&gt;
And here is the code to read the charge of an AIMeE:&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
alias robot d0 &amp;lt;br/&amp;gt;&lt;br /&gt;
alias charge r0 &amp;lt;br/&amp;gt;&lt;br /&gt;
ls charge robot 0 Charge &lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;s&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;set&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;s (set)&lt;br /&gt;
:s d# parameter r#&lt;br /&gt;
Writes a setting to a device. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;s d0 Setting r0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;add&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;add     &lt;br /&gt;
:d s t   # calculates s + t and stores the result in d&lt;br /&gt;
&amp;lt;code&amp;gt;add r0 r1 1 # add 1 to r1 and store the result as r0&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;add r0 r0 1 # increment r0 by one&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;sub&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;sub     &lt;br /&gt;
:d s t   # calculates s - t and stores the result in d&lt;br /&gt;
&amp;lt;div id=&amp;quot;mul&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;mul     &lt;br /&gt;
:d s t   # calculates s * t and stores the result in d&lt;br /&gt;
&amp;lt;div id=&amp;quot;div&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;div     &lt;br /&gt;
:d s t   # calculates s / t and stores the result in d&lt;br /&gt;
&amp;lt;div id=&amp;quot;mod&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;mod     &lt;br /&gt;
:d s t   &lt;br /&gt;
::# calculates s mod t and stores the result in d. Note this&lt;br /&gt;
::# doesn't behave like the % operator - the result will be &lt;br /&gt;
::# positive even if the either of the operands are negative&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;slt&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;slt     &lt;br /&gt;
:d s t   # stores 1 in d if s &amp;lt; t, 0 otherwise&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;sqrt&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;sqrt    &lt;br /&gt;
:d s     # calculates sqrt(s) and stores the result in d&lt;br /&gt;
&amp;lt;div id=&amp;quot;round&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;round   &lt;br /&gt;
:d s     # finds the rounded value of s and stores the result in d&lt;br /&gt;
&amp;lt;div id=&amp;quot;trunc&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;trunc   &lt;br /&gt;
:d s     # finds the truncated value of s and stores the result in d&lt;br /&gt;
&amp;lt;div id=&amp;quot;ceil&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;ceil   &lt;br /&gt;
: d s     # calculates the ceiling of s and stores the result in d&lt;br /&gt;
&amp;lt;div id=&amp;quot;floor&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;floor  &lt;br /&gt;
: d s     # calculates the floor of s and stores the result in d&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;max&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;max    &lt;br /&gt;
: d s t   # calculates the maximum of s and t and stores the result in d&lt;br /&gt;
&amp;lt;div id=&amp;quot;min&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;min    &lt;br /&gt;
: d s t   # calculates the minimum of s and t and stores the result in d&lt;br /&gt;
&amp;lt;div id=&amp;quot;abs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;abs    &lt;br /&gt;
: d s     # calculates the absolute value of s and stores the result in d&lt;br /&gt;
&amp;lt;div id=&amp;quot;log&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;log    &lt;br /&gt;
: d s     # calculates the natural logarithm of s and stores the result&lt;br /&gt;
::# in d&lt;br /&gt;
&amp;lt;div id=&amp;quot;exp&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;exp    &lt;br /&gt;
: d s     # calculates the exponential of s and stores the result in d&lt;br /&gt;
&amp;lt;div id=&amp;quot;rand&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;rand   &lt;br /&gt;
: d       # selects a random number uniformly at random between 0 and 1&lt;br /&gt;
::# inclusive and stores the result in d&lt;br /&gt;
&lt;br /&gt;
::# boolean arithmetic uses the C convention that 0 is false and any non-zero&lt;br /&gt;
::# value is true.&lt;br /&gt;
&amp;lt;div id=&amp;quot;and&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;and    &lt;br /&gt;
: d s t   # stores 1 in d if both s and t have non-zero values,&lt;br /&gt;
::# 0 otherwise&lt;br /&gt;
&amp;lt;div id=&amp;quot;or&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;or     &lt;br /&gt;
: d s t   # stores 1 in d if either s or t have non-zero values,&lt;br /&gt;
::# 0 otherwise&lt;br /&gt;
&amp;lt;div id=&amp;quot;xor&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;xor    &lt;br /&gt;
: d s t   # stores 1 in d if exactly one of s and t are non-zero,&lt;br /&gt;
::# 0 otherwise&lt;br /&gt;
&amp;lt;div id=&amp;quot;nor&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;nor &lt;br /&gt;
:    d s t   # stores 1 in d if both s and t equal zero, 0 otherwise&lt;br /&gt;
::# Lines are numbered starting at zero&lt;br /&gt;
&amp;lt;div id=&amp;quot;j&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;j&lt;br /&gt;
:             a # jumps to line a.&lt;br /&gt;
&amp;lt;div id=&amp;quot;bltz&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;bltz&lt;br /&gt;
:      s   a # jumps to line a if s &amp;lt;  0&lt;br /&gt;
&amp;lt;div id=&amp;quot;blez&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;blez &lt;br /&gt;
:     s   a # jumps to line a if s &amp;lt;= 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;bgez&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;bgez &lt;br /&gt;
:     s   a # jumps to line a if s &amp;gt;= 0&lt;br /&gt;
&amp;lt;div id=&amp;quot;bgtz&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;bgtz&lt;br /&gt;
:      s   a # jumps to line a if s &amp;gt;  0&lt;br /&gt;
&amp;lt;div id=&amp;quot;beq&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;beq &lt;br /&gt;
:      s t a # jumps to line a if s == t&lt;br /&gt;
&amp;lt;div id=&amp;quot;bne&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;bne &lt;br /&gt;
:      s t a # jumps to line a if s != t&lt;br /&gt;
&amp;lt;div id=&amp;quot;bdseal&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;bdseal&lt;br /&gt;
:    d? a(r?|num) # Jump execution to line a and store current line number if device d? is set.&lt;br /&gt;
&amp;lt;code&amp;gt;bdseal d0 32 #Store line number and jump to line 32 if d0 is assigned.&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;bdseal dThisVictim HarvestCrop #Store line in ra and jump to sub HarvestCrop if device dThisVictim is assigned.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;yield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;yield           &lt;br /&gt;
: 	# ceases code execution for this power tick&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;lb&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;lb&lt;br /&gt;
:      r? deviceHash logicType batchMode # Loads LogicType from all output network devices with the provided type hash using the provided batch mode. Average (0), Sum (1), Minimum (2), Maximum (3). Can use either the word, or the number. The result is stored into r?.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;sb&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;sb&lt;br /&gt;
:      deviceHash logicType r? # Stores the register value to LogicType on all output network devices with the provided type hash.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;lbn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;lbn&lt;br /&gt;
:      r? deviceHash nameHash logicType batchMode # Loads LogicType from all output network devices with the provided type and name hashes using provided batch mode. Average(0), Sum (1), Minimum (2), Maximum (3). Can use either the word, or the number. The result is stored into r?.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;sbn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;sbn&lt;br /&gt;
:      deviceHash nameHash logicType r? # Stores the register value to LogicType on all output network devices with the provided type and name hashes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;#&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
; #&lt;br /&gt;
:     # The following text will be ignored during compiling; use this to create comments.&lt;br /&gt;
&lt;br /&gt;
[https://www.cs.tufts.edu/comp/140/lectures/Day_3/mips_summary.pdf Other examples]&lt;br /&gt;
&lt;br /&gt;
== Conditional functions cheatsheet ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! suffix !! description !! branch to line !! branch and store return address !! relative jump to line !! set register&lt;br /&gt;
|-&lt;br /&gt;
| prefix: ||  || b- || b-al || br- || s-&lt;br /&gt;
|-&lt;br /&gt;
|  || unconditional || j    || jal    || jr    || &lt;br /&gt;
|-&lt;br /&gt;
| -eq  || if a == b || beq  || beqal  || breq  || seq&lt;br /&gt;
|-&lt;br /&gt;
| -eqz || if a == 0 || beqz || beqzal || breqz || seqz&lt;br /&gt;
|-&lt;br /&gt;
| -ge  || if a &amp;gt;= b || bge  || bgeal  || brge  || sge&lt;br /&gt;
|-&lt;br /&gt;
| -gez || if a &amp;gt;= 0 || bgez || bgezal || brgez || sgez&lt;br /&gt;
|-&lt;br /&gt;
| -gt  || if a &amp;gt; b  || bgt  || bgtal  || brgt  || sgt&lt;br /&gt;
|-&lt;br /&gt;
| -gtz || if a &amp;gt; 0  || bgtz || bgtzal || brgtz || sgtz&lt;br /&gt;
|-&lt;br /&gt;
| -le  || if a &amp;lt;= b || ble  || bleal  || brle  || sle&lt;br /&gt;
|-&lt;br /&gt;
| -lez || if a &amp;lt;= 0 || blez || blezal || brlez || slez&lt;br /&gt;
|-&lt;br /&gt;
| -lt  || if a &amp;lt; b  || blt  || bltal  || brlt  || slt&lt;br /&gt;
|-&lt;br /&gt;
| -ltz || if a &amp;lt; 0  || bltz || bltzal || brltz || sltz&lt;br /&gt;
|-&lt;br /&gt;
| -ne  || if a != b || bne  || bneal  || brne  || sne&lt;br /&gt;
|-&lt;br /&gt;
| -nez || if a != 0 || bnez || bnezal || brnez || snez&lt;br /&gt;
|-&lt;br /&gt;
| -dns || if device d is not set          || bdns || bdnsal || brdns || sdns&lt;br /&gt;
|-&lt;br /&gt;
| -dse || if device d is set              || bdse || bdseal || brdse || sdse&lt;br /&gt;
|-&lt;br /&gt;
| -ap  || if a approximately equals b     || bap  || bapal  || brap  || sap&lt;br /&gt;
|-&lt;br /&gt;
| -apz || if a approximately equals 0     || bapz || bapzal || brapz || sapz&lt;br /&gt;
|-&lt;br /&gt;
| -na  || if a not approximately equals b || bna  || bnaal  || brna  || sna&lt;br /&gt;
|-&lt;br /&gt;
| -naz || if a not approximately equals 0 || bnaz || bnazal || brnaz || snaz&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;code&amp;gt;b-&amp;lt;/code&amp;gt; commands require target line as last argument, all &amp;lt;code&amp;gt;s-&amp;lt;/code&amp;gt; commands require register to store result as first argument. All &amp;lt;code&amp;gt;br-&amp;lt;/code&amp;gt; commands require number to jump relatively as last argument. e.g. &amp;lt;code&amp;gt;breq a b 3&amp;lt;/code&amp;gt; means if a=b then jump to 3 lines after.&lt;br /&gt;
&lt;br /&gt;
All approximate functions require additional argument denoting how close two numbers need to be considered equal. E.g.: &amp;lt;code&amp;gt;sap r0 100 101 0.01&amp;lt;/code&amp;gt; will consider 100 and 101 almost equal (not more than 1%=0.01 different) and will set r0 to 1. The exact formula is &amp;lt;code&amp;gt;if abs(a - b) &amp;lt;= max(c * max(abs(a), abs(b)), float.epsilon * 8)&amp;lt;/code&amp;gt; for &amp;lt;code&amp;gt;-ap&amp;lt;/code&amp;gt; and is similar for other approximate functions.&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Machine_epsilon&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Example:'''&lt;br /&gt;
  FLT_EPSILON = 2^(−23) ≈ 1.19e−07;        &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;float (32 bit)&amp;lt;/span&amp;gt;&lt;br /&gt;
  DBL_EPSILON = 2^(−52) ≈ 2.20e−16;        &amp;lt;span style=&amp;quot;color:#4c9700;&amp;quot;&amp;gt;double (64 bit)&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
  &amp;lt;code&amp;gt;if abs(100 - 101) &amp;lt;= max(0.01 * max(abs(100), abs(101)), float.epsilon * 8)&amp;lt;/code&amp;gt;&lt;br /&gt;
  &amp;lt;code&amp;gt;if abs(-1) &amp;lt;= max(0.01 * 101), float.epsilon * 8)&amp;lt;/code&amp;gt;&lt;br /&gt;
  &amp;lt;code&amp;gt;if 1 &amp;lt;= max(0.01 * 101, float.epsilon * 8)&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
  if 1 &amp;lt;= max(1.01, FLT_EPSILON * 8)&lt;br /&gt;
  if 1 &amp;lt;= max(1.01, DBL_EPSILON * 8)&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;if 1 &amp;lt;= max(1.01, 1.19e−07 * 8)&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#4c9700;&amp;quot;&amp;gt;if 1 &amp;lt;= max(1.01, 2.20e−16 * 8)&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;if 1 &amp;lt;= max(1.01, 0.000000952)&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#4c9700;&amp;quot;&amp;gt;if 1 &amp;lt;= max(1.01, 0.00000000000000176)&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;if 1 &amp;lt;= 1.01   TRUE   1&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#4c9700;&amp;quot;&amp;gt;if 1 &amp;lt;= 1.01   TRUE   1&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Device Variables==&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Activate&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Activate&lt;br /&gt;
:1 if device is activated (usually means running), otherwise 0&lt;br /&gt;
:&amp;lt;code&amp;gt;l r0 d0 Activate # sets r0 to 1 if on or 0 if off&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;AirRelease&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;AirRelease&lt;br /&gt;
&amp;lt;div id=&amp;quot;Charge&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Charge&lt;br /&gt;
:    The current charge the device has.&lt;br /&gt;
&amp;lt;div id=&amp;quot;CLearMemory&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;ClearMemory&lt;br /&gt;
:    When set to 1, clears the counter memory (e.g. ExportCount).  Will set itself back to 0 when triggered.&lt;br /&gt;
&amp;lt;div id=&amp;quot;Color&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Color&lt;br /&gt;
:    &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;▇▇▇&amp;lt;/span&amp;gt;&amp;amp;nbsp; 0 (or lower) = Blue&lt;br /&gt;
:    &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;▇▇▇&amp;lt;/span&amp;gt;&amp;amp;nbsp;1 = Grey &lt;br /&gt;
:    &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;▇▇▇&amp;lt;/span&amp;gt;&amp;amp;nbsp;2 = Green &lt;br /&gt;
:    &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;▇▇▇&amp;lt;/span&amp;gt;&amp;amp;nbsp;3 = Orange &lt;br /&gt;
:    &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;▇▇▇&amp;lt;/span&amp;gt;&amp;amp;nbsp;4 = Red &lt;br /&gt;
:    &amp;lt;span style=&amp;quot;color:yellow;&amp;quot;&amp;gt;▇▇▇&amp;lt;/span&amp;gt;&amp;amp;nbsp;5 = Yellow &lt;br /&gt;
:    &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;▇▇▇&amp;lt;/span&amp;gt;&amp;amp;nbsp;6 = White &lt;br /&gt;
:    &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;▇▇▇&amp;lt;/span&amp;gt;&amp;amp;nbsp;7 = Black &lt;br /&gt;
:    &amp;lt;span style=&amp;quot;color:brown;&amp;quot;&amp;gt;▇▇▇&amp;lt;/span&amp;gt;&amp;amp;nbsp;8 = Brown &lt;br /&gt;
:    &amp;lt;span style=&amp;quot;color:khaki;&amp;quot;&amp;gt;▇▇▇&amp;lt;/span&amp;gt;&amp;amp;nbsp;9 = Khaki &lt;br /&gt;
:    &amp;lt;span style=&amp;quot;color:pink;&amp;quot;&amp;gt;▇▇▇&amp;lt;/span&amp;gt;&amp;amp;nbsp;10 = Pink &lt;br /&gt;
:    &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;▇▇▇&amp;lt;/span&amp;gt;&amp;amp;nbsp;11 (or higher) = Purple &lt;br /&gt;
&amp;lt;div id=&amp;quot;CompletionRatio&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;CompletionRatio&lt;br /&gt;
&amp;lt;div id=&amp;quot;ElevatorLevel&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;ElevatorLevel&lt;br /&gt;
&amp;lt;div id=&amp;quot;ElevatorSpeed&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;ElevatorSpeed&lt;br /&gt;
&amp;lt;div id=&amp;quot;Error&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Error&lt;br /&gt;
:	1 if device is in error state, otherwise 0&lt;br /&gt;
&amp;lt;div id=&amp;quot;ExportCount&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;ExportCount&lt;br /&gt;
:    How many items exporfted since last ClearMemory.&lt;br /&gt;
&amp;lt;div id=&amp;quot;Filtration&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Filtration&lt;br /&gt;
:	The current state of the filtration system.  For example filtration = 1 for a Hardsuit when filtration is On.&lt;br /&gt;
&amp;lt;div id=&amp;quot;Harvest&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Harvest&lt;br /&gt;
:	Performs the harvesting action for any plant based machinery.&lt;br /&gt;
:  &amp;lt;code&amp;gt;s d0 Harvest 1 # Performs 1 harvest action on device d0&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Horizontal&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Horizontal&lt;br /&gt;
&amp;lt;div id=&amp;quot;HorizontalRatio&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;HorizontalRatio&lt;br /&gt;
&amp;lt;div id=&amp;quot;Idle&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Idle&lt;br /&gt;
&amp;lt;div id=&amp;quot;ImportCount&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;ImportCount&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lock&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Lock&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maximum&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Maximum&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mode&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Mode&lt;br /&gt;
&amp;lt;div id=&amp;quot;On&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;On&lt;br /&gt;
&amp;lt;div id=&amp;quot;Open&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Open&lt;br /&gt;
&amp;lt;div id=&amp;quot;Output&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Output&lt;br /&gt;
&amp;lt;div id=&amp;quot;Plant&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Plant&lt;br /&gt;
:    Performs the planting operation for any plant based machinery.&lt;br /&gt;
:  &amp;lt;code&amp;gt;s d0 Plant 1 # Plants one crop in device d0&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;PositionX&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;PositionX&lt;br /&gt;
&amp;lt;div id=&amp;quot;PositionY&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;PositionY&lt;br /&gt;
&amp;lt;div id=&amp;quot;PositionZ&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;PositionZ&lt;br /&gt;
&amp;lt;div id=&amp;quot;Power&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Power&lt;br /&gt;
&amp;lt;div id=&amp;quot;PowerActual&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;PowerActual&lt;br /&gt;
&amp;lt;div id=&amp;quot;PowerPotential&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;PowerPotential&lt;br /&gt;
&amp;lt;div id=&amp;quot;PowerRequired&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;PowerRequired&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pressure&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Pressure&lt;br /&gt;
&amp;lt;div id=&amp;quot;PressureExternal&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;PressureExternal&lt;br /&gt;
&amp;lt;div id=&amp;quot;PressureInteral&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;PressureInteral&lt;br /&gt;
&amp;lt;div id=&amp;quot;PressureSetting&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;PressureSetting&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quantity&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Quantity&lt;br /&gt;
:	Total quantity in the device.&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ratio&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Ratio&lt;br /&gt;
:	Context specific value depending on device, 0 to 1 based ratio.&lt;br /&gt;
&amp;lt;div id=&amp;quot;RatioCarbonDioxide&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;RatioCarbonDioxide&lt;br /&gt;
&amp;lt;div id=&amp;quot;RatioNitrogen&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;RatioNitrogen&lt;br /&gt;
:	The ratio of nitrogen in device atmosphere.&lt;br /&gt;
&amp;lt;div id=&amp;quot;RatioOxygen&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;RatioOxygen&lt;br /&gt;
:	The ratio of oxygen in device atmosphere.&lt;br /&gt;
&amp;lt;div id=&amp;quot;RatioPollutant&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;RatioPollutant&lt;br /&gt;
:	The ratio of pollutant in device atmosphere.&lt;br /&gt;
&amp;lt;div id=&amp;quot;RatioVolatiles&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;RatioVolatiles&lt;br /&gt;
:	The ratio of volatiles in device atmosphere.&lt;br /&gt;
&amp;lt;div id=&amp;quot;RatioWater&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;RatioWater&lt;br /&gt;
:	The ratio of water in device atmosphere.&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reagents&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Reagents&lt;br /&gt;
&amp;lt;div id=&amp;quot;RecipeHash&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;RecipeHash&lt;br /&gt;
&amp;lt;div id=&amp;quot;RequestHash&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;ReferenceId&lt;br /&gt;
:    Unique Identifier of a Device, this value is different for every device in a save.&lt;br /&gt;
&amp;lt;div id=&amp;quot;ReferenceId&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;RequestHash&lt;br /&gt;
&amp;lt;div id=&amp;quot;RequiredPower&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;RequiredPower&lt;br /&gt;
&amp;lt;div id=&amp;quot;Setting&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Setting&lt;br /&gt;
&amp;lt;div id=&amp;quot;SolarAngle&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;SolarAngle&lt;br /&gt;
:    Solar angle of the device.&lt;br /&gt;
:  &amp;lt;code&amp;gt;l r0 d0 SolarAngle # Sets r0 to the solar angle of d0.&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Temperature&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Temperature&lt;br /&gt;
&amp;lt;div id=&amp;quot;TemperatureSettings&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;TemperatureSettings&lt;br /&gt;
&amp;lt;div id=&amp;quot;TotalMoles&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;TotalMoles&lt;br /&gt;
&amp;lt;div id=&amp;quot;VelocityMagnitude&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;VelocityMagnitude&lt;br /&gt;
&amp;lt;div id=&amp;quot;VelocityRelativeX&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;VelocityRelativeX&lt;br /&gt;
&amp;lt;div id=&amp;quot;VelocityRelativeY&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;VelocityRelativeY&lt;br /&gt;
&amp;lt;div id=&amp;quot;VelocityRelativeZ&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;VelocityRelativeZ&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vertical&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Vertical&lt;br /&gt;
:	Vertical setting of the device.&lt;br /&gt;
&amp;lt;div id=&amp;quot;VerticalRatio&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;VerticalRatio&lt;br /&gt;
:	Ratio of vertical setting for device.&lt;br /&gt;
&amp;lt;div id=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Volume&lt;br /&gt;
:	Returns the device atmosphere volume&lt;br /&gt;
&lt;br /&gt;
==Slot Variables==&lt;br /&gt;
In general (always?) slots are assigned as follows.&lt;br /&gt;
:Slot 0: Import&lt;br /&gt;
:Slot 1: Export&lt;br /&gt;
:Slot 2: Inside Machine&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Occupied&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Occupied&lt;br /&gt;
:&amp;lt;code&amp;gt;ls r0 d0 2 Occupied #Stores 1 in r0 if d0 has more seeds&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;ls vOccupied dThisVictim 2 Occupied #stores 1 in vOccupied if dThisVictim has more seeds&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;OccupantHash&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;OccupantHash&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quantity&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Quantity&lt;br /&gt;
&amp;lt;div id=&amp;quot;Damage&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Damage&lt;br /&gt;
&amp;lt;div id=&amp;quot;Efficiency&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Efficiency&lt;br /&gt;
&amp;lt;div id=&amp;quot;Health&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Health&lt;br /&gt;
&amp;lt;div id=&amp;quot;Growth&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Growth&lt;br /&gt;
:&amp;lt;code&amp;gt;ls r0 d0 0 Growth # Store the numerical growth stage of d0 in r0&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;div id=&amp;quot;Pressure&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Pressure&lt;br /&gt;
&amp;lt;div id=&amp;quot;Temperature&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Temperature&lt;br /&gt;
&amp;lt;div id=&amp;quot;Charge&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Charge&lt;br /&gt;
&amp;lt;div id=&amp;quot;ChargeRatio&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;ChargeRatio&lt;br /&gt;
&amp;lt;div id=&amp;quot;Class&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Class&lt;br /&gt;
&amp;lt;div id=&amp;quot;PressureWaste&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;PressureWaste&lt;br /&gt;
&amp;lt;div id=&amp;quot;PressureAir&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;PressureAir&lt;br /&gt;
&amp;lt;div id=&amp;quot;MaxQuantity&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;MaxQuantity&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mature&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Mature&lt;br /&gt;
:&amp;lt;code&amp;gt;ls r0 d0 0 Mature # Store 1 in r0 if d0 has a mature crop&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;ls vMature dThisVictim 0 Mature # Store 1 in vMature if dThisVictim has a mature crop&amp;lt;/code&amp;gt;&lt;br /&gt;
;ReferenceId&lt;br /&gt;
:    Unique Identifier of a Device, this value is different for every device in a save.&lt;br /&gt;
&amp;lt;div id=&amp;quot;ReferenceId&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Examples=&lt;br /&gt;
Previous examples were obsolete due to game changes, or confusing, they have been moved into the Discussions section&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Harvie automation===&lt;br /&gt;
This script uses the batch instruction &amp;lt;code&amp;gt;sb ...&amp;lt;/code&amp;gt; to control all Harvie devices on the network. But only one Harvie and one Tray will be the ''master'' and have their values read, the rest of the Harvies will repeat exactly what this unit does. Some problems with this design is that different types of crops mature at different speeds, and if seeds were manually planted and the master unit recieved the first seed, the harvesting action will be performed too early on all the other plants since they are growing a few seconds slower.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;{{int:Expand, Automated Harvie Script}}&amp;quot; data-collapsetext=&amp;quot;{{int:Collapse, Automated Harvie Script}}&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
alias dHarvie d0&lt;br /&gt;
alias dTray d1&lt;br /&gt;
&lt;br /&gt;
alias rHarvieHash r8&lt;br /&gt;
alias rTrayHash r9&lt;br /&gt;
l rHarvieHash dHarvie PrefabHash&lt;br /&gt;
l rTrayHash dTray PrefabHash&lt;br /&gt;
&lt;br /&gt;
main:&lt;br /&gt;
yield&lt;br /&gt;
 #read plant data from the Tray&lt;br /&gt;
ls r0 dTray 0 Mature&lt;br /&gt;
 #harvestable plants return 1, young plants return 0&lt;br /&gt;
 #nothing planted returns -1&lt;br /&gt;
beq r0 -1 plantCrop&lt;br /&gt;
beq r0 1 harvestCrop&lt;br /&gt;
ls r0 dTray 0 Seeding&lt;br /&gt;
 #seeds available returns 1, all seeds picked returns 0&lt;br /&gt;
 #plants too young or old for seeds returns -1&lt;br /&gt;
beq r0 1 harvestCrop&lt;br /&gt;
j main&lt;br /&gt;
&lt;br /&gt;
plantCrop:&lt;br /&gt;
 #stop the planting if no seeds available&lt;br /&gt;
 #otherwise it will plant nothing repeatedly&lt;br /&gt;
ls r0 dHarvie 0 Occupied&lt;br /&gt;
beq r0 0 main&lt;br /&gt;
sb rHarvieHash Plant 1&lt;br /&gt;
j main&lt;br /&gt;
&lt;br /&gt;
harvestCrop:&lt;br /&gt;
sb rHarvieHash Harvest 1&lt;br /&gt;
j main&lt;br /&gt;
&lt;br /&gt;
### End Script ###&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Solar Panel 2-axis tracking===&lt;br /&gt;
This script was copied from the [[Solar_Logic_Circuits_Guide]] (code provided by bti, comments and readability changes by Fudd79)&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;{{int:Expand, Solar Panel 2-axis tracking}}&amp;quot; data-collapsetext=&amp;quot;{{int:Collapse, Solar Panel 2-axis tracking}}&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This code assumes the following:&lt;br /&gt;
# Daylight Sensor data-port points north&lt;br /&gt;
# Solar Panel data-port points east&lt;br /&gt;
&lt;br /&gt;
alias sensor d0&lt;br /&gt;
alias v_angle r0&lt;br /&gt;
alias h_angle r1&lt;br /&gt;
alias sun_up r2&lt;br /&gt;
&lt;br /&gt;
define solar_panel_hash -539224550&lt;br /&gt;
define heavy_solar_panel_hash -1545574413&lt;br /&gt;
&lt;br /&gt;
start:&lt;br /&gt;
# Check to see if sun is up&lt;br /&gt;
l sun_up sensor Activate&lt;br /&gt;
# Go to reset if it's not&lt;br /&gt;
beqz sun_up reset&lt;br /&gt;
&lt;br /&gt;
# Calculate vertical angle&lt;br /&gt;
l v_angle sensor Vertical&lt;br /&gt;
div v_angle v_angle 1.5&lt;br /&gt;
sub v_angle 50 v_angle&lt;br /&gt;
&lt;br /&gt;
# Write vertical angle to all solar panels&lt;br /&gt;
sb solar_panel_hash Vertical v_angle&lt;br /&gt;
sb heavy_solar_panel_hash Vertical v_angle&lt;br /&gt;
&lt;br /&gt;
# Obtain horizontal angle&lt;br /&gt;
l h_angle sensor Horizontal&lt;br /&gt;
&lt;br /&gt;
# Write horizontal angle to all solar panels&lt;br /&gt;
sb solar_panel_hash Horizontal h_angle&lt;br /&gt;
sb heavy_solar_panel_hash Horizontal h_angle&lt;br /&gt;
&lt;br /&gt;
# Go to start again&lt;br /&gt;
yield&lt;br /&gt;
j start&lt;br /&gt;
&lt;br /&gt;
reset:&lt;br /&gt;
# Park solar panels vertically facing sunrise&lt;br /&gt;
sb solar_panel_hash Vertical 0&lt;br /&gt;
sb heavy_solar_panel_hash Vertical 0&lt;br /&gt;
# Park solar panels horizontally facing sunrise&lt;br /&gt;
sb solar_panel_hash Horizontal -90&lt;br /&gt;
sb heavy_solar_panel_hash Horizontal -90&lt;br /&gt;
# Wait 10 seconds&lt;br /&gt;
sleep 10&lt;br /&gt;
# Go to start again&lt;br /&gt;
j start&lt;br /&gt;
&lt;br /&gt;
### End Script ###&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Example experiment: how many lines of code are executed each tick?===&lt;br /&gt;
To determine this, a script without &amp;lt;code&amp;gt;yield&amp;lt;/code&amp;gt; will be used. It should have as few lines as possible (so no labels are used, but a reset value at the top will be needed) and count the number of lines, the IC Housing will be used to display the result.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
move r0 1   #the first line has number 0&lt;br /&gt;
add r0 r0 3&lt;br /&gt;
s db Setting r0&lt;br /&gt;
j 1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Result (the numbers appears every 0.5 seconds):&lt;br /&gt;
&amp;lt;br&amp;gt;127&lt;br /&gt;
&amp;lt;br&amp;gt;256 (+129)&lt;br /&gt;
&amp;lt;br&amp;gt;385 (+129)&lt;br /&gt;
&amp;lt;br&amp;gt;511 (+126)&lt;br /&gt;
&amp;lt;br&amp;gt;640 (+129)&lt;br /&gt;
&amp;lt;br&amp;gt;769 (+129)&lt;br /&gt;
&amp;lt;br&amp;gt;895 (+126)&lt;br /&gt;
&amp;lt;br&amp;gt;1024 (+129)&lt;br /&gt;
&amp;lt;br&amp;gt;1153 (+129)&lt;br /&gt;
&lt;br /&gt;
There is a repeating +129, +129, +126 sequence, a hint that the real value is 128. Which also happens to be the number of lines in a script, which makes sense. A variation of this experiment will show that empty rows are also counted towards this number.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=Links=&lt;br /&gt;
----&lt;br /&gt;
* [https://stationeering.com/tools/ic] Stationeering.com offers a programmable circuits simulator so you can develop your code without repeatedly dying in game!&lt;br /&gt;
* [http://www.easy68k.com/] EASy68K is a 68000 Structured Assembly Language IDE.&lt;br /&gt;
* [https://marketplace.visualstudio.com/items?itemName=Traineratwot.stationeers-ic10] syntax highlighting for IC10 MIPS for Visual Studio Code (updated Feb 10th 2022)&lt;br /&gt;
* [https://pastebin.com/6Uw1KSRN] syntax highlighting for IC10 MIPS for KDE kwrite/kate text editor&lt;br /&gt;
* [https://drive.google.com/file/d/1yEsJ-u94OkuMQ8K6fY7Ja1HNpLcAdjo_/view] syntax highlighting for IC10 MIPS for Notepad++&lt;br /&gt;
* [https://pastebin.com/3kmGy0NN] syntax highlighting for IC10 MIPS for Notepad++ (updated: 05/05/2021)&lt;br /&gt;
* [https://drive.google.com/file/d/1Xrv5U0ZI5jDcPv7yX7EAAxaGk5hKP0xO/view?usp=sharing] syntax highlighting for IC10 MIPS for Notepad++ (updated: 11/08/2022)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Index=&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+Functions &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*[[#abs|abs]]&lt;br /&gt;
*[[#add|add]]&lt;br /&gt;
*[[#alias|alias]]&lt;br /&gt;
*[[#and|and]]&lt;br /&gt;
*[[#beq|beq]]&lt;br /&gt;
*[[#bgez|bgez]]&lt;br /&gt;
*[[#bgtz|bgtz]]&lt;br /&gt;
*[[#blez|blez]]&lt;br /&gt;
*[[#bltz|bltz]]&lt;br /&gt;
*[[#bne|bne]]&lt;br /&gt;
*[[#breq|breq]]&lt;br /&gt;
*[[#brgez|brgez]]&lt;br /&gt;
*[[#brgtz|brgtz]]&lt;br /&gt;
*[[#brlez|brlez]]&lt;br /&gt;
*[[#brltz|brltz]]&lt;br /&gt;
*[[#brne|brne]]&lt;br /&gt;
*[[#ceil|cell]]&lt;br /&gt;
*[[#div|div]]&lt;br /&gt;
*[[#exp|exp]]&lt;br /&gt;
*[[#floor|floor]]&lt;br /&gt;
*[[#j|j]]&lt;br /&gt;
*[[#jr|jr]]&lt;br /&gt;
*[[#l|l]]&lt;br /&gt;
*[[#log|log]]&lt;br /&gt;
*[[#ls|ls]]&lt;br /&gt;
*[[#max|max]]&lt;br /&gt;
*[[#min|min]]&lt;br /&gt;
*[[#mod|mod]]&lt;br /&gt;
*[[#move|move]]&lt;br /&gt;
*[[#mul|mul]]&lt;br /&gt;
*[[#nor|nor]]&lt;br /&gt;
*[[#or|or]]&lt;br /&gt;
*[[#rand|rand]]&lt;br /&gt;
*[[#round|round]]&lt;br /&gt;
*[[#s|s]]&lt;br /&gt;
*[[#slt|slt]]&lt;br /&gt;
*[[#sqrt|sqrt]]&lt;br /&gt;
*[[#sub|sub]]&lt;br /&gt;
*[[#trunc|trunc]]&lt;br /&gt;
*[[#xor|xor]]xor&lt;br /&gt;
*[[#yield|yield]]&lt;br /&gt;
*[[##|#]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|+Device Variables &lt;br /&gt;
&amp;lt;div  class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*[[#Activate|Activate]]&lt;br /&gt;
*[[#AirRelease|AirRelease]]&lt;br /&gt;
*[[#Charge|Charge]]&lt;br /&gt;
*[[#CLearMemory|CLearMemory]]&lt;br /&gt;
*[[#Color|Color]]&lt;br /&gt;
*[[#CompletionRatio|CompletionRatio]]&lt;br /&gt;
*[[#ElevatorLevel|ElevatorLevel]]&lt;br /&gt;
*[[#ElevatorSpeed|ElevatorSpeed]]&lt;br /&gt;
*[[#Error|Error]]&lt;br /&gt;
*[[#ExportCount|ExportCount]]&lt;br /&gt;
*[[#Filtration|Filtration]]&lt;br /&gt;
*[[#Harvest|Harvest]]&lt;br /&gt;
*[[#Horizontal|Horizontal]]&lt;br /&gt;
*[[#HorizontalRatio|HorizontalRatio]]&lt;br /&gt;
*[[#Idle|Idle]]&lt;br /&gt;
*[[#ImportCount|ImportCount]]&lt;br /&gt;
*[[#Lock|Lock]]&lt;br /&gt;
*[[#Maximum|Maximum]]&lt;br /&gt;
*[[#Mode|Mode]]&lt;br /&gt;
*[[#On|On]]&lt;br /&gt;
*[[#Open|Open]]&lt;br /&gt;
*[[#Output|Output]]&lt;br /&gt;
*[[#Plant|Plant]]&lt;br /&gt;
*[[#PositionX|PositionX]]&lt;br /&gt;
*[[#PositionY|PositionY]]&lt;br /&gt;
*[[#PositionZ|PositionZ]]&lt;br /&gt;
*[[#Power|Power]]&lt;br /&gt;
*[[#PowerActual|PowerActual]]&lt;br /&gt;
*[[#PowerPotential|PowerPotential]]&lt;br /&gt;
*[[#PowerRequired|PowerRequired]]&lt;br /&gt;
*[[#Pressure|Pressure]]&lt;br /&gt;
*[[#PressureExternal|PressureExternal]]&lt;br /&gt;
*[[#PressureInteral|PressureInteral]]&lt;br /&gt;
*[[#PressureSetting|PressureSetting]]&lt;br /&gt;
*[[#Quantity|Quantity]]&lt;br /&gt;
*[[#Ratio|Ratio]]&lt;br /&gt;
*[[#RatioCarbonDioxide|RatioCarbonDioxide]]&lt;br /&gt;
*[[#RatioNitrogen|RatioNitrogen]]&lt;br /&gt;
*[[#RatioOxygen|RatioOxygen]]&lt;br /&gt;
*[[#RatioPollutant|RatioPollutant]]&lt;br /&gt;
*[[#RatioVolatiles|RatioVolatiles]]&lt;br /&gt;
*[[#RatioWater|RatioWater]]&lt;br /&gt;
*[[#Reagents|Reagents]]&lt;br /&gt;
*[[#RecipeHash|RecipeHash]]&lt;br /&gt;
*[[#RequestHash|RequestHash]]&lt;br /&gt;
*[[#RequiredPower|RequiredPower]]&lt;br /&gt;
*[[#Setting|Setting]]&lt;br /&gt;
*[[#SolarAngle|SolarAngle]]&lt;br /&gt;
*[[#Temperature|Temperature]]&lt;br /&gt;
*[[#TemperatureSettings|TemperatureSettings]]&lt;br /&gt;
*[[#TotalMoles|TotalMoles]]&lt;br /&gt;
*[[#VelocityMagnitude|VelocityMagnitude]]&lt;br /&gt;
*[[#VelocityRelativeX|VelocityRelativeX]]&lt;br /&gt;
*[[#VelocityRelativeY|VelocityRelativeY]]&lt;br /&gt;
*[[#VelocityRelativeZ|VelocityRelativeZ]]&lt;br /&gt;
*[[#Vertical|Vertical]]&lt;br /&gt;
*[[#VerticalRatio|VerticalRatio]]&lt;br /&gt;
*[[#Volume|Volume]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|+Slot Variables &lt;br /&gt;
&amp;lt;div  class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*[[#Occupied|Occupied]]&lt;br /&gt;
*[[#OccupantHash|OccupantHash]]&lt;br /&gt;
*[[#Quantity|Quantity]]&lt;br /&gt;
*[[#Damage|Damage]]&lt;br /&gt;
*[[#Efficiency|Efficiency]]&lt;br /&gt;
*[[#Health|Health]]&lt;br /&gt;
*[[#Growth|Growth]]&lt;br /&gt;
*[[#Pressure|Pressure]]&lt;br /&gt;
*[[#Temperature|Temperature]]&lt;br /&gt;
*[[#Charge|Charge]]&lt;br /&gt;
*[[#ChargeRatio|ChargeRatio]]&lt;br /&gt;
*[[#Class|Class]]&lt;br /&gt;
*[[#PressureWaste|PressureWaste]]&lt;br /&gt;
*[[#PressureAir|PressureAir]]&lt;br /&gt;
*[[#MaxQuantity|MaxQuantity]]&lt;br /&gt;
*[[#Mature|Mature]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GoldIDm</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=IC10&amp;diff=19881</id>
		<title>IC10</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=IC10&amp;diff=19881"/>
				<updated>2024-01-30T10:56:42Z</updated>
		
		<summary type="html">&lt;p&gt;GoldIDm: Added ReferenceId&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:MIPS Programming]]&lt;br /&gt;
=MIPS scripting language for IC10 housings / chips=&lt;br /&gt;
MIPS is [[Stationeers]]' in-game scripting language. It runs on [[Integrated Circuit (IC10)|IC10 chips]] crafted at the [[Electronics Printer]]. &lt;br /&gt;
&lt;br /&gt;
==Registers==&lt;br /&gt;
Internal registers '''r?''': The IC contains 16 CPU registers, numbered '''r0''' to '''r15'''. From now on referred to as '''r?'''.&lt;br /&gt;
&lt;br /&gt;
Device registers '''d? logicType''': Device registers are written to and from the IC. A device register is numbered '''d0''' to '''d5''' (select via screw), or '''db''' (connected device). From now on referred to as '''d?'''.&lt;br /&gt;
&lt;br /&gt;
=== Logic and algorithmic with '''Internal registers''' ===&lt;br /&gt;
All calculations are exclusively performed to and from '''r?''' registers, or generally more understood as variables in programming. You can use aliases to give convenient names with the &amp;lt;code&amp;gt;alias string r?|d?&amp;lt;/code&amp;gt;command (see below). &lt;br /&gt;
&lt;br /&gt;
Internal registers can be manipulated in various ways. &lt;br /&gt;
* Write constant values &amp;lt;code&amp;gt;move r? (r?|num)&amp;lt;/code&amp;gt;: Example: &amp;lt;code&amp;gt;move r0 2&amp;lt;/code&amp;gt; sets r0 to the number 2.&lt;br /&gt;
* Calculate: Calculations are done to- and from these registers, like &amp;lt;code&amp;gt;add r? a(r?|num) b(r?|num)&amp;lt;/code&amp;gt;. Example: &amp;lt;code&amp;gt;add r1 r0 3&amp;lt;/code&amp;gt; adds 3 to r0, and writes to r1.&lt;br /&gt;
&lt;br /&gt;
Note, for any kind of if statements or loop behaviours, knowing about labels, branching, and jumps is essential knowledge. See below.&lt;br /&gt;
&lt;br /&gt;
=== IO to '''Device registers''' ===&lt;br /&gt;
Acronym '''d?''' stands for device, where ? is a number corresponding to the screw device selector on the socket.&lt;br /&gt;
You can also read/write to the device where the IC is planted in using device '''db'''.&lt;br /&gt;
&lt;br /&gt;
Generally, there are up to 6 devices which can be set using the screwdriver '''d0''' to '''d5'''. A special device register '''db''' is the device wherever the IC is mounted upon. Very convenient for atmospheric devices where no separate IC socket is required.&lt;br /&gt;
&lt;br /&gt;
Note, the IC is completely unaware where d? is actually connected to. So if you get a logicType error, check d? number, or check if the screw has been set opn the socket. An alias is only convenient to convey what is expected to be set on the d? screw, it does not actually set or program the screq.&lt;br /&gt;
&lt;br /&gt;
* Read from device (load) &amp;lt;code&amp;gt;l r? d? logicType&amp;lt;/code&amp;gt;: Reads logicType, like Pressure from a [[Sensors|gas sensor]], from device d? to register r?. Values can be read from connected devices and put into the register using the '''l''' (load) command. For example, if you want to load the state of a door. &amp;lt;br&amp;gt; Example: &amp;lt;code&amp;gt;l r0 Door Open&amp;lt;/code&amp;gt; reads the 'Open' field of an object named 'Door', that would be connected to the IC housing of the chip.&lt;br /&gt;
* Write to a device (set) &amp;lt;code&amp;gt;s d? logicType r?&amp;lt;/code&amp;gt;: Write a value from a register back to a device using the command &amp;lt;code&amp;gt;s d? logicType r?&amp;lt;/code&amp;gt;. For example, if d0 is set to a door using the screwdriver, &amp;lt;code&amp;gt;s d0 Open 0&amp;lt;/code&amp;gt; sets the 'Open' status of the d0 (a door) to 0, effectively closing the door.&lt;br /&gt;
&lt;br /&gt;
=== batch IO to - '''Device registers''' ===&lt;br /&gt;
'''Batch writing''' needs to be done to a specific '''deviceHash''' instead of d?. Is unique per device type, which you can find in the [[Stationpedia]] entries.&lt;br /&gt;
* &amp;lt;code&amp;gt;lb r? deviceHash logicType batchMode&amp;lt;/code&amp;gt; &lt;br /&gt;
* &amp;lt;code&amp;gt;sb deviceHash logicType r?&amp;lt;/code&amp;gt;&lt;br /&gt;
Additionally, using the following batch commands, a '''nameHash''' can be provided to only modify devices with a certain name.&lt;br /&gt;
* &amp;lt;code&amp;gt;lbn r? deviceHash nameHash logicType batchMode &amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;sbn deviceHash nameHash logicType r?&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''batchMode''' is a parameter equal to 0, 1, 2, or 3. These are also defined as the constants '''Average''', '''Sum''', '''Minimum''', and '''Maximum''' respectively. The word or number can be used.&lt;br /&gt;
&lt;br /&gt;
Combining one of these functions with the &amp;lt;code&amp;gt;HASH()&amp;lt;/code&amp;gt; function can be advantageous:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;lbn r0 HASH(&amp;quot;StructureGasSensor&amp;quot;) HASH(&amp;quot;Sensor 1&amp;quot;) Temperature Average&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This code will load the average temperature of all gas sensors on the network named &amp;quot;Sensor 1&amp;quot; onto register '''r0'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are some examples demonstrating all three operations:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;move r0 10&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Sets register '''r0''' to the value 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;move r0 r1&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Copies the value of register '''r1''' to register '''r0'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;l r0 d0 Temperature&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Reads the Temperature parameter from device '''d0''' and places the value in register '''r0'''.&lt;br /&gt;
Note: not all devices have a Temperature parameter, check the in-game stationpedia.&lt;br /&gt;
&lt;br /&gt;
To set a device specific value (like '''On'''), you can write into this value.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;s d0 On r0&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Writes the value from register '''r0''' out to '''On''' parameter of device '''d0'''. In this example the device will be turned On, if valve of register r0 equals 1, otherwise (register r0 equals 0) it will turned off. See section [[MIPS#Device_Variables|Device Variables]].&lt;br /&gt;
&lt;br /&gt;
It's recommended to use labels (like: ''someVariable'') instead of a direct reference to the register. See '''alias''' in section [[MIPS#Instructions|Instructions]].&lt;br /&gt;
&lt;br /&gt;
=== Special registers ===&lt;br /&gt;
There are two more registers. One called '''ra''' (return address) and one called '''sp''' (stack pointer). The '''ra''' is used by certain jump and branching instructions (those ending with '''-al''') to remember which line in the script it should return to. The '''sp''' tracks the next index within the stack (a memory that can store up to 512 values) to be pushed (written) to or popped (read) from. Neither '''ra''' or '''sp''' is protected, their values can be changed by instructions like any other register.&lt;br /&gt;
&lt;br /&gt;
==Stack Memory==&lt;br /&gt;
;push r?: adds the value of register '''r?''' to the stack memory at index '''sp''' and increments the '''sp''' by 1.&lt;br /&gt;
;pop r?: loads the value in the stack memory at index &amp;lt;code&amp;gt;sp-1&amp;lt;/code&amp;gt; into register '''r?''' and decrements the '''sp''' by 1.&lt;br /&gt;
;peek r?: loads the value in the stack memory at index &amp;lt;code&amp;gt;sp-1&amp;lt;/code&amp;gt; into register '''r?'''.&lt;br /&gt;
&lt;br /&gt;
As mentioned previously, '''sp''' can be both written to and read from any time. When reading ('''peek''' or '''pop'''), '''sp''' must be between 1 and 512, inclusive. While writing ('''push'''), '''sp''' must be between 0 and 511, inclusive.&lt;br /&gt;
&lt;br /&gt;
Stack memory is persistent on logic chips. This means that if you have a logic chip and push values to the stack, the code that pushes those values can be removed and the stack will retain those values.&lt;br /&gt;
&lt;br /&gt;
Note that this does not carry over to any other logic chips which receive the program of the original; They will need to have their stack memories programmed individually.&lt;br /&gt;
&lt;br /&gt;
'''Stack Traversing'''&lt;br /&gt;
&lt;br /&gt;
Traversing the stack can be done similarly to how an array would be traversed in some other languages:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;nowiki /&amp;gt;#this will traverse indices {min value} through {max value} - 1&lt;br /&gt;
&lt;br /&gt;
move sp {min value}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
loop:&lt;br /&gt;
&lt;br /&gt;
add sp sp 1&lt;br /&gt;
&lt;br /&gt;
peek r0&lt;br /&gt;
&amp;lt;nowiki /&amp;gt;#do something here with your stack values (loaded into r0)&lt;br /&gt;
&lt;br /&gt;
blt sp {max value} loop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki /&amp;gt;#continue on&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can use the pop function's decrementing to make a more efficient loop:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
move sp {max value}&lt;br /&gt;
&lt;br /&gt;
add sp sp 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
loop:&lt;br /&gt;
&lt;br /&gt;
pop r0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki /&amp;gt;#do something here with your stack values (loaded into r0)&lt;br /&gt;
&lt;br /&gt;
bgt sp {min value} loop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki /&amp;gt;#continue on&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Device Ports==&lt;br /&gt;
ICs can interact with up to 6 other devices via d0 - d5, as well as the device it's attached to via db. To change or set a device, use a screwdriver and adjust the device in the IC housing. You can read or set any of the device's properties, so it is possible to do things like read the pressure or oxygen content of a room on the same Device port. &lt;br /&gt;
&lt;br /&gt;
Additionally, is possible to set other IC housings as devices, allowing you to create programs that run across multiple ICs together. For example, an Gas Mixing IC could check the ''' Setting'''  field of a Atmosphere Sensor IC and act based on the value of the sensor chip.&lt;br /&gt;
&lt;br /&gt;
The '''l''' (load) or '''s''' (set) instructions you have to read or set these values to your device. Examples:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;l r0 d0 Temperature&amp;lt;/code&amp;gt; #Reads the '''Temperature''' from an atmosphere sensor at device port '''d0''' into register '''r0'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;s d1 Setting r0 &amp;lt;/code&amp;gt; # Writes the value of the register '''r0''' to the device on port '''d1''' into the variable '''Setting'''.&lt;br /&gt;
&lt;br /&gt;
==Labels==&lt;br /&gt;
Labels are used to make it easier to jump between lines in the script. The label will have a numerical value that is the same as its line number. Even though it's possible to use a labels value for calculations, doing so is a bad idea since any changes to the code can change the line numbers of the labels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;main:&amp;lt;/code&amp;gt; # define a jump mark with label '''main'''&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;j main&amp;lt;/code&amp;gt; # jumps back to '''main'''&lt;br /&gt;
&lt;br /&gt;
==Constants==&lt;br /&gt;
Instead of using a register to store a fixed value, a constant can be made. Using this name will refer to the assigned value. With the help of Constants you can save register places.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;define pi 3.14159&amp;lt;/code&amp;gt; # defines a Constant with name '''pi''' and set it's value to 3.14159&lt;br /&gt;
&lt;br /&gt;
You can use these constants like any other variables (see: alias in section [[MIPS#Instructions|Instructions]]). Example:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;move r0 pi&amp;lt;/code&amp;gt; # set the value of register '''r0''' to the value of constant named '''pi'''.&lt;br /&gt;
&lt;br /&gt;
==Indirect referencing==&lt;br /&gt;
This is a way of accessing a register by using another register as a pointer. Adding an additional r in front of the register turns on this behaviour. The value stored in the register being used as the pointer must be between 0 to 15, this will then point to a register from r0 to r15, higher or lower values will cause an error.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;move r0 5&amp;lt;/code&amp;gt; stores the value 5 in r0&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;move rr0 10&amp;lt;/code&amp;gt; is now the same as &amp;lt;code&amp;gt;move r5 10&amp;lt;/code&amp;gt; since r0 has the value 5, rr0 points at the register r5&lt;br /&gt;
&lt;br /&gt;
Additional r's can be added to do indirect referencing multiple times in a row.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;move r1 2&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;move r2 3&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;move rrr1 4&amp;lt;/code&amp;gt; is now the same as &amp;lt;code&amp;gt;move r3 4&amp;lt;/code&amp;gt; since r1 points at r2 which points at r3&lt;br /&gt;
&lt;br /&gt;
This also works with devices&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;move r0 2&amp;lt;/code&amp;gt; stores the value 2 in r0&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;s dr0 On 1&amp;lt;/code&amp;gt; is now the same as &amp;lt;code&amp;gt;s d2 On 1&amp;lt;/code&amp;gt;, r0 has the value 2 so dr0 points at d2&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
Comments can be placed using a '''#''' symbol. All comments are ignored by the game when it reads commands. Below is an example of valid code with two comments.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt; alias MyAlias r0 # Text after the hash tag will be ignored to the end of the line. &amp;lt;/code&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt; # You can also write comments on their own lines, like this. &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Debugging advices==&lt;br /&gt;
The value stored in a register or variable can easily be displayed by writing it to the Setting parameter of the IC housing. This has no side effects. To see the value, just stand close to the IC housing and look directly at the housing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;s db Setting r0&amp;lt;/code&amp;gt;. # sets/writes the value of register '''r0''' into the parameter '''Setting''' of the IC Housing('''db''')&lt;br /&gt;
&lt;br /&gt;
To check if a certain block of code is executed, use the above trick but with a random number that you choose, like the line number.&amp;lt;br&amp;gt; This example will display the number 137 on the IC housing.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;s db Setting 137&amp;lt;/code&amp;gt;  # sets/writes the number 137 into the parameter '''Setting''' of the IC Housing('''db''')&lt;br /&gt;
&lt;br /&gt;
Always use unique names for labels. When a label is named after a MIPS keyword like &amp;quot;Temperature:&amp;quot; or &amp;quot;Setting:&amp;quot; the original meaning of the keyword is overwritten, so when an instruction tries to use it an error will occur.&lt;br /&gt;
&lt;br /&gt;
A [[Cartridge#Configuration|configuration cartridge]] installed in a [[Handheld_Tablet|tablet]]  can be used to see all available values and configuration parameter for all devices you focus on.&lt;br /&gt;
&lt;br /&gt;
==Learning MIPS==&lt;br /&gt;
MIPS can be difficult to get started with. So here is a list of instructions that are useful for beginners. These can be used to write many different scripts.&lt;br /&gt;
&lt;br /&gt;
General:&lt;br /&gt;
* &amp;lt;code&amp;gt;alias&amp;lt;/code&amp;gt; make the script easier to read by assigning a name to a register or device, example: &amp;lt;code&amp;gt;alias rTemperature r15&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;label:&amp;lt;/code&amp;gt; where &amp;quot;label&amp;quot; can be replaced with almost any word, jump and branch instructions can use these in place of line numbers, example: &amp;lt;code&amp;gt;start:&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;yield&amp;lt;/code&amp;gt; pause for 1-tick and then resume, if not used the script will automatically pause for 1-tick after 128 lines&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Jumps:&lt;br /&gt;
*&amp;lt;code&amp;gt;j someLabelName&amp;lt;/code&amp;gt; jump to line with '''someLabelName'''&lt;br /&gt;
*&amp;lt;code&amp;gt;jal someLabelName&amp;lt;/code&amp;gt; stores the next line number into the register ra (return address) and then jump to '''someLabelName'''&lt;br /&gt;
*&amp;lt;code&amp;gt;j ra&amp;lt;/code&amp;gt; jump to register ra (return address)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Branching (jump-if):&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;beq a(r?|num) b(r?|num) c(r?|num)&amp;lt;/code&amp;gt; if '''a''' is equal to '''b''' goto '''c'''  (label or linenumber) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;bne a(r?|num) b(r?|num) c(r?|num)&amp;lt;/code&amp;gt; if  '''a''' not-equal '''b''' goto  '''c''' (label or linenumber) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;bgt a(r?|num) b(r?|num) c(r?|num)&amp;lt;/code&amp;gt; if  '''a''' greater than '''b''' goto   '''c''' (label or linenumber) &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;blt a(r?|num) b(r?|num) c(r?|num)&amp;lt;/code&amp;gt; if  '''a''' less than '''b''' goto '''c''' (label or linenumber) &amp;lt;br&amp;gt;&lt;br /&gt;
The suffix -al can be added to each of these (example: beqal) to save the '''next''' line number into the &amp;quot;return address&amp;quot; register. this is called using &amp;lt;code&amp;gt;j ra&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Device interactions:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
l (load)&lt;br /&gt;
lb (load batch, requires one of the following: 0(Average) / 1(Sum) / 2(Minimum) / 3(Maximum))&lt;br /&gt;
ls (load slot)&lt;br /&gt;
s (store)&lt;br /&gt;
sb (store batch)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Logic and Math:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
seqz (common NOT-gate: turns 0 into 1, and all other values into 0)&lt;br /&gt;
move&lt;br /&gt;
add (addition)&lt;br /&gt;
sub (subtraction)&lt;br /&gt;
mul (multiplication)&lt;br /&gt;
div (division)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Common device variables:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
On (1 is on, 0 is off)&lt;br /&gt;
Open (1 is open, 0 is closed)&lt;br /&gt;
Setting (meaning varies between devices, example: a LED display(console) will show this value)&lt;br /&gt;
Activate (1 usually means running, example: a Daylight sensor is 1 when the sun shines on it)&lt;br /&gt;
Temperature (in Kelvin, Celsius - 273.15)&lt;br /&gt;
Pressure (in kPa)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Notes:&lt;br /&gt;
&amp;lt;br&amp;gt;-All instructions and variables can be seen in-game in the MIPS editor window by clicking the &amp;quot;f&amp;quot;, &amp;quot;x&amp;quot; and &amp;quot;s(x)&amp;quot; buttons on the top right.&lt;br /&gt;
&amp;lt;br&amp;gt;-The stationpedia is the best source to see which variables are available to each device.&lt;br /&gt;
&amp;lt;br&amp;gt;-Most scripts are loops, they end with a jump instruction that leads back up to the start. Otherwise they will just run once and then stop.&lt;br /&gt;
&lt;br /&gt;
Two practice scripts:&lt;br /&gt;
&amp;lt;br&amp;gt;Automatic Night Light: Load &amp;quot;Activate&amp;quot; from a Daylight sensor, flip the value with a NOT-gate, store the value to the &amp;quot;On&amp;quot; variable of one or more lights.&lt;br /&gt;
&amp;lt;br&amp;gt;Automatic Wall Cooler: Read &amp;quot;Temperature&amp;quot; from a Gas Sensor. Branch if the value is greater than X, turn on the cooler. Branch if the value is less than Y, turn off the cooler. (Wall coolers need a minimum of 12.5 kPa pressure in the connected pipe)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Instructions=&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;alias&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;alias&lt;br /&gt;
:alias str r? d? # labels register or device reference with name.  When alias is applied to a device, it will affect what shows on the screws in the IC base.  (housing)&lt;br /&gt;
&amp;lt;code&amp;gt;alias vTemperature r0&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;alias dAutoHydro1 d0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;move&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;move    &lt;br /&gt;
:d s     # stores the value of s in d&lt;br /&gt;
&amp;lt;code&amp;gt;move r0 42 # Store 42 in register 0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;l&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;load&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;l (load)&lt;br /&gt;
:l r# d# parameter&lt;br /&gt;
Reads from a device (d#) and stores the value in a register (r#)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;l r0 d0 Setting&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Read from the device on d0 into register 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;l r1 d5 Pressure&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Read the pressure from a sensor&lt;br /&gt;
&lt;br /&gt;
This also works with aliases. For example:&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
alias Sensor d0 &amp;lt;br/&amp;gt;&lt;br /&gt;
l r0 Sensor Temperature&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;ls&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;load slot&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;ls (load slot)&lt;br /&gt;
:ls r# d# slotNum parameter&lt;br /&gt;
Reads from a slot (slotNum) of a device (d#)  and stores the value in a register (r#)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ls r0 d0 2 Occupied&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;Read from the second slot of device on d0, stores 1 in r0 if it's occupied, 0 otherwise.&lt;br /&gt;
&lt;br /&gt;
And here is the code to read the charge of an AIMeE:&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
alias robot d0 &amp;lt;br/&amp;gt;&lt;br /&gt;
alias charge r0 &amp;lt;br/&amp;gt;&lt;br /&gt;
ls charge robot 0 Charge &lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;s&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;set&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;s (set)&lt;br /&gt;
:s d# parameter r#&lt;br /&gt;
Writes a setting to a device. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;s d0 Setting r0&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;add&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;add     &lt;br /&gt;
:d s t   # calculates s + t and stores the result in d&lt;br /&gt;
&amp;lt;code&amp;gt;add r0 r1 1 # add 1 to r1 and store the result as r0&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;add r0 r0 1 # increment r0 by one&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;sub&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;sub     &lt;br /&gt;
:d s t   # calculates s - t and stores the result in d&lt;br /&gt;
&amp;lt;div id=&amp;quot;mul&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;mul     &lt;br /&gt;
:d s t   # calculates s * t and stores the result in d&lt;br /&gt;
&amp;lt;div id=&amp;quot;div&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;div     &lt;br /&gt;
:d s t   # calculates s / t and stores the result in d&lt;br /&gt;
&amp;lt;div id=&amp;quot;mod&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;mod     &lt;br /&gt;
:d s t   &lt;br /&gt;
::# calculates s mod t and stores the result in d. Note this&lt;br /&gt;
::# doesn't behave like the % operator - the result will be &lt;br /&gt;
::# positive even if the either of the operands are negative&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;slt&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;slt     &lt;br /&gt;
:d s t   # stores 1 in d if s &amp;lt; t, 0 otherwise&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;sqrt&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;sqrt    &lt;br /&gt;
:d s     # calculates sqrt(s) and stores the result in d&lt;br /&gt;
&amp;lt;div id=&amp;quot;round&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;round   &lt;br /&gt;
:d s     # finds the rounded value of s and stores the result in d&lt;br /&gt;
&amp;lt;div id=&amp;quot;trunc&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;trunc   &lt;br /&gt;
:d s     # finds the truncated value of s and stores the result in d&lt;br /&gt;
&amp;lt;div id=&amp;quot;ceil&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;ceil   &lt;br /&gt;
: d s     # calculates the ceiling of s and stores the result in d&lt;br /&gt;
&amp;lt;div id=&amp;quot;floor&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;floor  &lt;br /&gt;
: d s     # calculates the floor of s and stores the result in d&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;max&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;max    &lt;br /&gt;
: d s t   # calculates the maximum of s and t and stores the result in d&lt;br /&gt;
&amp;lt;div id=&amp;quot;min&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;min    &lt;br /&gt;
: d s t   # calculates the minimum of s and t and stores the result in d&lt;br /&gt;
&amp;lt;div id=&amp;quot;abs&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;abs    &lt;br /&gt;
: d s     # calculates the absolute value of s and stores the result in d&lt;br /&gt;
&amp;lt;div id=&amp;quot;log&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;log    &lt;br /&gt;
: d s     # calculates the natural logarithm of s and stores the result&lt;br /&gt;
::# in d&lt;br /&gt;
&amp;lt;div id=&amp;quot;exp&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;exp    &lt;br /&gt;
: d s     # calculates the exponential of s and stores the result in d&lt;br /&gt;
&amp;lt;div id=&amp;quot;rand&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;rand   &lt;br /&gt;
: d       # selects a random number uniformly at random between 0 and 1&lt;br /&gt;
::# inclusive and stores the result in d&lt;br /&gt;
&lt;br /&gt;
::# boolean arithmetic uses the C convention that 0 is false and any non-zero&lt;br /&gt;
::# value is true.&lt;br /&gt;
&amp;lt;div id=&amp;quot;and&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;and    &lt;br /&gt;
: d s t   # stores 1 in d if both s and t have non-zero values,&lt;br /&gt;
::# 0 otherwise&lt;br /&gt;
&amp;lt;div id=&amp;quot;or&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;or     &lt;br /&gt;
: d s t   # stores 1 in d if either s or t have non-zero values,&lt;br /&gt;
::# 0 otherwise&lt;br /&gt;
&amp;lt;div id=&amp;quot;xor&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;xor    &lt;br /&gt;
: d s t   # stores 1 in d if exactly one of s and t are non-zero,&lt;br /&gt;
::# 0 otherwise&lt;br /&gt;
&amp;lt;div id=&amp;quot;nor&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;nor &lt;br /&gt;
:    d s t   # stores 1 in d if both s and t equal zero, 0 otherwise&lt;br /&gt;
::# Lines are numbered starting at zero&lt;br /&gt;
&amp;lt;div id=&amp;quot;j&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;j&lt;br /&gt;
:             a # jumps to line a.&lt;br /&gt;
&amp;lt;div id=&amp;quot;bltz&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;bltz&lt;br /&gt;
:      s   a # jumps to line a if s &amp;lt;  0&lt;br /&gt;
&amp;lt;div id=&amp;quot;blez&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;blez &lt;br /&gt;
:     s   a # jumps to line a if s &amp;lt;= 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;bgez&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;bgez &lt;br /&gt;
:     s   a # jumps to line a if s &amp;gt;= 0&lt;br /&gt;
&amp;lt;div id=&amp;quot;bgtz&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;bgtz&lt;br /&gt;
:      s   a # jumps to line a if s &amp;gt;  0&lt;br /&gt;
&amp;lt;div id=&amp;quot;beq&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;beq &lt;br /&gt;
:      s t a # jumps to line a if s == t&lt;br /&gt;
&amp;lt;div id=&amp;quot;bne&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;bne &lt;br /&gt;
:      s t a # jumps to line a if s != t&lt;br /&gt;
&amp;lt;div id=&amp;quot;bdseal&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;bdseal&lt;br /&gt;
:    d? a(r?|num) # Jump execution to line a and store current line number if device d? is set.&lt;br /&gt;
&amp;lt;code&amp;gt;bdseal d0 32 #Store line number and jump to line 32 if d0 is assigned.&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;bdseal dThisVictim HarvestCrop #Store line in ra and jump to sub HarvestCrop if device dThisVictim is assigned.&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;yield&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;yield           &lt;br /&gt;
: 	# ceases code execution for this power tick&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;lb&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;lb&lt;br /&gt;
:      r? deviceHash logicType batchMode # Loads LogicType from all output network devices with the provided type hash using the provided batch mode. Average (0), Sum (1), Minimum (2), Maximum (3). Can use either the word, or the number. The result is stored into r?.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;sb&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;sb&lt;br /&gt;
:      deviceHash logicType r? # Stores the register value to LogicType on all output network devices with the provided type hash.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;lbn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;lbn&lt;br /&gt;
:      r? deviceHash nameHash logicType batchMode # Loads LogicType from all output network devices with the provided type and name hashes using provided batch mode. Average(0), Sum (1), Minimum (2), Maximum (3). Can use either the word, or the number. The result is stored into r?.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;sbn&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;sbn&lt;br /&gt;
:      deviceHash nameHash logicType r? # Stores the register value to LogicType on all output network devices with the provided type and name hashes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;#&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
; #&lt;br /&gt;
:     # The following text will be ignored during compiling; use this to create comments.&lt;br /&gt;
&lt;br /&gt;
[https://www.cs.tufts.edu/comp/140/lectures/Day_3/mips_summary.pdf Other examples]&lt;br /&gt;
&lt;br /&gt;
== Conditional functions cheatsheet ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! suffix !! description !! branch to line !! branch and store return address !! relative jump to line !! set register&lt;br /&gt;
|-&lt;br /&gt;
| prefix: ||  || b- || b-al || br- || s-&lt;br /&gt;
|-&lt;br /&gt;
|  || unconditional || j    || jal    || jr    || &lt;br /&gt;
|-&lt;br /&gt;
| -eq  || if a == b || beq  || beqal  || breq  || seq&lt;br /&gt;
|-&lt;br /&gt;
| -eqz || if a == 0 || beqz || beqzal || breqz || seqz&lt;br /&gt;
|-&lt;br /&gt;
| -ge  || if a &amp;gt;= b || bge  || bgeal  || brge  || sge&lt;br /&gt;
|-&lt;br /&gt;
| -gez || if a &amp;gt;= 0 || bgez || bgezal || brgez || sgez&lt;br /&gt;
|-&lt;br /&gt;
| -gt  || if a &amp;gt; b  || bgt  || bgtal  || brgt  || sgt&lt;br /&gt;
|-&lt;br /&gt;
| -gtz || if a &amp;gt; 0  || bgtz || bgtzal || brgtz || sgtz&lt;br /&gt;
|-&lt;br /&gt;
| -le  || if a &amp;lt;= b || ble  || bleal  || brle  || sle&lt;br /&gt;
|-&lt;br /&gt;
| -lez || if a &amp;lt;= 0 || blez || blezal || brlez || slez&lt;br /&gt;
|-&lt;br /&gt;
| -lt  || if a &amp;lt; b  || blt  || bltal  || brlt  || slt&lt;br /&gt;
|-&lt;br /&gt;
| -ltz || if a &amp;lt; 0  || bltz || bltzal || brltz || sltz&lt;br /&gt;
|-&lt;br /&gt;
| -ne  || if a != b || bne  || bneal  || brne  || sne&lt;br /&gt;
|-&lt;br /&gt;
| -nez || if a != 0 || bnez || bnezal || brnez || snez&lt;br /&gt;
|-&lt;br /&gt;
| -dns || if device d is not set          || bdns || bdnsal || brdns || sdns&lt;br /&gt;
|-&lt;br /&gt;
| -dse || if device d is set              || bdse || bdseal || brdse || sdse&lt;br /&gt;
|-&lt;br /&gt;
| -ap  || if a approximately equals b     || bap  || bapal  || brap  || sap&lt;br /&gt;
|-&lt;br /&gt;
| -apz || if a approximately equals 0     || bapz || bapzal || brapz || sapz&lt;br /&gt;
|-&lt;br /&gt;
| -na  || if a not approximately equals b || bna  || bnaal  || brna  || sna&lt;br /&gt;
|-&lt;br /&gt;
| -naz || if a not approximately equals 0 || bnaz || bnazal || brnaz || snaz&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All &amp;lt;code&amp;gt;b-&amp;lt;/code&amp;gt; commands require target line as last argument, all &amp;lt;code&amp;gt;s-&amp;lt;/code&amp;gt; commands require register to store result as first argument. All &amp;lt;code&amp;gt;br-&amp;lt;/code&amp;gt; commands require number to jump relatively as last argument. e.g. &amp;lt;code&amp;gt;breq a b 3&amp;lt;/code&amp;gt; means if a=b then jump to 3 lines after.&lt;br /&gt;
&lt;br /&gt;
All approximate functions require additional argument denoting how close two numbers need to be considered equal. E.g.: &amp;lt;code&amp;gt;sap r0 100 101 0.01&amp;lt;/code&amp;gt; will consider 100 and 101 almost equal (not more than 1%=0.01 different) and will set r0 to 1. The exact formula is &amp;lt;code&amp;gt;if abs(a - b) &amp;lt;= max(c * max(abs(a), abs(b)), float.epsilon * 8)&amp;lt;/code&amp;gt; for &amp;lt;code&amp;gt;-ap&amp;lt;/code&amp;gt; and is similar for other approximate functions.&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Machine_epsilon&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Example:'''&lt;br /&gt;
  FLT_EPSILON = 2^(−23) ≈ 1.19e−07;        &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;float (32 bit)&amp;lt;/span&amp;gt;&lt;br /&gt;
  DBL_EPSILON = 2^(−52) ≈ 2.20e−16;        &amp;lt;span style=&amp;quot;color:#4c9700;&amp;quot;&amp;gt;double (64 bit)&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
  &amp;lt;code&amp;gt;if abs(100 - 101) &amp;lt;= max(0.01 * max(abs(100), abs(101)), float.epsilon * 8)&amp;lt;/code&amp;gt;&lt;br /&gt;
  &amp;lt;code&amp;gt;if abs(-1) &amp;lt;= max(0.01 * 101), float.epsilon * 8)&amp;lt;/code&amp;gt;&lt;br /&gt;
  &amp;lt;code&amp;gt;if 1 &amp;lt;= max(0.01 * 101, float.epsilon * 8)&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
  if 1 &amp;lt;= max(1.01, FLT_EPSILON * 8)&lt;br /&gt;
  if 1 &amp;lt;= max(1.01, DBL_EPSILON * 8)&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;if 1 &amp;lt;= max(1.01, 1.19e−07 * 8)&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#4c9700;&amp;quot;&amp;gt;if 1 &amp;lt;= max(1.01, 2.20e−16 * 8)&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;if 1 &amp;lt;= max(1.01, 0.000000952)&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#4c9700;&amp;quot;&amp;gt;if 1 &amp;lt;= max(1.01, 0.00000000000000176)&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;if 1 &amp;lt;= 1.01   TRUE   1&amp;lt;/span&amp;gt;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;color:#4c9700;&amp;quot;&amp;gt;if 1 &amp;lt;= 1.01   TRUE   1&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Device Variables==&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Activate&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Activate&lt;br /&gt;
:1 if device is activated (usually means running), otherwise 0&lt;br /&gt;
:&amp;lt;code&amp;gt;l r0 d0 Activate # sets r0 to 1 if on or 0 if off&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;AirRelease&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;AirRelease&lt;br /&gt;
&amp;lt;div id=&amp;quot;Charge&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Charge&lt;br /&gt;
:    The current charge the device has.&lt;br /&gt;
&amp;lt;div id=&amp;quot;CLearMemory&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;ClearMemory&lt;br /&gt;
:    When set to 1, clears the counter memory (e.g. ExportCount).  Will set itself back to 0 when triggered.&lt;br /&gt;
&amp;lt;div id=&amp;quot;Color&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Color&lt;br /&gt;
:    &amp;lt;span style=&amp;quot;color:blue;&amp;quot;&amp;gt;▇▇▇&amp;lt;/span&amp;gt;&amp;amp;nbsp; 0 (or lower) = Blue&lt;br /&gt;
:    &amp;lt;span style=&amp;quot;color:grey;&amp;quot;&amp;gt;▇▇▇&amp;lt;/span&amp;gt;&amp;amp;nbsp;1 = Grey &lt;br /&gt;
:    &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;▇▇▇&amp;lt;/span&amp;gt;&amp;amp;nbsp;2 = Green &lt;br /&gt;
:    &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;▇▇▇&amp;lt;/span&amp;gt;&amp;amp;nbsp;3 = Orange &lt;br /&gt;
:    &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;▇▇▇&amp;lt;/span&amp;gt;&amp;amp;nbsp;4 = Red &lt;br /&gt;
:    &amp;lt;span style=&amp;quot;color:yellow;&amp;quot;&amp;gt;▇▇▇&amp;lt;/span&amp;gt;&amp;amp;nbsp;5 = Yellow &lt;br /&gt;
:    &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;▇▇▇&amp;lt;/span&amp;gt;&amp;amp;nbsp;6 = White &lt;br /&gt;
:    &amp;lt;span style=&amp;quot;color:black;&amp;quot;&amp;gt;▇▇▇&amp;lt;/span&amp;gt;&amp;amp;nbsp;7 = Black &lt;br /&gt;
:    &amp;lt;span style=&amp;quot;color:brown;&amp;quot;&amp;gt;▇▇▇&amp;lt;/span&amp;gt;&amp;amp;nbsp;8 = Brown &lt;br /&gt;
:    &amp;lt;span style=&amp;quot;color:khaki;&amp;quot;&amp;gt;▇▇▇&amp;lt;/span&amp;gt;&amp;amp;nbsp;9 = Khaki &lt;br /&gt;
:    &amp;lt;span style=&amp;quot;color:pink;&amp;quot;&amp;gt;▇▇▇&amp;lt;/span&amp;gt;&amp;amp;nbsp;10 = Pink &lt;br /&gt;
:    &amp;lt;span style=&amp;quot;color:purple;&amp;quot;&amp;gt;▇▇▇&amp;lt;/span&amp;gt;&amp;amp;nbsp;11 (or higher) = Purple &lt;br /&gt;
&amp;lt;div id=&amp;quot;CompletionRatio&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;CompletionRatio&lt;br /&gt;
&amp;lt;div id=&amp;quot;ElevatorLevel&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;ElevatorLevel&lt;br /&gt;
&amp;lt;div id=&amp;quot;ElevatorSpeed&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;ElevatorSpeed&lt;br /&gt;
&amp;lt;div id=&amp;quot;Error&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Error&lt;br /&gt;
:	1 if device is in error state, otherwise 0&lt;br /&gt;
&amp;lt;div id=&amp;quot;ExportCount&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;ExportCount&lt;br /&gt;
:    How many items exporfted since last ClearMemory.&lt;br /&gt;
&amp;lt;div id=&amp;quot;Filtration&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Filtration&lt;br /&gt;
:	The current state of the filtration system.  For example filtration = 1 for a Hardsuit when filtration is On.&lt;br /&gt;
&amp;lt;div id=&amp;quot;Harvest&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Harvest&lt;br /&gt;
:	Performs the harvesting action for any plant based machinery.&lt;br /&gt;
:  &amp;lt;code&amp;gt;s d0 Harvest 1 # Performs 1 harvest action on device d0&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Horizontal&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Horizontal&lt;br /&gt;
&amp;lt;div id=&amp;quot;HorizontalRatio&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;HorizontalRatio&lt;br /&gt;
&amp;lt;div id=&amp;quot;Idle&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Idle&lt;br /&gt;
&amp;lt;div id=&amp;quot;ImportCount&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;ImportCount&lt;br /&gt;
&amp;lt;div id=&amp;quot;Lock&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Lock&lt;br /&gt;
&amp;lt;div id=&amp;quot;Maximum&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Maximum&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mode&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Mode&lt;br /&gt;
&amp;lt;div id=&amp;quot;On&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;On&lt;br /&gt;
&amp;lt;div id=&amp;quot;Open&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Open&lt;br /&gt;
&amp;lt;div id=&amp;quot;Output&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Output&lt;br /&gt;
&amp;lt;div id=&amp;quot;Plant&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Plant&lt;br /&gt;
:    Performs the planting operation for any plant based machinery.&lt;br /&gt;
:  &amp;lt;code&amp;gt;s d0 Plant 1 # Plants one crop in device d0&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;PositionX&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;PositionX&lt;br /&gt;
&amp;lt;div id=&amp;quot;PositionY&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;PositionY&lt;br /&gt;
&amp;lt;div id=&amp;quot;PositionZ&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;PositionZ&lt;br /&gt;
&amp;lt;div id=&amp;quot;Power&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Power&lt;br /&gt;
&amp;lt;div id=&amp;quot;PowerActual&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;PowerActual&lt;br /&gt;
&amp;lt;div id=&amp;quot;PowerPotential&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;PowerPotential&lt;br /&gt;
&amp;lt;div id=&amp;quot;PowerRequired&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;PowerRequired&lt;br /&gt;
&amp;lt;div id=&amp;quot;Pressure&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Pressure&lt;br /&gt;
&amp;lt;div id=&amp;quot;PressureExternal&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;PressureExternal&lt;br /&gt;
&amp;lt;div id=&amp;quot;PressureInteral&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;PressureInteral&lt;br /&gt;
&amp;lt;div id=&amp;quot;PressureSetting&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;PressureSetting&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quantity&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Quantity&lt;br /&gt;
:	Total quantity in the device.&lt;br /&gt;
&amp;lt;div id=&amp;quot;Ratio&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Ratio&lt;br /&gt;
:	Context specific value depending on device, 0 to 1 based ratio.&lt;br /&gt;
&amp;lt;div id=&amp;quot;RatioCarbonDioxide&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;RatioCarbonDioxide&lt;br /&gt;
&amp;lt;div id=&amp;quot;RatioNitrogen&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;RatioNitrogen&lt;br /&gt;
:	The ratio of nitrogen in device atmosphere.&lt;br /&gt;
&amp;lt;div id=&amp;quot;RatioOxygen&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;RatioOxygen&lt;br /&gt;
:	The ratio of oxygen in device atmosphere.&lt;br /&gt;
&amp;lt;div id=&amp;quot;RatioPollutant&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;RatioPollutant&lt;br /&gt;
:	The ratio of pollutant in device atmosphere.&lt;br /&gt;
&amp;lt;div id=&amp;quot;RatioVolatiles&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;RatioVolatiles&lt;br /&gt;
:	The ratio of volatiles in device atmosphere.&lt;br /&gt;
&amp;lt;div id=&amp;quot;RatioWater&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;RatioWater&lt;br /&gt;
:	The ratio of water in device atmosphere.&lt;br /&gt;
&amp;lt;div id=&amp;quot;Reagents&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Reagents&lt;br /&gt;
&amp;lt;div id=&amp;quot;RecipeHash&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;RecipeHash&lt;br /&gt;
&amp;lt;div id=&amp;quot;RequestHash&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;ReferenceId&lt;br /&gt;
:    Unique Identifier of a Device, this value is different for every device in a save.&lt;br /&gt;
&amp;lt;div id=&amp;quot;ReferenceId&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;RequestHash&lt;br /&gt;
&amp;lt;div id=&amp;quot;RequiredPower&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;RequiredPower&lt;br /&gt;
&amp;lt;div id=&amp;quot;Setting&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Setting&lt;br /&gt;
&amp;lt;div id=&amp;quot;SolarAngle&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;SolarAngle&lt;br /&gt;
:    Solar angle of the device.&lt;br /&gt;
:  &amp;lt;code&amp;gt;l r0 d0 SolarAngle # Sets r0 to the solar angle of d0.&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Temperature&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Temperature&lt;br /&gt;
&amp;lt;div id=&amp;quot;TemperatureSettings&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;TemperatureSettings&lt;br /&gt;
&amp;lt;div id=&amp;quot;TotalMoles&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;TotalMoles&lt;br /&gt;
&amp;lt;div id=&amp;quot;VelocityMagnitude&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;VelocityMagnitude&lt;br /&gt;
&amp;lt;div id=&amp;quot;VelocityRelativeX&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;VelocityRelativeX&lt;br /&gt;
&amp;lt;div id=&amp;quot;VelocityRelativeY&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;VelocityRelativeY&lt;br /&gt;
&amp;lt;div id=&amp;quot;VelocityRelativeZ&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;VelocityRelativeZ&lt;br /&gt;
&amp;lt;div id=&amp;quot;Vertical&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Vertical&lt;br /&gt;
:	Vertical setting of the device.&lt;br /&gt;
&amp;lt;div id=&amp;quot;VerticalRatio&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;VerticalRatio&lt;br /&gt;
:	Ratio of vertical setting for device.&lt;br /&gt;
&amp;lt;div id=&amp;quot;Volume&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Volume&lt;br /&gt;
:	Returns the device atmosphere volume&lt;br /&gt;
&lt;br /&gt;
==Slot Variables==&lt;br /&gt;
In general (always?) slots are assigned as follows.&lt;br /&gt;
:Slot 0: Import&lt;br /&gt;
:Slot 1: Export&lt;br /&gt;
:Slot 2: Inside Machine&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Occupied&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Occupied&lt;br /&gt;
:&amp;lt;code&amp;gt;ls r0 d0 2 Occupied #Stores 1 in r0 if d0 has more seeds&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;ls vOccupied dThisVictim 2 Occupied #stores 1 in vOccupied if dThisVictim has more seeds&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;OccupantHash&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;OccupantHash&lt;br /&gt;
&amp;lt;div id=&amp;quot;Quantity&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Quantity&lt;br /&gt;
&amp;lt;div id=&amp;quot;Damage&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Damage&lt;br /&gt;
&amp;lt;div id=&amp;quot;Efficiency&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Efficiency&lt;br /&gt;
&amp;lt;div id=&amp;quot;Health&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Health&lt;br /&gt;
&amp;lt;div id=&amp;quot;Growth&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Growth&lt;br /&gt;
:&amp;lt;code&amp;gt;ls r0 d0 0 Growth # Store the numerical growth stage of d0 in r0&amp;lt;/code&amp;gt; &lt;br /&gt;
&amp;lt;div id=&amp;quot;Pressure&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Pressure&lt;br /&gt;
&amp;lt;div id=&amp;quot;Temperature&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Temperature&lt;br /&gt;
&amp;lt;div id=&amp;quot;Charge&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Charge&lt;br /&gt;
&amp;lt;div id=&amp;quot;ChargeRatio&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;ChargeRatio&lt;br /&gt;
&amp;lt;div id=&amp;quot;Class&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Class&lt;br /&gt;
&amp;lt;div id=&amp;quot;PressureWaste&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;PressureWaste&lt;br /&gt;
&amp;lt;div id=&amp;quot;PressureAir&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;PressureAir&lt;br /&gt;
&amp;lt;div id=&amp;quot;MaxQuantity&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;MaxQuantity&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;Mature&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
;Mature&lt;br /&gt;
:&amp;lt;code&amp;gt;ls r0 d0 0 Mature # Store 1 in r0 if d0 has a mature crop&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;ls vMature dThisVictim 0 Mature # Store 1 in vMature if dThisVictim has a mature crop&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Examples=&lt;br /&gt;
Previous examples were obsolete due to game changes, or confusing, they have been moved into the Discussions section&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Harvie automation===&lt;br /&gt;
This script uses the batch instruction &amp;lt;code&amp;gt;sb ...&amp;lt;/code&amp;gt; to control all Harvie devices on the network. But only one Harvie and one Tray will be the ''master'' and have their values read, the rest of the Harvies will repeat exactly what this unit does. Some problems with this design is that different types of crops mature at different speeds, and if seeds were manually planted and the master unit recieved the first seed, the harvesting action will be performed too early on all the other plants since they are growing a few seconds slower.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;{{int:Expand, Automated Harvie Script}}&amp;quot; data-collapsetext=&amp;quot;{{int:Collapse, Automated Harvie Script}}&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
alias dHarvie d0&lt;br /&gt;
alias dTray d1&lt;br /&gt;
&lt;br /&gt;
alias rHarvieHash r8&lt;br /&gt;
alias rTrayHash r9&lt;br /&gt;
l rHarvieHash dHarvie PrefabHash&lt;br /&gt;
l rTrayHash dTray PrefabHash&lt;br /&gt;
&lt;br /&gt;
main:&lt;br /&gt;
yield&lt;br /&gt;
 #read plant data from the Tray&lt;br /&gt;
ls r0 dTray 0 Mature&lt;br /&gt;
 #harvestable plants return 1, young plants return 0&lt;br /&gt;
 #nothing planted returns -1&lt;br /&gt;
beq r0 -1 plantCrop&lt;br /&gt;
beq r0 1 harvestCrop&lt;br /&gt;
ls r0 dTray 0 Seeding&lt;br /&gt;
 #seeds available returns 1, all seeds picked returns 0&lt;br /&gt;
 #plants too young or old for seeds returns -1&lt;br /&gt;
beq r0 1 harvestCrop&lt;br /&gt;
j main&lt;br /&gt;
&lt;br /&gt;
plantCrop:&lt;br /&gt;
 #stop the planting if no seeds available&lt;br /&gt;
 #otherwise it will plant nothing repeatedly&lt;br /&gt;
ls r0 dHarvie 0 Occupied&lt;br /&gt;
beq r0 0 main&lt;br /&gt;
sb rHarvieHash Plant 1&lt;br /&gt;
j main&lt;br /&gt;
&lt;br /&gt;
harvestCrop:&lt;br /&gt;
sb rHarvieHash Harvest 1&lt;br /&gt;
j main&lt;br /&gt;
&lt;br /&gt;
### End Script ###&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Solar Panel 2-axis tracking===&lt;br /&gt;
This script was copied from the [[Solar_Logic_Circuits_Guide]] (code provided by bti, comments and readability changes by Fudd79)&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; data-expandtext=&amp;quot;{{int:Expand, Solar Panel 2-axis tracking}}&amp;quot; data-collapsetext=&amp;quot;{{int:Collapse, Solar Panel 2-axis tracking}}&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
# This code assumes the following:&lt;br /&gt;
# Daylight Sensor data-port points north&lt;br /&gt;
# Solar Panel data-port points east&lt;br /&gt;
&lt;br /&gt;
alias sensor d0&lt;br /&gt;
alias v_angle r0&lt;br /&gt;
alias h_angle r1&lt;br /&gt;
alias sun_up r2&lt;br /&gt;
&lt;br /&gt;
define solar_panel_hash -539224550&lt;br /&gt;
define heavy_solar_panel_hash -1545574413&lt;br /&gt;
&lt;br /&gt;
start:&lt;br /&gt;
# Check to see if sun is up&lt;br /&gt;
l sun_up sensor Activate&lt;br /&gt;
# Go to reset if it's not&lt;br /&gt;
beqz sun_up reset&lt;br /&gt;
&lt;br /&gt;
# Calculate vertical angle&lt;br /&gt;
l v_angle sensor Vertical&lt;br /&gt;
div v_angle v_angle 1.5&lt;br /&gt;
sub v_angle 50 v_angle&lt;br /&gt;
&lt;br /&gt;
# Write vertical angle to all solar panels&lt;br /&gt;
sb solar_panel_hash Vertical v_angle&lt;br /&gt;
sb heavy_solar_panel_hash Vertical v_angle&lt;br /&gt;
&lt;br /&gt;
# Obtain horizontal angle&lt;br /&gt;
l h_angle sensor Horizontal&lt;br /&gt;
&lt;br /&gt;
# Write horizontal angle to all solar panels&lt;br /&gt;
sb solar_panel_hash Horizontal h_angle&lt;br /&gt;
sb heavy_solar_panel_hash Horizontal h_angle&lt;br /&gt;
&lt;br /&gt;
# Go to start again&lt;br /&gt;
yield&lt;br /&gt;
j start&lt;br /&gt;
&lt;br /&gt;
reset:&lt;br /&gt;
# Park solar panels vertically facing sunrise&lt;br /&gt;
sb solar_panel_hash Vertical 0&lt;br /&gt;
sb heavy_solar_panel_hash Vertical 0&lt;br /&gt;
# Park solar panels horizontally facing sunrise&lt;br /&gt;
sb solar_panel_hash Horizontal -90&lt;br /&gt;
sb heavy_solar_panel_hash Horizontal -90&lt;br /&gt;
# Wait 10 seconds&lt;br /&gt;
sleep 10&lt;br /&gt;
# Go to start again&lt;br /&gt;
j start&lt;br /&gt;
&lt;br /&gt;
### End Script ###&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Example experiment: how many lines of code are executed each tick?===&lt;br /&gt;
To determine this, a script without &amp;lt;code&amp;gt;yield&amp;lt;/code&amp;gt; will be used. It should have as few lines as possible (so no labels are used, but a reset value at the top will be needed) and count the number of lines, the IC Housing will be used to display the result.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
move r0 1   #the first line has number 0&lt;br /&gt;
add r0 r0 3&lt;br /&gt;
s db Setting r0&lt;br /&gt;
j 1&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Result (the numbers appears every 0.5 seconds):&lt;br /&gt;
&amp;lt;br&amp;gt;127&lt;br /&gt;
&amp;lt;br&amp;gt;256 (+129)&lt;br /&gt;
&amp;lt;br&amp;gt;385 (+129)&lt;br /&gt;
&amp;lt;br&amp;gt;511 (+126)&lt;br /&gt;
&amp;lt;br&amp;gt;640 (+129)&lt;br /&gt;
&amp;lt;br&amp;gt;769 (+129)&lt;br /&gt;
&amp;lt;br&amp;gt;895 (+126)&lt;br /&gt;
&amp;lt;br&amp;gt;1024 (+129)&lt;br /&gt;
&amp;lt;br&amp;gt;1153 (+129)&lt;br /&gt;
&lt;br /&gt;
There is a repeating +129, +129, +126 sequence, a hint that the real value is 128. Which also happens to be the number of lines in a script, which makes sense. A variation of this experiment will show that empty rows are also counted towards this number.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=Links=&lt;br /&gt;
----&lt;br /&gt;
* [https://stationeering.com/tools/ic] Stationeering.com offers a programmable circuits simulator so you can develop your code without repeatedly dying in game!&lt;br /&gt;
* [http://www.easy68k.com/] EASy68K is a 68000 Structured Assembly Language IDE.&lt;br /&gt;
* [https://marketplace.visualstudio.com/items?itemName=Traineratwot.stationeers-ic10] syntax highlighting for IC10 MIPS for Visual Studio Code (updated Feb 10th 2022)&lt;br /&gt;
* [https://pastebin.com/6Uw1KSRN] syntax highlighting for IC10 MIPS for KDE kwrite/kate text editor&lt;br /&gt;
* [https://drive.google.com/file/d/1yEsJ-u94OkuMQ8K6fY7Ja1HNpLcAdjo_/view] syntax highlighting for IC10 MIPS for Notepad++&lt;br /&gt;
* [https://pastebin.com/3kmGy0NN] syntax highlighting for IC10 MIPS for Notepad++ (updated: 05/05/2021)&lt;br /&gt;
* [https://drive.google.com/file/d/1Xrv5U0ZI5jDcPv7yX7EAAxaGk5hKP0xO/view?usp=sharing] syntax highlighting for IC10 MIPS for Notepad++ (updated: 11/08/2022)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Index=&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|+Functions &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*[[#abs|abs]]&lt;br /&gt;
*[[#add|add]]&lt;br /&gt;
*[[#alias|alias]]&lt;br /&gt;
*[[#and|and]]&lt;br /&gt;
*[[#beq|beq]]&lt;br /&gt;
*[[#bgez|bgez]]&lt;br /&gt;
*[[#bgtz|bgtz]]&lt;br /&gt;
*[[#blez|blez]]&lt;br /&gt;
*[[#bltz|bltz]]&lt;br /&gt;
*[[#bne|bne]]&lt;br /&gt;
*[[#breq|breq]]&lt;br /&gt;
*[[#brgez|brgez]]&lt;br /&gt;
*[[#brgtz|brgtz]]&lt;br /&gt;
*[[#brlez|brlez]]&lt;br /&gt;
*[[#brltz|brltz]]&lt;br /&gt;
*[[#brne|brne]]&lt;br /&gt;
*[[#ceil|cell]]&lt;br /&gt;
*[[#div|div]]&lt;br /&gt;
*[[#exp|exp]]&lt;br /&gt;
*[[#floor|floor]]&lt;br /&gt;
*[[#j|j]]&lt;br /&gt;
*[[#jr|jr]]&lt;br /&gt;
*[[#l|l]]&lt;br /&gt;
*[[#log|log]]&lt;br /&gt;
*[[#ls|ls]]&lt;br /&gt;
*[[#max|max]]&lt;br /&gt;
*[[#min|min]]&lt;br /&gt;
*[[#mod|mod]]&lt;br /&gt;
*[[#move|move]]&lt;br /&gt;
*[[#mul|mul]]&lt;br /&gt;
*[[#nor|nor]]&lt;br /&gt;
*[[#or|or]]&lt;br /&gt;
*[[#rand|rand]]&lt;br /&gt;
*[[#round|round]]&lt;br /&gt;
*[[#s|s]]&lt;br /&gt;
*[[#slt|slt]]&lt;br /&gt;
*[[#sqrt|sqrt]]&lt;br /&gt;
*[[#sub|sub]]&lt;br /&gt;
*[[#trunc|trunc]]&lt;br /&gt;
*[[#xor|xor]]xor&lt;br /&gt;
*[[#yield|yield]]&lt;br /&gt;
*[[##|#]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|+Device Variables &lt;br /&gt;
&amp;lt;div  class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*[[#Activate|Activate]]&lt;br /&gt;
*[[#AirRelease|AirRelease]]&lt;br /&gt;
*[[#Charge|Charge]]&lt;br /&gt;
*[[#CLearMemory|CLearMemory]]&lt;br /&gt;
*[[#Color|Color]]&lt;br /&gt;
*[[#CompletionRatio|CompletionRatio]]&lt;br /&gt;
*[[#ElevatorLevel|ElevatorLevel]]&lt;br /&gt;
*[[#ElevatorSpeed|ElevatorSpeed]]&lt;br /&gt;
*[[#Error|Error]]&lt;br /&gt;
*[[#ExportCount|ExportCount]]&lt;br /&gt;
*[[#Filtration|Filtration]]&lt;br /&gt;
*[[#Harvest|Harvest]]&lt;br /&gt;
*[[#Horizontal|Horizontal]]&lt;br /&gt;
*[[#HorizontalRatio|HorizontalRatio]]&lt;br /&gt;
*[[#Idle|Idle]]&lt;br /&gt;
*[[#ImportCount|ImportCount]]&lt;br /&gt;
*[[#Lock|Lock]]&lt;br /&gt;
*[[#Maximum|Maximum]]&lt;br /&gt;
*[[#Mode|Mode]]&lt;br /&gt;
*[[#On|On]]&lt;br /&gt;
*[[#Open|Open]]&lt;br /&gt;
*[[#Output|Output]]&lt;br /&gt;
*[[#Plant|Plant]]&lt;br /&gt;
*[[#PositionX|PositionX]]&lt;br /&gt;
*[[#PositionY|PositionY]]&lt;br /&gt;
*[[#PositionZ|PositionZ]]&lt;br /&gt;
*[[#Power|Power]]&lt;br /&gt;
*[[#PowerActual|PowerActual]]&lt;br /&gt;
*[[#PowerPotential|PowerPotential]]&lt;br /&gt;
*[[#PowerRequired|PowerRequired]]&lt;br /&gt;
*[[#Pressure|Pressure]]&lt;br /&gt;
*[[#PressureExternal|PressureExternal]]&lt;br /&gt;
*[[#PressureInteral|PressureInteral]]&lt;br /&gt;
*[[#PressureSetting|PressureSetting]]&lt;br /&gt;
*[[#Quantity|Quantity]]&lt;br /&gt;
*[[#Ratio|Ratio]]&lt;br /&gt;
*[[#RatioCarbonDioxide|RatioCarbonDioxide]]&lt;br /&gt;
*[[#RatioNitrogen|RatioNitrogen]]&lt;br /&gt;
*[[#RatioOxygen|RatioOxygen]]&lt;br /&gt;
*[[#RatioPollutant|RatioPollutant]]&lt;br /&gt;
*[[#RatioVolatiles|RatioVolatiles]]&lt;br /&gt;
*[[#RatioWater|RatioWater]]&lt;br /&gt;
*[[#Reagents|Reagents]]&lt;br /&gt;
*[[#RecipeHash|RecipeHash]]&lt;br /&gt;
*[[#RequestHash|RequestHash]]&lt;br /&gt;
*[[#RequiredPower|RequiredPower]]&lt;br /&gt;
*[[#Setting|Setting]]&lt;br /&gt;
*[[#SolarAngle|SolarAngle]]&lt;br /&gt;
*[[#Temperature|Temperature]]&lt;br /&gt;
*[[#TemperatureSettings|TemperatureSettings]]&lt;br /&gt;
*[[#TotalMoles|TotalMoles]]&lt;br /&gt;
*[[#VelocityMagnitude|VelocityMagnitude]]&lt;br /&gt;
*[[#VelocityRelativeX|VelocityRelativeX]]&lt;br /&gt;
*[[#VelocityRelativeY|VelocityRelativeY]]&lt;br /&gt;
*[[#VelocityRelativeZ|VelocityRelativeZ]]&lt;br /&gt;
*[[#Vertical|Vertical]]&lt;br /&gt;
*[[#VerticalRatio|VerticalRatio]]&lt;br /&gt;
*[[#Volume|Volume]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|+Slot Variables &lt;br /&gt;
&amp;lt;div  class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*[[#Occupied|Occupied]]&lt;br /&gt;
*[[#OccupantHash|OccupantHash]]&lt;br /&gt;
*[[#Quantity|Quantity]]&lt;br /&gt;
*[[#Damage|Damage]]&lt;br /&gt;
*[[#Efficiency|Efficiency]]&lt;br /&gt;
*[[#Health|Health]]&lt;br /&gt;
*[[#Growth|Growth]]&lt;br /&gt;
*[[#Pressure|Pressure]]&lt;br /&gt;
*[[#Temperature|Temperature]]&lt;br /&gt;
*[[#Charge|Charge]]&lt;br /&gt;
*[[#ChargeRatio|ChargeRatio]]&lt;br /&gt;
*[[#Class|Class]]&lt;br /&gt;
*[[#PressureWaste|PressureWaste]]&lt;br /&gt;
*[[#PressureAir|PressureAir]]&lt;br /&gt;
*[[#MaxQuantity|MaxQuantity]]&lt;br /&gt;
*[[#Mature|Mature]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GoldIDm</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Solar_Panel&amp;diff=19880</id>
		<title>Solar Panel</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Solar_Panel&amp;diff=19880"/>
				<updated>2024-01-29T21:53:47Z</updated>
		
		<summary type="html">&lt;p&gt;GoldIDm: Corrected Correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Category:Machines]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Solar Panel Basic)&lt;br /&gt;
 | image       = [[File:ItemKitSolarPanel.png]]&lt;br /&gt;
 | createdwith = [[Electronics Printer]]&lt;br /&gt;
 | cost        = 10g [[Iron]], 2g [[Gold]], 10g [[Copper]]&lt;br /&gt;
 | constructs  = [[Solar Panel (Flat)]], [[Solar Panel (Angled)]]&lt;br /&gt;
 | stacks      = 5&lt;br /&gt;
 | prefabhash  = 844961456&lt;br /&gt;
 | prefabname  = ItemKitSolarPanelBasic&lt;br /&gt;
}}&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Solar Panel)&lt;br /&gt;
 | image       = [[File:ItemKitSolarPanel.png]]&lt;br /&gt;
 | createdwith = [[Electronics Printer]]&lt;br /&gt;
 | cost        = 5g [[Gold]], 20g [[Copper]], 15g [[Steel]]&lt;br /&gt;
 | constructs  = [[Solar Panel (Dual)]], [[Solar Panel]]&lt;br /&gt;
 | stacks      = 5&lt;br /&gt;
 | prefabhash  = -1924492105&lt;br /&gt;
 | prefabname  = ItemKitSolarPanel&lt;br /&gt;
}}&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Solar Panel Basic Heavy)&lt;br /&gt;
 | image       = [[File:ItemKitSolarPanel.png]]&lt;br /&gt;
 | createdwith = [[Electronics Printer]] (Tier Two)&lt;br /&gt;
 | cost        = 10g [[Copper]], 10g [[Steel]], 2g [[Electrum]], 10g [[Invar]]&lt;br /&gt;
 | constructs  = [[Solar Panel (Heavy Flat)]], [[Solar Panel (Heavy Angled)]]&lt;br /&gt;
 | stacks      = 5&lt;br /&gt;
 | prefabhash  = -528695432&lt;br /&gt;
 | prefabname  = x&lt;br /&gt;
}}&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Solar Panel Heavy)&lt;br /&gt;
 | image       = [[File:ItemKitSolarPanel.png]]&lt;br /&gt;
 | createdwith = [[Electronics Printer]] (Tier Two)&lt;br /&gt;
 | cost        = 20g [[Copper]], 10g [[Steel]], 5g [[Electrum]], 15g [[Astroloy]]&lt;br /&gt;
 | constructs  = [[Solar Panel (Heavy Dual)]], [[Solar Panel (Heavy)]]&lt;br /&gt;
 | stacks      = 5&lt;br /&gt;
 | prefabhash  = -364868685&lt;br /&gt;
 | prefabname  = x&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Solar Panel&lt;br /&gt;
 | power_usage      = 0W to 500W generated&lt;br /&gt;
 | placed_with_item = [[Kit (Solar Panel)]]&lt;br /&gt;
 | placed_on_grid   = Large Grid&lt;br /&gt;
 | const_with_item1 = [[Glass Sheets|Glass Sheet]]&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Solar Panel)]]&lt;br /&gt;
 | decon_with_tool2 = [[Crowbar]]&lt;br /&gt;
 | item_rec2        = [[Glass Sheets|Glass Sheet]]&lt;br /&gt;
 | prefab_hash      = -2045627372&lt;br /&gt;
 | prefab_name      = StructureSolarPanel&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Solar Panel (Dual)&lt;br /&gt;
 | power_usage      = 0W to 500W generated&lt;br /&gt;
 | placed_with_item = [[Kit (Solar Panel)]]&lt;br /&gt;
 | placed_on_grid   = Large Grid&lt;br /&gt;
 | const_with_item1 = [[Glass Sheets|Glass Sheet]]&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Solar Panel)]]&lt;br /&gt;
 | decon_with_tool2 = [[Crowbar]]&lt;br /&gt;
 | item_rec2        = [[Glass Sheets|Glass Sheet]]&lt;br /&gt;
 | prefab_hash      = -539224550&lt;br /&gt;
 | prefab_name      = StructureSolarPanelDual&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
The '''Solar Panel''' generates power by absorbing sunlight, depending on solar intensity, up to 500W per panel on the moon. Can be manually rotated using a [[Wrench]]. Can be built in two configurations, one with opposite side split power/data ports, or two with same side combined power/data ports.&lt;br /&gt;
&lt;br /&gt;
Data ports can interact with [https://stationeers-wiki.com/Sensors#Daylight_Sensor Daylight Sensors] and [[Kit (Logic I/O)|logic i/o writers or batch writers]] to automatically rotate the panel to face the sun.&lt;br /&gt;
&lt;br /&gt;
At the extreme attitude settings (0/100) the solar panel still faces 15 degrees above the horizon. Thus the total arc of vertical rotation is only 150 degrees from input values 0-100.&lt;br /&gt;
&lt;br /&gt;
Can also be destroyed by [[Storm|storms]], or left with very little health. Best course of action is to remove the solar panels when you are notified of a [[storm]] by a [[Weather Station]], Which allows you to replace them once the [[storm]] is over.&lt;br /&gt;
&lt;br /&gt;
They can be repaired with [[Duct Tape]], or by dissembling them and reassembling them. You could even cover them with windows to protect them from [[Storm|storms]] at the cost of some efficiency of the panels themselves being lost. And Heavy Solar Panels are a more expensive version that do not take [[storm]] damage but it is debatable if its worth making the tier 2 metal [[Astroloy]] to prevent [[storm]] damage whilst retaining maximum efficiency.&lt;br /&gt;
&lt;br /&gt;
== Types of Solar Panel Kit == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
There are 4 kinds of Solar Panel Kits:&lt;br /&gt;
: '''Basic Solar Panels''' are the cheapest, but don't have logic inputs so they can not be set up to automatically track the sun. They're useful early on when resources are limited and power needs are lower, but they spend most of their time at reduced power output.&lt;br /&gt;
: '''Standard Solar Panels''' have logic inputs and can be [[Solar Logic Circuits Guide|programmed to track the sun]] for optimal power output.&lt;br /&gt;
: '''Heavy Solar Panels''' are protected against [[Storm|storm]] damage, but more expensive and require a Tier Two [[Electronics Printer]]. Note that not all planets have storms.&lt;br /&gt;
: '''Basic Heavy Solar Panels''' are just a combination of the Basic and Heavy solar panel properties.&lt;br /&gt;
&lt;br /&gt;
== Positioning == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pay close attention to the positioning of your solar panel since their automation will depend heavily on it.&lt;br /&gt;
Most user-made scripts and guides orient the panels with the data port facing sunset and the power port facing sunrise.&lt;br /&gt;
&lt;br /&gt;
[[File:Solar panel yaw-Horizontal setting.png|400x300px|solar panel horizontal rotation]]&lt;br /&gt;
&lt;br /&gt;
==Notes== &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
After placement be sure to install one [[Glass Sheets|Glass Sheet]] to make it functional.&lt;br /&gt;
&lt;br /&gt;
See [[Sensors]] and [[Solar_Logic_Circuits_Guide]] for panel automation using logic circuits.&lt;br /&gt;
&lt;br /&gt;
==Power output of a single Solar Panel on different planets==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! World !! Solar Energy !!  % of Earth !! Solar Angle&lt;br /&gt;
|-&lt;br /&gt;
| [[Worlds#Moon|Moon]] || 500W || 100% || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Worlds#Mars|Mars]] || 455W || 91% || 8°&lt;br /&gt;
|-&lt;br /&gt;
| [[Worlds#Europa|Europa]] || 210W || 42% || 32°&lt;br /&gt;
|-&lt;br /&gt;
| [[Worlds#Mimas|Mimas]] || 90W || 18% || 126°&lt;br /&gt;
|-&lt;br /&gt;
| [[Worlds#Space|Asteroid belt]] || 500W || 100% || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Worlds#Loulan|Loulan]] || 455W || 91% || 8°&lt;br /&gt;
|-&lt;br /&gt;
| [[Worlds#Vulcan|Vulcan]] || 750W || 150% || 48°&lt;br /&gt;
|-&lt;br /&gt;
| [[Worlds#Venus|Venus]] || 500W || 100% || 0°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Horizontal || Degrees || Set the horizontal rotation of the Solar Panel (clockwise, 0-360°, data port is at 270°)&lt;br /&gt;
|-&lt;br /&gt;
| Vertical || Degrees || Sets the vertical angle of the Solar Panel (As of at least version 0.2.3263.16264, solar panels accept input in degrees above the horizon instead of in percent, so the solar panels travel between inputs of 15 and 165, with 90 being straight up. Previously, this was supposedly a Percentage &amp;quot;accepting 0-100% which translates to 15°-165°, 50%=90° =zenith&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the solar panel on or off&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Charge || W || Returns the power generated in Watts&lt;br /&gt;
|-&lt;br /&gt;
| Horizontal || degrees || Returns the horizontal rotation of the Solar Panel&lt;br /&gt;
|-&lt;br /&gt;
| Vertical || % || Returns the vertical angle of the Solar Panel&lt;br /&gt;
|-&lt;br /&gt;
| Maximum || W || Maximum possible power for this planet&lt;br /&gt;
|-&lt;br /&gt;
| Ratio || || How close to maximum current performance is, 1.0 means panel is perfectly directed and unobstructed&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns the on/off state of the solar panel&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>GoldIDm</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Solar_Panel&amp;diff=19879</id>
		<title>Solar Panel</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Solar_Panel&amp;diff=19879"/>
				<updated>2024-01-29T21:45:53Z</updated>
		
		<summary type="html">&lt;p&gt;GoldIDm: /* Power output of a single Solar Panel on different planets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Category:Machines]]&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Solar Panel Basic)&lt;br /&gt;
 | image       = [[File:ItemKitSolarPanel.png]]&lt;br /&gt;
 | createdwith = [[Electronics Printer]]&lt;br /&gt;
 | cost        = 10g [[Iron]], 2g [[Gold]], 10g [[Copper]]&lt;br /&gt;
 | constructs  = [[Solar Panel (Flat)]], [[Solar Panel (Angled)]]&lt;br /&gt;
 | stacks      = 5&lt;br /&gt;
 | prefabhash  = 844961456&lt;br /&gt;
 | prefabname  = ItemKitSolarPanelBasic&lt;br /&gt;
}}&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Solar Panel)&lt;br /&gt;
 | image       = [[File:ItemKitSolarPanel.png]]&lt;br /&gt;
 | createdwith = [[Electronics Printer]]&lt;br /&gt;
 | cost        = 5g [[Gold]], 20g [[Copper]], 15g [[Steel]]&lt;br /&gt;
 | constructs  = [[Solar Panel (Dual)]], [[Solar Panel]]&lt;br /&gt;
 | stacks      = 5&lt;br /&gt;
 | prefabhash  = -1924492105&lt;br /&gt;
 | prefabname  = ItemKitSolarPanel&lt;br /&gt;
}}&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Solar Panel Basic Heavy)&lt;br /&gt;
 | image       = [[File:ItemKitSolarPanel.png]]&lt;br /&gt;
 | createdwith = [[Electronics Printer]] (Tier Two)&lt;br /&gt;
 | cost        = 10g [[Copper]], 10g [[Steel]], 2g [[Electrum]], 10g [[Invar]]&lt;br /&gt;
 | constructs  = [[Solar Panel (Heavy Flat)]], [[Solar Panel (Heavy Angled)]]&lt;br /&gt;
 | stacks      = 5&lt;br /&gt;
 | prefabhash  = -528695432&lt;br /&gt;
 | prefabname  = x&lt;br /&gt;
}}&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Solar Panel Heavy)&lt;br /&gt;
 | image       = [[File:ItemKitSolarPanel.png]]&lt;br /&gt;
 | createdwith = [[Electronics Printer]] (Tier Two)&lt;br /&gt;
 | cost        = 20g [[Copper]], 10g [[Steel]], 5g [[Electrum]], 15g [[Astroloy]]&lt;br /&gt;
 | constructs  = [[Solar Panel (Heavy Dual)]], [[Solar Panel (Heavy)]]&lt;br /&gt;
 | stacks      = 5&lt;br /&gt;
 | prefabhash  = -364868685&lt;br /&gt;
 | prefabname  = x&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Solar Panel&lt;br /&gt;
 | power_usage      = 0W to 500W generated&lt;br /&gt;
 | placed_with_item = [[Kit (Solar Panel)]]&lt;br /&gt;
 | placed_on_grid   = Large Grid&lt;br /&gt;
 | const_with_item1 = [[Glass Sheets|Glass Sheet]]&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Solar Panel)]]&lt;br /&gt;
 | decon_with_tool2 = [[Crowbar]]&lt;br /&gt;
 | item_rec2        = [[Glass Sheets|Glass Sheet]]&lt;br /&gt;
 | prefab_hash      = -2045627372&lt;br /&gt;
 | prefab_name      = StructureSolarPanel&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name             = Solar Panel (Dual)&lt;br /&gt;
 | power_usage      = 0W to 500W generated&lt;br /&gt;
 | placed_with_item = [[Kit (Solar Panel)]]&lt;br /&gt;
 | placed_on_grid   = Large Grid&lt;br /&gt;
 | const_with_item1 = [[Glass Sheets|Glass Sheet]]&lt;br /&gt;
 | decon_with_tool1 = [[Hand Drill]]&lt;br /&gt;
 | item_rec1        = [[Kit (Solar Panel)]]&lt;br /&gt;
 | decon_with_tool2 = [[Crowbar]]&lt;br /&gt;
 | item_rec2        = [[Glass Sheets|Glass Sheet]]&lt;br /&gt;
 | prefab_hash      = -539224550&lt;br /&gt;
 | prefab_name      = StructureSolarPanelDual&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
The '''Solar Panel''' generates power by absorbing sunlight, depending on solar intensity, up to 500W per panel on the moon. Can be manually rotated using a [[Wrench]]. Can be built in two configurations, one with opposite side split power/data ports, or two with same side combined power/data ports.&lt;br /&gt;
&lt;br /&gt;
Data ports can interact with [https://stationeers-wiki.com/Sensors#Daylight_Sensor Daylight Sensors] and [[Kit (Logic I/O)|logic i/o writers or batch writers]] to automatically rotate the panel to face the sun.&lt;br /&gt;
&lt;br /&gt;
At the extreme attitude settings (0/100) the solar panel still faces 15 degrees above the horizon. Thus the total arc of vertical rotation is only 150 degrees from input values 0-100.&lt;br /&gt;
&lt;br /&gt;
Can also be destroyed by [[Storm|storms]], or left with very little health. Best course of action is to remove the solar panels when you are notified of a [[storm]] by a [[Weather Station]], Which allows you to replace them once the [[storm]] is over.&lt;br /&gt;
&lt;br /&gt;
They can be repaired with [[Duct Tape]], or by dissembling them and reassembling them. You could even cover them with windows to protect them from [[Storm|storms]] at the cost of some efficiency of the panels themselves being lost. And Heavy Solar Panels are a more expensive version that do not take [[storm]] damage but it is debatable if its worth making the tier 2 metal [[Astroloy]] to prevent [[storm]] damage whilst retaining maximum efficiency.&lt;br /&gt;
&lt;br /&gt;
== Types of Solar Panel Kit == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
There are 4 kinds of Solar Panel Kits:&lt;br /&gt;
: '''Basic Solar Panels''' are the cheapest, but don't have logic inputs so they can not be set up to automatically track the sun. They're useful early on when resources are limited and power needs are lower, but they spend most of their time at reduced power output.&lt;br /&gt;
: '''Standard Solar Panels''' have logic inputs and can be [[Solar Logic Circuits Guide|programmed to track the sun]] for optimal power output.&lt;br /&gt;
: '''Heavy Solar Panels''' are protected against [[Storm|storm]] damage, but more expensive and require a Tier Two [[Electronics Printer]]. Note that not all planets have storms.&lt;br /&gt;
: '''Basic Heavy Solar Panels''' are just a combination of the Basic and Heavy solar panel properties.&lt;br /&gt;
&lt;br /&gt;
== Positioning == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pay close attention to the positioning of your solar panel since their automation will depend heavily on it.&lt;br /&gt;
Most user-made scripts and guides orient the panels with the data port facing sunset and the power port facing sunrise.&lt;br /&gt;
&lt;br /&gt;
[[File:Solar panel yaw-Horizontal setting.png|400x300px|solar panel horizontal rotation]]&lt;br /&gt;
&lt;br /&gt;
==Notes== &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
After placement be sure to install one [[Glass Sheets|Glass Sheet]] to make it functional.&lt;br /&gt;
&lt;br /&gt;
See [[Sensors]] and [[Solar_Logic_Circuits_Guide]] for panel automation using logic circuits.&lt;br /&gt;
&lt;br /&gt;
==Power output of a single Solar Panel on different planets==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! World !! Solar Energy !! Solar Angle&lt;br /&gt;
|-&lt;br /&gt;
| [[Worlds#Moon|Moon]] || 1315-1407 W/m² || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Worlds#Mars|Mars]] || 495-720 W/m²||  8°&lt;br /&gt;
|-&lt;br /&gt;
| [[Worlds#Europa|Europa]] || 46-56 W/m² || 32°&lt;br /&gt;
|-&lt;br /&gt;
| [[Worlds#Mimas|Mimas]] || 13-17 W/m² || 126°&lt;br /&gt;
|-&lt;br /&gt;
| [[Worlds#Space|Asteroid belt]] || 152-342 W/m²|| 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Worlds#Loulan|Loulan]] || 455W || 8°&lt;br /&gt;
|-&lt;br /&gt;
| [[Worlds#Vulcan|Vulcan]] || 987-3404 W/m² || 48°&lt;br /&gt;
|-&lt;br /&gt;
| [[Worlds#Venus|Venus]] || 2601-2673 W/m² || 0°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Horizontal || Degrees || Set the horizontal rotation of the Solar Panel (clockwise, 0-360°, data port is at 270°)&lt;br /&gt;
|-&lt;br /&gt;
| Vertical || Degrees || Sets the vertical angle of the Solar Panel (As of at least version 0.2.3263.16264, solar panels accept input in degrees above the horizon instead of in percent, so the solar panels travel between inputs of 15 and 165, with 90 being straight up. Previously, this was supposedly a Percentage &amp;quot;accepting 0-100% which translates to 15°-165°, 50%=90° =zenith&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Turns the solar panel on or off&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Charge || W || Returns the power generated in Watts&lt;br /&gt;
|-&lt;br /&gt;
| Horizontal || degrees || Returns the horizontal rotation of the Solar Panel&lt;br /&gt;
|-&lt;br /&gt;
| Vertical || % || Returns the vertical angle of the Solar Panel&lt;br /&gt;
|-&lt;br /&gt;
| Maximum || W || Maximum possible power for this planet&lt;br /&gt;
|-&lt;br /&gt;
| Ratio || || How close to maximum current performance is, 1.0 means panel is perfectly directed and unobstructed&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || Returns the on/off state of the solar panel&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>GoldIDm</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Main_Page&amp;diff=19878</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Main_Page&amp;diff=19878"/>
				<updated>2024-01-29T21:40:22Z</updated>
		
		<summary type="html">&lt;p&gt;GoldIDm: Removed Liquid Tank Connector as it no longer exists&lt;/p&gt;
&lt;hr /&gt;
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            &amp;lt;p&amp;gt;&lt;br /&gt;
                [[Special:MyLanguage/Stationeers|Stationeers]] is being developed by RocketWerkz Ltd., directed by Dean 'rocket2guns' Hall.&lt;br /&gt;
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                Stationeers is a small niche project. The developers know times are tough and their project isn't for everyone. So if you like the work they do, everyone would love to encourage you to spread the word, grab their supporter [https://store.steampowered.com/dlc/544550/ DLCs], and watch Stationeers content creators on places like twitch and youtube. RocketWerkz wants to keep developing this game for many years, well beyond any early access release and to do this they need your support.&lt;br /&gt;
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        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
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        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
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        &amp;lt;div class=&amp;quot;large-2 column&amp;quot;&amp;gt;&lt;br /&gt;
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        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
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            &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Universe_and_Lore|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Universe&amp;lt;br&amp;gt;&amp;amp; Lore&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
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        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
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    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ABOVE: First row of &amp;quot;buttons&amp;quot; --&amp;gt;&lt;br /&gt;
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&amp;lt;!-- BELOW: Second row of &amp;quot;buttons&amp;quot; --&amp;gt;&lt;br /&gt;
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        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
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        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Ingots]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
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        &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Gases_and_Liquids]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
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        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
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        &amp;lt;div class=&amp;quot;large-2 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
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        &amp;lt;div class=&amp;quot;large-2 column&amp;quot;&amp;gt;&lt;br /&gt;
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&amp;lt;!-- ABOVE: Second row of &amp;quot;buttons&amp;quot; --&amp;gt;&lt;br /&gt;
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&amp;lt;!-- BELOW: Third row of &amp;quot;buttons&amp;quot; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;large-6 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
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    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;large-4 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Structures]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
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      &amp;lt;div class=&amp;quot;large-4 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
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      &amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;large-4 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
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      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;large-6 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Creatures, Plants &amp;amp; Food&amp;lt;/b&amp;gt;&amp;lt;/h4&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;div class=&amp;quot;large-4 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;''Placeholder''&amp;lt;/h4&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;''Placeholder''&amp;lt;/h4&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 column&amp;quot; &amp;quot;style=&amp;quot;position: relative; text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;h4 class=&amp;quot;subheader&amp;quot;&amp;gt;[[Image:Main Menu Button.png|center|link=https://stationeers-wiki.com/Food]]&amp;lt;/h4&amp;gt;&lt;br /&gt;
          &amp;lt;div style=&amp;quot;position:absolute; top:50%; left:50%; transform:translate(-50%, -50%); font-size:140%; font-weight:bold; text-align: center;&amp;quot;&amp;gt;[[Food|&amp;lt;span style=&amp;quot;color:white&amp;quot;&amp;gt;Food&amp;lt;/span&amp;gt;]]&amp;lt;/div&amp;gt;&lt;br /&gt;
      &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- ABOVE: Third row of &amp;quot;buttons&amp;quot; --&amp;gt;&lt;br /&gt;
&amp;lt;!-- COMMENTSECTION FOR NAVIGATION --&amp;gt;&lt;br /&gt;
&amp;lt;!-- BELOW: List of pages in &amp;quot;old&amp;quot; style --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:60--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-thermometer fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Atmospherics&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Pipes&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe)|Pipe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Pipe)|Liquid Pipe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Insulated Pipe|Insulated Pipe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Insulated Liquid Pipe|Insulated Liquid Pipe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Pipe Organ|Pipe Organ]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe Label)|Pipe Label]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Vents&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Active Vent)|Active Vent]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Passive Vent)|Passive Vent]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Regulators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Digital Valve)|Digital Valve]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Liquid Digital Valve|Liquid Digital Valve]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Gas Mixer)|Gas Mixer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe Valve)|Pipe Valve]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe Valve)|One Way Valve (Gas)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Pipe Valve)|Liquid Valve]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Pipe Valve)|One Way Valve (Liquid)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pressure Regulator)|Pressure Regulator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Regulator)|Liquid Pressure Regulator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pressure Regulator)|Back Pressure Regulator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Regulator)|Liquid Back Pressure Regulator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Volume Pump)|Volume Pump]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Turbo Volume Pump - Gas)|Turbo Volume Pump (Gas)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Volume Pump)|Liquid Volume Pump]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Turbo Volume Pump - Liquid)|Turbo Volume Pump (Liquid)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Radiators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Radiator)|Radiator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Pipe Radiator)|Liquid Pipe Radiator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Wall Cooler)|Wall Cooler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Wall Cooler)|Liquid Wall Cooler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Wall Heater)|Wall Heater]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Heat Exchanger)|Heat Exchanger - Gas]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Heat Exchanger)|Heat Exchanger - Liquid]]&amp;lt;/li&amp;gt;&lt;br /&gt;
		        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Heat Exchanger)|Heat Exchanger - Liquid + Gas]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Processors&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Atmospherics)|Air Conditioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Atmospherics)|Electrolyzer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Atmospherics)|Filtration]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Atmospherics)|H2 Combustor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Air Conditioner)|Portable Air Conditioner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Scrubber)|Portable Scrubber]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Ice Crusher)|Ice Crusher]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Analyzers&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe Analyzer)|Pipe Analyzer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/kit (Liquid Pipe Analyzer)|Liquid Pipe Analyzer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Pipe Meter)|Pipe Meter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/kit (Liquid Pipe Meter)|Liquid Pipe Meter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&amp;lt;li&amp;gt;Storage&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Canister|Canister]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Gas Canister (Smart)|Gas Canister (Smart)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Liquid Canister|Liquid Canister]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Liquid Canister (Smart)|Liquid Canister Smart]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Canister Storage)|Canister Storage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Tank Storage)|Liquid Tank Storage]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Tank)|Portable Tank]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Tank Mk2)|Portable Tank Mk2 (Empty)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Liquid Tank)|Portable Liquid Tank (Empty)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Liquid Tank Mk2)|Portable Liquid Tank Mk2 (Empty)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Tank)|Large Tank]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Tank)|Small Tank]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Tank Big)|Liquid Tank Big]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Tank Small)|Liquid Tank Small]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Tank Connector)|Tank Connector]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/(Kit) SDB Silo|SDB Silo]]&amp;lt;/li&amp;gt;				&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Filter|Filters]]&amp;lt;/li&amp;gt;&lt;br /&gt;
		    &amp;lt;li&amp;gt;Other&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Liquid Drain)|Liquid Drain]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Pipe Heater|Pipe Heater (Gas)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Pipe Heater|Pipe Heater (Liquid)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
		    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:80--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-2 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cogs fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Power&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-12 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Batteries&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Battery Cell (Large)|Battery Cell (Large)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Battery Cell (Nuclear)|Battery Cell (Nuclear)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Battery Cell (Small)|Battery Cell (Small)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Battery)|Stationary Battery]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Battery Large)|Stationary Battery Large]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Battery Charger)|Battery Charger]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Battery Charger Small|Battery Charger (Small)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Cables&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cable Coil|Cable Coil]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cable Coil (Heavy)|Cable Coil (Heavy)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Cable Analyser)|Cable Analyser]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Cable Fuses)|Cable Fuses]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Power Connector)|Power Connector]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Generators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Gas Fuel Generator)|Gas Fuel Generator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Generator)|Portable Generator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Solar Panel)|Solar Panel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Wind Turbine)|Wind Turbine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Upright Wind Turbine|Upright Wind Turbine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Solid Generator)|Solid Generator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Stirling Engine|Stirling Engine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Portable Solar Panel|Portable Solar Panel]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/RTG|RTG]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Regulators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Power Controller)|Power Controller]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/PowerTransmitter|Power Transmitter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Transformer)|Transformer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Transformer Small)|Transformer Small]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:83--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-6 medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cogs fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Electronics&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard|Circuitboards]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Advanced Airlock)|Advanced Airlock]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Air Control)|Air Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Airlock)|Airlock]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Door Control)|Door Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Gas Display)|Gas Display]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Graph Display)|Graph Display]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Hash  Display)|Hash Display]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Mode Control)|Mode Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Power Control)|Power Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Ship Display)|Ship Display]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Circuitboard (Solar Control)|Solar Control]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Integrated Circuit|Integrated Circuits]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Integrated Circuit (IC10)|Integrated Circuit (IC10)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (IC Housing)|IC Housing]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Consoles)|Consoles]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Consoles)|Console]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Consoles)|Console Dual]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Consoles)|Console Monitor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Consoles)|LED Display]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Logic I/O's]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Batch Reader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Batch Slot Reader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Batch Writer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Logic Mirror]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Logic Writer Switch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Reader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Reagent Reader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Slot Reader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic I/O)|Writer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Memory)|Logic Memory]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Memory)|Hash Generator]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Memory)|Logic Memory]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Logic Processors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Logic Compare]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Logic Math]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Logic Min/Max]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Logic Select]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Processor)|Math Unary]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Switch)|Logic Switches]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Switch)|Button]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Switch)|Dial]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Switch)|Lever]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Logic Switch)|Switch]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Logic_Transmitter)|Logic Transmitters]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Logic_Transmitter)|Logic Transmitter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Motherboard|Motherboards]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Motherboard (Communications)|Communications]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Motherboard (IC Editor)|IC Editor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Motherboard (Logic)|Logic]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Motherboard (Sorter)|Sorter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Special:MyLanguage/Sensors|Sensors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Sensors)|Daylight Sensor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Sensors)|Gas Sensor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Sensors)|Motion Sensor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Trigger Plate)|Trigger Plate (Large)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Trigger Plate)|Trigger Plate (Medium)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Trigger Plate)|Trigger Plate (Small)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Others&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Beacon)|Beacon]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Computer)|Computer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Laptop|Laptop]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Igniter)|Igniter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Speaker)|Klaxon Speaker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Satellite_Dish)|Satellite Dish]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Weather Station)|Weather Station]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Electronic Parts]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!--T:70--&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;row&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;large-4 medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cogs fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Manufacturing&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Fabricators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Autolathe|Autolathe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Electronics_Printer|Electronics Printer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Hydraulic_Pipe_Bender|Hydraulic Pipe Bender]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Tool_Manufactory|Tool Manufactory]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Security_Printer|Security Printer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Automated_Oven|Automated Oven]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Advanced_Packaging_Machine|Automated Packaging Machine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Rocket_Manufactory|Rocket Manufactory]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Fabricators Mods&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Autolathe Printer Mod]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Electronic Printer Mod]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Pipe Bender Mod]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Tool Printer Mod]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Plant Fertilizers Production&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Portable Composter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Advanced Composter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Appliances&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Chemistry Station|Chemistry Station]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Microwave|Microwave]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Paint Mixer|Paint Mixer]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Reagent Processor|Reagent Processor]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Smelting&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Advanced Furnace)|Advanced Furnace]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Arc Furnace)|Arc Furnace]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Furnace)|Furnace]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Recycling&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Centrifuge)|Centrifuge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Combustion Centrifuge|Combustion Centrifuge]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Recycler)|Recycler]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Regulators&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Chutes)|Chutes]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Conveyors)|Conveyors]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Sorter)|Sorter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Stacker)|Stacker]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Vending Machine)|Vending Machine]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Vending Machine Refrigerated)|Vending Machine Refrigerated]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(SDB_Hopper)|SDB Hopper]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(SDB_Hopper)|SDB Hopper Advanced]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                   &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
        &amp;lt;!--T:72--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;medium-2 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-building fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Unsorted pages&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-12 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Mining&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Kit (Auto Miner Small)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Kit (OGRE)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[AIMEe]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Deep Miner]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Sheets&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Glass Sheets|Glass Sheets]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Iron Sheets|Iron Sheets]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Plastic Sheets|Plastic Sheets]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Steel Sheets|Steel Sheets]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Trading&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit_(Landing_Pad)|Landing Pad]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Lander|Lander]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Trader|Trader]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:92--&amp;gt;&lt;br /&gt;
        &amp;lt;div class=&amp;quot;medium-6 columns&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;h3 class=&amp;quot;subheader&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;fa fa-cogs fa-lg&amp;quot; style=&amp;quot;display:inline;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Farming, Plants, Animals &amp;amp; Foods&amp;lt;/h3&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Creatures&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Human|Human]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Zrilian|Zrilian]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/H.E.M. Droid|H.E.M. Droid]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Skeleton|Skeleton]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Chick|Chick]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Chicken|Chicken]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Fertilized Egg|Fertilized Egg]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Cooked Foods&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Baked Potato|Baked Potato]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cereal Bar|Cereal Bar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Bread Loaf|Bread Loaf]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Fries|Fries]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Milk|Milk]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Muffin|Muffin]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pumpkin Pie|Pumpkin Pie]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Tomato Soup|Tomato Soup]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pumpkin Soup|Pumpkin Soup]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Corn Soup|Corn Soup]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Ingredients&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Color Dye|Color Dye]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Egg|Egg]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Egg Carton|Egg Carton]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Flour|Flour]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Soy Oil|Soy Oil]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Empty Can|Empty Can]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;[[Reagents]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Carbon Powder|Carbon Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Cobalt Powder|Cobalt Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Electrum Powder|Electrum Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Fenoxitone Powder|Fenoxitone Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Gold Powder|Gold Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Invar Powder|Invar Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Silver Powder|Silver Powder]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Medical&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pill (Medical)|Pill (Medical)]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
            &amp;lt;div class=&amp;quot;medium-4 columns&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Hydroponics&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Automated Hydroponics)|Automated Hydroponics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Hydroponics Station|Hydroponics Station]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Hydroponic Tray)|Hydroponic Tray]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Portable Hydroponics)|Portable Hydroponics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Advanced Composter)|Advanced Composter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li&amp;gt;[[Special:MyLanguage/Portable Composter|Portable Composter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Harvie)|Harvie]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Grow Light)|Grow Light]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Plants&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Alien Mushroom|Alien Mushroom]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Corn|Corn]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Fern|Fern]]s&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Flower|Flower]]s&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Mushroom|Mushroom]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Potato|Potato]]es&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Pumpkin|Pumpkin]]s&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Rice|Rice]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Soybean|Soybean]]s&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Tomato|Tomato]]es&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Wheat|Wheat]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;li&amp;gt;[[Special:MyLanguage/Thermogenic plants|Thermogenic plants]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                   &amp;lt;/ul&amp;gt;&lt;br /&gt;
		   &amp;lt;li&amp;gt;Other&amp;lt;/li&amp;gt;&lt;br /&gt;
                   &amp;lt;ul style=&amp;quot;margin-left:8px;&amp;quot;&amp;gt;&lt;br /&gt;
		        &amp;lt;li&amp;gt;[[Special:MyLanguage/Kit (Planter)|Planter]]&amp;lt;/li&amp;gt;&lt;br /&gt;
	           &amp;lt;/ul&amp;gt;&lt;br /&gt;
		   &amp;lt;li&amp;gt;[[Genetics]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/div&amp;gt;&lt;br /&gt;
        &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>GoldIDm</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Kit_(Liquid_Drain)&amp;diff=19877</id>
		<title>Kit (Liquid Drain)</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Kit_(Liquid_Drain)&amp;diff=19877"/>
				<updated>2024-01-29T21:38:11Z</updated>
		
		<summary type="html">&lt;p&gt;GoldIDm: As this is a Kit, there are no logic connections, therefore removed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
[[Category:Machines]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Liquid Drain)&lt;br /&gt;
 | image       = [[File:Kit(Liquid Drain).png]]&lt;br /&gt;
 | createdwith = [[Hydraulic Pipe Bender]]&lt;br /&gt;
 | cost        = 5g [[Iron]],&amp;lt;br&amp;gt;2g [[Copper]],&amp;lt;br&amp;gt;500 [[Energy]]&lt;br /&gt;
 |      constructs = [[Active Inlet Outlet]],&amp;lt;br&amp;gt;[[Passive Liquid Inlet]],&amp;lt;br&amp;gt;[[Passive Liquid Drain]]&lt;br /&gt;
 | logic       =&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
This kit produces the following:&lt;br /&gt;
* [[Active Inlet Outlet]]&lt;br /&gt;
* [[Passive Liquid Inlet]]&lt;br /&gt;
* [[Passive Liquid Drain]]&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>GoldIDm</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Tank_Connector&amp;diff=19876</id>
		<title>Tank Connector</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Tank_Connector&amp;diff=19876"/>
				<updated>2024-01-29T21:36:56Z</updated>
		
		<summary type="html">&lt;p&gt;GoldIDm: Update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Items]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Portables Connector&lt;br /&gt;
 | image       = [[File:ItemTankConnector.png]]&lt;br /&gt;
 | volume      = 100 L&lt;br /&gt;
 | createdwith = [[Hydraulic Pipe Bender]]&lt;br /&gt;
 | cost        = 5g [[Iron]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Formerly Tank Connector. Used to attach a [[Portable Tank]], [[Portable Air Scrubber]] or [[Portable Air Conditioner]] to a pipe network by using the [[Wrench]]. It has two pipe connections, one for liquids and one for gasses.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Pressure per tick 101.325kPa [202.65kPa per second)&lt;/div&gt;</summary>
		<author><name>GoldIDm</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Filter&amp;diff=19875</id>
		<title>Filter</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Filter&amp;diff=19875"/>
				<updated>2024-01-29T21:32:54Z</updated>
		
		<summary type="html">&lt;p&gt;GoldIDm: Added Water Filter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
[[Category:Atmospherics]][[Category:Gas]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Filter (''gas'')&lt;br /&gt;
 | image       = [[File:ItemGasFilterOxygen.png]]&lt;br /&gt;
 | createdwith = [[Hydraulic Pipe Bender]]&lt;br /&gt;
 | cost        = 5g [[Iron]]&lt;br /&gt;
 | stacks      = no&lt;br /&gt;
}}&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Medium Filter (''gas'')&lt;br /&gt;
 | image       = [[File:ItemGasFilterOxygenM.png]]&lt;br /&gt;
 | createdwith = [[Hydraulic Pipe Bender]]&lt;br /&gt;
 | cost        = 5g [[Iron]], 5g [[Silver]], 1g [[Constantan]]&lt;br /&gt;
 | stacks      = no&lt;br /&gt;
}}&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Heavy Filter (''gas'')&lt;br /&gt;
 | image       = [[File:ItemGasFilterOxygenL.png]]&lt;br /&gt;
 | createdwith = [[Hydraulic Pipe Bender]]&lt;br /&gt;
 | cost        = 5g [[Steel]], 1g [[Invar]], 1g [[Stellite]]&lt;br /&gt;
 | stacks      = no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Filters are used to filter out gas from an input. Only gasses matching the filters type will pass through it.&lt;br /&gt;
&lt;br /&gt;
All filters of the same size cost the same regardless of type and can be made in the [[Hydraulic Pipe Bender]].&lt;br /&gt;
&lt;br /&gt;
== Filter Size ==&lt;br /&gt;
&lt;br /&gt;
* Small filter lasts 2 hours.&lt;br /&gt;
* Medium filter lasts 10 hours.&lt;br /&gt;
* Large filter lasts 20 hours.&lt;br /&gt;
* Catalytic Filter lasts an unlimited amount of time, only available in creative mode.&lt;br /&gt;
&lt;br /&gt;
== Filter Types ==&lt;br /&gt;
* [[Carbon Dioxide|CO2]]&lt;br /&gt;
* [[Nitrogen]]&lt;br /&gt;
* [[Nitrous Oxide]]&lt;br /&gt;
* [[Oxygen]]&lt;br /&gt;
* [[Pollutant]]&lt;br /&gt;
* [[Volatiles]]&lt;br /&gt;
* [[Water]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
# Players start the game with three filters, three [[Carbon Dioxide|CO2]] filters in the suit.&lt;br /&gt;
# Players breathe out [[Carbon Dioxide|CO2]] (just like in real life) and this may need to be considered when setting up a pressurized atmosphere where a helmet will not be worn.&lt;br /&gt;
# [[Arc Furnace|Arc Furnaces]] and [[Furnace|Furnaces]] produce waste products like pollutants or [[Carbon Dioxide|CO2]] which will need to be scrubbed out of a pressurized base (assuming the [[Furnace]] is not already hooked up to a [[Pipe]] system)&lt;br /&gt;
# If you're choosing to play as a [[Zrilian]] you will instead have 3 [[Nitrous Oxide]] filters instead of 3 [[Carbon Dioxide|CO2]] filters as they breath in [[hydrogen]] and exhale [[Nitrous Oxide]] instead of [[Carbon Dioxide|CO2]].&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ItemGasFilterCarbonDioxide.png|[[Carbon Dioxide|Carbon Dioxide (CO2)]]&lt;br /&gt;
ItemGasFilterChlorine.png|[[Pollutant|Pollutant (X)]]&lt;br /&gt;
ItemGasFilterHydrogen.png|[[Volatiles|Volatiles (H2)]]&lt;br /&gt;
ItemGasFilterNitrogen.png|[[Nitrogen|Nitrogen (N2)]]&lt;br /&gt;
ItemGasFilterOxygen.png|[[Oxygen|Oxygen (O2)]]&lt;br /&gt;
ItemGasFilterNitrousOxide.png|[[Nitrous Oxide|Nitrous Oxide (N2O)]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>GoldIDm</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Filter&amp;diff=19874</id>
		<title>Filter</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Filter&amp;diff=19874"/>
				<updated>2024-01-29T21:32:16Z</updated>
		
		<summary type="html">&lt;p&gt;GoldIDm: Added Catalytic Filter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
[[Category:Atmospherics]][[Category:Gas]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Filter (''gas'')&lt;br /&gt;
 | image       = [[File:ItemGasFilterOxygen.png]]&lt;br /&gt;
 | createdwith = [[Hydraulic Pipe Bender]]&lt;br /&gt;
 | cost        = 5g [[Iron]]&lt;br /&gt;
 | stacks      = no&lt;br /&gt;
}}&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Medium Filter (''gas'')&lt;br /&gt;
 | image       = [[File:ItemGasFilterOxygenM.png]]&lt;br /&gt;
 | createdwith = [[Hydraulic Pipe Bender]]&lt;br /&gt;
 | cost        = 5g [[Iron]], 5g [[Silver]], 1g [[Constantan]]&lt;br /&gt;
 | stacks      = no&lt;br /&gt;
}}&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Heavy Filter (''gas'')&lt;br /&gt;
 | image       = [[File:ItemGasFilterOxygenL.png]]&lt;br /&gt;
 | createdwith = [[Hydraulic Pipe Bender]]&lt;br /&gt;
 | cost        = 5g [[Steel]], 1g [[Invar]], 1g [[Stellite]]&lt;br /&gt;
 | stacks      = no&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Filters are used to filter out gas from an input. Only gasses matching the filters type will pass through it.&lt;br /&gt;
&lt;br /&gt;
All filters of the same size cost the same regardless of type and can be made in the [[Hydraulic Pipe Bender]].&lt;br /&gt;
&lt;br /&gt;
== Filter Size ==&lt;br /&gt;
&lt;br /&gt;
* Small filter lasts 2 hours.&lt;br /&gt;
* Medium filter lasts 10 hours.&lt;br /&gt;
* Large filter lasts 20 hours.&lt;br /&gt;
* Catalytic Filter lasts an unlimited amount of time, only available in creative mode.&lt;br /&gt;
&lt;br /&gt;
== Filter Types ==&lt;br /&gt;
* [[Carbon Dioxide|CO2]]&lt;br /&gt;
* [[Nitrogen]]&lt;br /&gt;
* [[Nitrous Oxide]]&lt;br /&gt;
* [[Oxygen]]&lt;br /&gt;
* [[Pollutant]]&lt;br /&gt;
* [[Volatiles]]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
# Players start the game with three filters, three [[Carbon Dioxide|CO2]] filters in the suit.&lt;br /&gt;
# Players breathe out [[Carbon Dioxide|CO2]] (just like in real life) and this may need to be considered when setting up a pressurized atmosphere where a helmet will not be worn.&lt;br /&gt;
# [[Arc Furnace|Arc Furnaces]] and [[Furnace|Furnaces]] produce waste products like pollutants or [[Carbon Dioxide|CO2]] which will need to be scrubbed out of a pressurized base (assuming the [[Furnace]] is not already hooked up to a [[Pipe]] system)&lt;br /&gt;
# If you're choosing to play as a [[Zrilian]] you will instead have 3 [[Nitrous Oxide]] filters instead of 3 [[Carbon Dioxide|CO2]] filters as they breath in [[hydrogen]] and exhale [[Nitrous Oxide]] instead of [[Carbon Dioxide|CO2]].&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ItemGasFilterCarbonDioxide.png|[[Carbon Dioxide|Carbon Dioxide (CO2)]]&lt;br /&gt;
ItemGasFilterChlorine.png|[[Pollutant|Pollutant (X)]]&lt;br /&gt;
ItemGasFilterHydrogen.png|[[Volatiles|Volatiles (H2)]]&lt;br /&gt;
ItemGasFilterNitrogen.png|[[Nitrogen|Nitrogen (N2)]]&lt;br /&gt;
ItemGasFilterOxygen.png|[[Oxygen|Oxygen (O2)]]&lt;br /&gt;
ItemGasFilterNitrousOxide.png|[[Nitrous Oxide|Nitrous Oxide (N2O)]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>GoldIDm</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Pipes&amp;diff=19873</id>
		<title>Pipes</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Pipes&amp;diff=19873"/>
				<updated>2024-01-29T21:31:13Z</updated>
		
		<summary type="html">&lt;p&gt;GoldIDm: Added Stress on Liquid&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Category:Atmospherics]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Pipe)&lt;br /&gt;
 | image       = [[File:{{#setmainimage:ItemKitPipe.png}}]]&lt;br /&gt;
 | cost        = 0.5g [[Iron]]&lt;br /&gt;
 | stacks      = Yes, 20&lt;br /&gt;
 | volume      = 10L, 60Mpa&lt;br /&gt;
 | createdwith = [[Hydraulic Pipe Bender]]&lt;br /&gt;
}}&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Insulated Pipe)&lt;br /&gt;
 | image       = [[File:{{#setmainimage:ItemKitInsulatedPipe.png}}]]&lt;br /&gt;
 | cost        = 1g [[Silicon]], 1g [[Steel]]&lt;br /&gt;
 | stacks      = Yes, 20&lt;br /&gt;
 | volume      = 10L, 60Mpa&lt;br /&gt;
 | createdwith = [[Hydraulic Pipe Bender]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pipes are used to transport gas. Pipes are one of the possible types of inputs/outputs from a structure (the others being [[Cables]], [[Chutes]], and [[Kit (Liquid Pipe)]]).&lt;br /&gt;
&lt;br /&gt;
=== Tips === &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
* Pipes can store some gas inside of them, which can be used with small airlocks to store gas when depressurizing&lt;br /&gt;
* Pipes will burst if the pressure differential between the inside pressure and outside atmosphere is greater than 60,795KPa (60MPa) (plus a random check to allow for short bursts over this limit)&lt;br /&gt;
* Pipes will be stressed (make a noise) when the pressure difference between inside and outside the pipe is greater than 48,636kPa.&lt;br /&gt;
* Pipes will also be stressed if a Liquid enters them. (further research required as to when)&lt;br /&gt;
* A contiguous pipe (not interrupted by valves, regulators, pumps etc.) of any length, will always have the same pressure, temperature and mixture over its entire length. No matter at what point of the pipe you're introducing new gases into the pipe, they will instantly and evenly &amp;quot;average out&amp;quot; over the entire pipe.&lt;br /&gt;
&lt;br /&gt;
==Variations== &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
Can be painted individually or by the stack with [[Spray Can]]. (consumes a single 'use' of the can either way, far more efficient to paint a full stack)&lt;br /&gt;
&lt;br /&gt;
===Insulated===&lt;br /&gt;
Insulated pipes stop the exchange of heat between the pipe and it's surrounding environment&lt;br /&gt;
&lt;br /&gt;
Pipes:&lt;br /&gt;
&amp;lt;gallery mode='traditional'&amp;gt;&lt;br /&gt;
Image: ItemPipeStraight.png       | Straight &lt;br /&gt;
Image: ItemPipeCorner.png         | Corner&lt;br /&gt;
Image: ItemPipeTJunction.png      | T-Junction&lt;br /&gt;
Image: ItemPipeCrossJunction.png  | 4-Way Junction&lt;br /&gt;
Image: ItemPipeCrossJunction5.png | 5-Way Junction&lt;br /&gt;
Image: ItemPipeCrossJunction6.png | 6-Way Junction&lt;br /&gt;
Image: ItemPipeCrossJunction3.png | 3-Way Corner&lt;br /&gt;
Image: ItemPipeCrossJunction4.png | 4-Way Corner&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Insulated Pipes:&lt;br /&gt;
&amp;lt;gallery mode='traditional'&amp;gt;&lt;br /&gt;
Image: ItemInsulatedPipeStraight.png       | Straight &lt;br /&gt;
Image: ItemInsulatedPipeCorner.png         | Corner&lt;br /&gt;
Image: ItemInsulatedPipeTJunction.png      | T-Junction&lt;br /&gt;
Image: ItemInsulatedPipeCrossJunction.png  | 4-Way Junction&lt;br /&gt;
Image: ItemInsulatedPipeCrossJunction5.png | 5-Way Junction&lt;br /&gt;
Image: ItemInsulatedPipeCrossJunction6.png | 6-Way Junction&lt;br /&gt;
Image: ItemInsulatedPipeCrossJunction3.png | 3-Way Corner&lt;br /&gt;
Image: ItemInsulatedPipeCrossJunction4.png | 4-Way Corner&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>GoldIDm</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Pipes&amp;diff=19872</id>
		<title>Pipes</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Pipes&amp;diff=19872"/>
				<updated>2024-01-29T21:29:18Z</updated>
		
		<summary type="html">&lt;p&gt;GoldIDm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Category:Atmospherics]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Pipe)&lt;br /&gt;
 | image       = [[File:{{#setmainimage:ItemKitPipe.png}}]]&lt;br /&gt;
 | cost        = 0.5g [[Iron]]&lt;br /&gt;
 | stacks      = Yes, 20&lt;br /&gt;
 | volume      = 10L, 60Mpa&lt;br /&gt;
 | createdwith = [[Hydraulic Pipe Bender]]&lt;br /&gt;
}}&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Insulated Pipe)&lt;br /&gt;
 | image       = [[File:{{#setmainimage:ItemKitInsulatedPipe.png}}]]&lt;br /&gt;
 | cost        = 1g [[Silicon]], 1g [[Steel]]&lt;br /&gt;
 | stacks      = Yes, 20&lt;br /&gt;
 | volume      = 10L, 60Mpa&lt;br /&gt;
 | createdwith = [[Hydraulic Pipe Bender]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pipes are used to transport gas. Pipes are one of the possible types of inputs/outputs from a structure (the others being [[Cables]], [[Chutes]], and [[Kit (Liquid Pipe)]]).&lt;br /&gt;
&lt;br /&gt;
=== Tips === &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
* Pipes can store some gas inside of them, which can be used with small airlocks to store gas when depressurizing&lt;br /&gt;
* Pipes will burst if the pressure differential between the inside pressure and outside atmosphere is greater than 60,795KPa (60MPa) (plus a random check to allow for short bursts over this limit)&lt;br /&gt;
* Pipes will be stressed (make a noise) when the pressure difference between inside and outside the pipe is greater than 48,636kPa.&lt;br /&gt;
* A contiguous pipe (not interrupted by valves, regulators, pumps etc.) of any length, will always have the same pressure, temperature and mixture over its entire length. No matter at what point of the pipe you're introducing new gases into the pipe, they will instantly and evenly &amp;quot;average out&amp;quot; over the entire pipe.&lt;br /&gt;
&lt;br /&gt;
==Variations== &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
Can be painted individually or by the stack with [[Spray Can]]. (consumes a single 'use' of the can either way, far more efficient to paint a full stack)&lt;br /&gt;
&lt;br /&gt;
===Insulated===&lt;br /&gt;
Insulated pipes stop the exchange of heat between the pipe and it's surrounding environment&lt;br /&gt;
&lt;br /&gt;
Pipes:&lt;br /&gt;
&amp;lt;gallery mode='traditional'&amp;gt;&lt;br /&gt;
Image: ItemPipeStraight.png       | Straight &lt;br /&gt;
Image: ItemPipeCorner.png         | Corner&lt;br /&gt;
Image: ItemPipeTJunction.png      | T-Junction&lt;br /&gt;
Image: ItemPipeCrossJunction.png  | 4-Way Junction&lt;br /&gt;
Image: ItemPipeCrossJunction5.png | 5-Way Junction&lt;br /&gt;
Image: ItemPipeCrossJunction6.png | 6-Way Junction&lt;br /&gt;
Image: ItemPipeCrossJunction3.png | 3-Way Corner&lt;br /&gt;
Image: ItemPipeCrossJunction4.png | 4-Way Corner&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Insulated Pipes:&lt;br /&gt;
&amp;lt;gallery mode='traditional'&amp;gt;&lt;br /&gt;
Image: ItemInsulatedPipeStraight.png       | Straight &lt;br /&gt;
Image: ItemInsulatedPipeCorner.png         | Corner&lt;br /&gt;
Image: ItemInsulatedPipeTJunction.png      | T-Junction&lt;br /&gt;
Image: ItemInsulatedPipeCrossJunction.png  | 4-Way Junction&lt;br /&gt;
Image: ItemInsulatedPipeCrossJunction5.png | 5-Way Junction&lt;br /&gt;
Image: ItemInsulatedPipeCrossJunction6.png | 6-Way Junction&lt;br /&gt;
Image: ItemInsulatedPipeCrossJunction3.png | 3-Way Corner&lt;br /&gt;
Image: ItemInsulatedPipeCrossJunction4.png | 4-Way Corner&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>GoldIDm</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Kit_(Liquid_Pipe_Analyzer)&amp;diff=19871</id>
		<title>Kit (Liquid Pipe Analyzer)</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Kit_(Liquid_Pipe_Analyzer)&amp;diff=19871"/>
				<updated>2024-01-29T21:25:53Z</updated>
		
		<summary type="html">&lt;p&gt;GoldIDm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Category:Atmospherics]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Pipe Analyser&lt;br /&gt;
 | image       = [[File:ItemLiquidPipeAnalyzer.png]]&lt;br /&gt;
 | stacks      = 5&lt;br /&gt;
 | createdwith = [[Atmospherics]]&lt;br /&gt;
 | cost        = 2g [[Iron_Ingot|Iron]], 2g [[Gold_Ingot|Gold]], 2g [[Electrum_Ingot|Electrum]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Just like the [[Liquid Pipe Meter]] it can be used to display the pressure inside the pipes, but also displaying the contents and temperature. It requires 5W of power and can be hooked up to consoles or Logic Chips.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean ||&lt;br /&gt;
|-&lt;br /&gt;
| Error || Boolean ||&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || Float || In kPa&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || Float || In Kelvin&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| RatioOxygen || Float || The ratio of oxygen in the pipe. A value between 0 (no oxygen at all, or 0%) and 1 ( pure oxygen atmosphere, or 100%)&lt;br /&gt;
|-&lt;br /&gt;
| RatioCarbonDioxide || Float || ratio in mass percent / 100&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrogen || Float || ratio in mass percent / 100&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrousOxide|| Float || ratio in mass percent / 100&lt;br /&gt;
|-&lt;br /&gt;
| RatioPollutant || Float || ratio in mass percent / 100&lt;br /&gt;
|-&lt;br /&gt;
| RatioVolatiles || Float || ratio in mass percent / 100&lt;br /&gt;
|-&lt;br /&gt;
| RatioWater || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Requiredpower || Integer || In Watts. The Pipe Analyzer require 5W of power to function&lt;br /&gt;
|-&lt;br /&gt;
| TotalMoles || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| Volume || float ||&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || float ||&lt;br /&gt;
|-&lt;br /&gt;
| Combustion || bool ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioLiquidNitrogen || float || &lt;br /&gt;
|-&lt;br /&gt;
| VolumeOfLiquid || float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioLiquidOxygen || float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioLiquidVolatiles || float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioSteam || float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioLiquidCarbonDioxide || float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioLiquidPollutant || float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioLiquidNitrousOxide || float ||&lt;br /&gt;
|-&lt;br /&gt;
| ReferenceId || float || Globally Unique Device Identifier&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>GoldIDm</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Kit_(Liquid_Pipe_Analyzer)&amp;diff=19870</id>
		<title>Kit (Liquid Pipe Analyzer)</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Kit_(Liquid_Pipe_Analyzer)&amp;diff=19870"/>
				<updated>2024-01-29T21:22:17Z</updated>
		
		<summary type="html">&lt;p&gt;GoldIDm: Added Liquid Pipe Analyzer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Category:Atmospherics]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Pipe Analyser&lt;br /&gt;
 | image       = [[File:ItemPipeAnalyizerLiquid.png]]&lt;br /&gt;
 | stacks      = 5&lt;br /&gt;
 | createdwith = [[Atmospherics]]&lt;br /&gt;
 | cost        = 2g [[Iron_Ingot|Iron]], 2g [[Gold_Ingot|Gold]], 2g [[Electrum_Ingot|Electrum]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Just like the [[Liquid Pipe Meter]] it can be used to display the pressure inside the pipes, but also displaying the contents and temperature. It requires 5W of power and can be hooked up to consoles or Logic Chips.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean ||&lt;br /&gt;
|-&lt;br /&gt;
| Error || Boolean ||&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || Float || In kPa&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || Float || In Kelvin&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| RatioOxygen || Float || The ratio of oxygen in the pipe. A value between 0 (no oxygen at all, or 0%) and 1 ( pure oxygen atmosphere, or 100%)&lt;br /&gt;
|-&lt;br /&gt;
| RatioCarbonDioxide || Float || ratio in mass percent / 100&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrogen || Float || ratio in mass percent / 100&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrousOxide|| Float || ratio in mass percent / 100&lt;br /&gt;
|-&lt;br /&gt;
| RatioPollutant || Float || ratio in mass percent / 100&lt;br /&gt;
|-&lt;br /&gt;
| RatioVolatiles || Float || ratio in mass percent / 100&lt;br /&gt;
|-&lt;br /&gt;
| RatioWater || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Requiredpower || Integer || In Watts. The Pipe Analyzer require 5W of power to function&lt;br /&gt;
|-&lt;br /&gt;
| TotalMoles || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| Volume || float ||&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || float ||&lt;br /&gt;
|-&lt;br /&gt;
| Combustion || bool ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioLiquidNitrogen || float || &lt;br /&gt;
|-&lt;br /&gt;
| VolumeOfLiquid || float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioLiquidOxygen || float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioLiquidVolatiles || float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioSteam || float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioLiquidCarbonDioxide || float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioLiquidPollutant || float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioLiquidNitrousOxide || float ||&lt;br /&gt;
|-&lt;br /&gt;
| ReferenceId || float || Globally Unique Device Identifier&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>GoldIDm</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Pipe_Analyzer&amp;diff=19869</id>
		<title>Pipe Analyzer</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Pipe_Analyzer&amp;diff=19869"/>
				<updated>2024-01-29T21:19:50Z</updated>
		
		<summary type="html">&lt;p&gt;GoldIDm: Changed Power Requirement to Ingame values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Category:Atmospherics]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Pipe Analyser&lt;br /&gt;
 | image       = [[File:ItemPipeAnalyizer.png]]&lt;br /&gt;
 | stacks      = 5&lt;br /&gt;
 | createdwith = [[Atmospherics]], [[Fabricator]]&lt;br /&gt;
 | cost        = 20g [[Iron_Ingot|Iron]], 2g [[Gold_Ingot|Gold]], 2g [[Copper_Ingot|Copper]], 2g [[Electrum_Ingot|Electrum]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Just like the [[Pipe Meter]] it can be used to display the pressure inside the pipes, but also displaying the contents and temperature. It requires 50W of power and can be hooked up to consoles or computers.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean ||&lt;br /&gt;
|-&lt;br /&gt;
| Error || Boolean ||&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || Float || In kPa&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || Float || In Kelvin&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| RatioOxygen || Float || The ratio of oxygen in the pipe. A value between 0 (no oxygen at all, or 0%) and 1 ( pure oxygen atmosphere, or 100%)&lt;br /&gt;
|-&lt;br /&gt;
| RatioCarbonDioxide || Float || ratio in mass percent / 100&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrogen || Float || ratio in mass percent / 100&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrousOxide|| Float || ratio in mass percent / 100&lt;br /&gt;
|-&lt;br /&gt;
| RatioPollutant || Float || ratio in mass percent / 100&lt;br /&gt;
|-&lt;br /&gt;
| RatioVolatiles || Float || ratio in mass percent / 100&lt;br /&gt;
|-&lt;br /&gt;
| RatioWater || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Requiredpower || Integer || In Watts. The Pipe Analyzer require 5W of power to function&lt;br /&gt;
|-&lt;br /&gt;
| TotalMoles || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| Volume || float ||&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || float ||&lt;br /&gt;
|-&lt;br /&gt;
| Combustion || bool ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioLiquidNitrogen || float || &lt;br /&gt;
|-&lt;br /&gt;
| VolumeOfLiquid || float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioLiquidOxygen || float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioLiquidVolatiles || float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioSteam || float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioLiquidCarbonDioxide || float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioLiquidPollutant || float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioLiquidNitrousOxide || float ||&lt;br /&gt;
|-&lt;br /&gt;
| ReferenceId || float || Globally Unique Device Identifier&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>GoldIDm</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Pipe_Analyzer&amp;diff=19868</id>
		<title>Pipe Analyzer</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Pipe_Analyzer&amp;diff=19868"/>
				<updated>2024-01-29T21:18:25Z</updated>
		
		<summary type="html">&lt;p&gt;GoldIDm: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Category:Atmospherics]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Pipe Analyser&lt;br /&gt;
 | image       = [[File:ItemPipeAnalyizer.png]]&lt;br /&gt;
 | stacks      = 5&lt;br /&gt;
 | createdwith = [[Atmospherics]], [[Fabricator]]&lt;br /&gt;
 | cost        = 20g [[Iron_Ingot|Iron]], 2g [[Gold_Ingot|Gold]], 2g [[Copper_Ingot|Copper]], 2g [[Electrum_Ingot|Electrum]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Just like the [[Pipe Meter]] it can be used to display the pressure inside the pipes, but also displaying the contents and temperature. It requires 50W of power and can be hooked up to consoles or computers.&lt;br /&gt;
&lt;br /&gt;
{{Data Network Header}}&lt;br /&gt;
&lt;br /&gt;
{{Data Parameters}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Parameter Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Data Outputs}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Output Name !! Data Type !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Power || Boolean ||&lt;br /&gt;
|-&lt;br /&gt;
| Error || Boolean ||&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || Float || In kPa&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || Float || In Kelvin&lt;br /&gt;
|-&lt;br /&gt;
| Lock || Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| RatioOxygen || Float || The ratio of oxygen in the pipe. A value between 0 (no oxygen at all, or 0%) and 1 ( pure oxygen atmosphere, or 100%)&lt;br /&gt;
|-&lt;br /&gt;
| RatioCarbonDioxide || Float || ratio in mass percent / 100&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrogen || Float || ratio in mass percent / 100&lt;br /&gt;
|-&lt;br /&gt;
| RatioNitrousOxide|| Float || ratio in mass percent / 100&lt;br /&gt;
|-&lt;br /&gt;
| RatioPollutant || Float || ratio in mass percent / 100&lt;br /&gt;
|-&lt;br /&gt;
| RatioVolatiles || Float || ratio in mass percent / 100&lt;br /&gt;
|-&lt;br /&gt;
| RatioWater || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| On || Boolean || &lt;br /&gt;
|-&lt;br /&gt;
| Requiredpower || Integer || In Watts. The Pipe Analyzer require 50W of power to function&lt;br /&gt;
|-&lt;br /&gt;
| TotalMoles || Float ||&lt;br /&gt;
|-&lt;br /&gt;
| Volume || float ||&lt;br /&gt;
|-&lt;br /&gt;
| PrefabHash || float ||&lt;br /&gt;
|-&lt;br /&gt;
| Combustion || bool ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioLiquidNitrogen || float || &lt;br /&gt;
|-&lt;br /&gt;
| VolumeOfLiquid || float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioLiquidOxygen || float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioLiquidVolatiles || float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioSteam || float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioLiquidCarbonDioxide || float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioLiquidPollutant || float ||&lt;br /&gt;
|-&lt;br /&gt;
| RatioLiquidNitrousOxide || float ||&lt;br /&gt;
|-&lt;br /&gt;
| ReferenceId || float || Globally Unique Device Identifier&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>GoldIDm</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Pure_Ice&amp;diff=19867</id>
		<title>Pure Ice</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Pure_Ice&amp;diff=19867"/>
				<updated>2024-01-29T21:11:12Z</updated>
		
		<summary type="html">&lt;p&gt;GoldIDm: Added Pure ice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Pure Ice (Gas)&lt;br /&gt;
 | stacks      = 50x&lt;br /&gt;
 | hashid      = Multiple&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Obtaining == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Pure Ice is a frozen [[Ores|ore]] that can be obtained by cooling a Gas to extremely low temperatures, thereby freezing it. When melting Pure Ice gives exactly 50 moles of the Gas it is from. (Liquid Pure Ice gives 50 mols of the gas as a liquid when melting.).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>GoldIDm</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Worlds&amp;diff=19866</id>
		<title>Worlds</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Worlds&amp;diff=19866"/>
				<updated>2024-01-29T21:01:50Z</updated>
		
		<summary type="html">&lt;p&gt;GoldIDm: Changed Storm=Yes to Storm=Stormtype&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Worlds]]&lt;br /&gt;
= [[Mars]] =&lt;br /&gt;
&lt;br /&gt;
The thin martian atmosphere contains useful gasses for growing plants and base pressurization. Mars suffers from [[storm]]s that damage [[solar cells]] and blow away loose items. The temperature is Earthlike during the day.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A desolate dusty red ball, Mars features more varied terrain that can reach into the sky, and a chilly atmosphere that's no good for breathing, but maybe it can be used for something ...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -49 to 20°C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 2-3 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 495-720W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 8°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Dust Storms&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period|| 1,4 Weeks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration || mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 95% || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 3% || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 1% || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 1% || 0.06&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Moon]] =&lt;br /&gt;
&lt;br /&gt;
The Moon is a vacuum, so the challenge is to capture gases. Fortunately the Sun is at a 0° so it's easy to capture power with a simple solar setup.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;While the presence of coal isn't typical of Earth's Moon, the relatively flat terrain full of various sizable craters and lack of atmosphere may be more familiar in this grey landscape. A great location for the budding Stationeer to begin their journey, with fewer of the hazards and complexities offered on more exotic worlds&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 17% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 1315-1407 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 4,5 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Europa]] =&lt;br /&gt;
&lt;br /&gt;
Europa is a freezing hellscape. The extreme temperatures drain batteries and it takes a lot of power to keep warm. The weak Sun makes it hard to use solar. It's recommended to start with coal power.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿Melting some of the ice on this cold world has finally given it an atmosphere, but it's extremely frigid environment presents a serious challenge for the stationeers.The extreme cold will cause batteries to rapidly lose power, so getting a steady power source and warm location are your priorities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 13% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -149 to -140 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 44-47 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 46-56 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 32°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Snow Storms&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 2,4 Weeks &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Atmosphere ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 100% || 340 &amp;lt;strike&amp;gt;640&amp;lt;/strike&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Europa]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Mimas =&lt;br /&gt;
Mimas has no atmosphere requiring collection of gases elsewhere. The extreme solar angle and distance from the Sun will make solar far less reliable. The low gravity will make you fly in the air some distance before coming back down again. The breathtaking view of Saturn provides a spectacular place to build a base.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿A barren rock nestled under the wing of Saturn's spectacular rings. Mimas tiny stature is reflected in its extremely low gravity, and the Mimantean surface is saturated with impact craters from wayward ring occupants. It's distance from the sun provides little power from solar devices. Be very careful when walking or jumping, as you can travel a long way and gain a lot of speed due to the extremely low gravity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 10% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 13-17 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 126°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 5,3 months&lt;br /&gt;
|}&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Vulcan =&lt;br /&gt;
&lt;br /&gt;
For those looking for a harder challenge, Vulcan should fit the bill. The atmosphere is mostly volatiles, and it's very hot. Be very careful with oxygen, because it can and will combust if it is released in the atmosphere. For that reason, the planet lacks ice, and one must trade instead of mine to obtain gases such as oxygen and nitrogen.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿A world torn apart due to massive tidal forces from the supermassive black hole it orbits. Vulcan offers little hope for any organism that ends up here, but it's fractured surface and rich mineral deposits make it a risky but profitable venture for enterprising traders.Watch out for the deep crevasses that lead to deadly magma flows beneath the surface!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 56% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 127 to 620 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 24-53 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 987-3404 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 48°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Ash Storms&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 1,7 days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Volatiles]] || 53% || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 21% || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 26% || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Loulan =&lt;br /&gt;
&lt;br /&gt;
DISCONTINUED&lt;br /&gt;
(To play on Loulan click custom world underneath the description of the planet selection, and select the Loulan preset. (This is no longer possible due to the custom world option being removed.))&lt;br /&gt;
&lt;br /&gt;
Loulan has a breathable atmosphere and the temperature range is not hazardous.  It has ruined structures scattered across the terrain which can be scavenged for building supplies.  The player starts with a [[Hardsuit_Backpack|Hardsuit Backpack]], and a [[Headlamp]], but without a helmet or suit and this is not a serious handicap.  A Jetpack is not part of the starting equipment.  Battery charging is not a matter of life and death, but without batteries the headlamp will not light your way at night.  &lt;br /&gt;
&lt;br /&gt;
The greatest challenge is food since seeds are not part of the starting equipment.  The player must either scavenge some seeds from ruins, trade, or use an [[Organics Printer]] to create them.  While the gas mix is compatible with farming, the low night temperature is not, so a greenhouse must be operated at the right temperature. The easiest way is to open up the airlock during the day with warm 20 degrees air, and close it at night.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -9 to 20C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 162 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 8°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes (Unknown Type)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 62% || 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 27% || 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 11% || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Space =&lt;br /&gt;
&lt;br /&gt;
Very similar to the moon, instead of a single body there are scattered  Asteroids the challenge in addition to collecting gases is maintaining jetpack fuel needed to move between Asteroids&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Asteroid Belt =&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿While there's no gravity or atmosphere, at least there's a lot of space to build! You'll find yourself among several asteroids that may contain various ores and ices you can use to survive out here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 152-342 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || NaN (Possibly 0)° &lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 18.3 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Venus]] =&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unvarying extreme temperatures and ultra-high pressures make Venus no place for the faint-hearted.  Only the most accomplished Stationeers will survive on our once-sister planet, now a barren rock. Dig deep, or go home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The starting kit doesn't contain seeds, but it contains the equipment required for trading. And unlike on some other worlds, a portable water tank is also provided in the starting kit, however setting up water bottle filling will require some work.&lt;br /&gt;
&lt;br /&gt;
One of the main difficulties of Venus is that it doesn't contain any ice. &amp;lt;!-- checked online, and seems to be true (was recently edited by someone) -N --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 464 °C&lt;br /&gt;
|-&lt;br /&gt;
| Temperature (Storm) || 365.9 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 239 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Pressure (Storm) || 206.9 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 2601-2673 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Acid Rain&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 18.5 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 93.1% || 290&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 6.9% || 21.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0.016% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>GoldIDm</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Worlds&amp;diff=19865</id>
		<title>Worlds</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Worlds&amp;diff=19865"/>
				<updated>2024-01-29T21:00:05Z</updated>
		
		<summary type="html">&lt;p&gt;GoldIDm: Removed Gamemodes as irrelevant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Worlds]]&lt;br /&gt;
= [[Mars]] =&lt;br /&gt;
&lt;br /&gt;
The thin martian atmosphere contains useful gasses for growing plants and base pressurization. Mars suffers from [[storm]]s that damage [[solar cells]] and blow away loose items. The temperature is Earthlike during the day.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A desolate dusty red ball, Mars features more varied terrain that can reach into the sky, and a chilly atmosphere that's no good for breathing, but maybe it can be used for something ...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -49 to 20°C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 2-3 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 495-720W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 8°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period|| 1,4 Weeks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration || mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 95% || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 3% || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 1% || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 1% || 0.06&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Moon]] =&lt;br /&gt;
&lt;br /&gt;
The Moon is a vacuum, so the challenge is to capture gases. Fortunately the Sun is at a 0° so it's easy to capture power with a simple solar setup.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;While the presence of coal isn't typical of Earth's Moon, the relatively flat terrain full of various sizable craters and lack of atmosphere may be more familiar in this grey landscape. A great location for the budding Stationeer to begin their journey, with fewer of the hazards and complexities offered on more exotic worlds&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 17% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 1315-1407 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 4,5 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Europa]] =&lt;br /&gt;
&lt;br /&gt;
Europa is a freezing hellscape. The extreme temperatures drain batteries and it takes a lot of power to keep warm. The weak Sun makes it hard to use solar. It's recommended to start with coal power.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿Melting some of the ice on this cold world has finally given it an atmosphere, but it's extremely frigid environment presents a serious challenge for the stationeers.The extreme cold will cause batteries to rapidly lose power, so getting a steady power source and warm location are your priorities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 13% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -149 to -140 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 44-47 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 46-56 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 32°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 2,4 Weeks &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Atmosphere ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 100% || 340 &amp;lt;strike&amp;gt;640&amp;lt;/strike&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Europa]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Mimas =&lt;br /&gt;
Mimas has no atmosphere requiring collection of gases elsewhere. The extreme solar angle and distance from the Sun will make solar far less reliable. The low gravity will make you fly in the air some distance before coming back down again. The breathtaking view of Saturn provides a spectacular place to build a base.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿A barren rock nestled under the wing of Saturn's spectacular rings. Mimas tiny stature is reflected in its extremely low gravity, and the Mimantean surface is saturated with impact craters from wayward ring occupants. It's distance from the sun provides little power from solar devices. Be very careful when walking or jumping, as you can travel a long way and gain a lot of speed due to the extremely low gravity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 10% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 13-17 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 126°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 5,3 months&lt;br /&gt;
|}&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Vulcan =&lt;br /&gt;
&lt;br /&gt;
For those looking for a harder challenge, Vulcan should fit the bill. The atmosphere is mostly volatiles, and it's very hot. Be very careful with oxygen, because it can and will combust if it is released in the atmosphere. For that reason, the planet lacks ice, and one must trade instead of mine to obtain gases such as oxygen and nitrogen.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿A world torn apart due to massive tidal forces from the supermassive black hole it orbits. Vulcan offers little hope for any organism that ends up here, but it's fractured surface and rich mineral deposits make it a risky but profitable venture for enterprising traders.Watch out for the deep crevasses that lead to deadly magma flows beneath the surface!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 56% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 127 to 620 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 24-53 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 987-3404 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 48°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 1,7 days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Volatiles]] || 53% || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 21% || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 26% || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Loulan =&lt;br /&gt;
&lt;br /&gt;
DISCONTINUED&lt;br /&gt;
(To play on Loulan click custom world underneath the description of the planet selection, and select the Loulan preset. (This is no longer possible due to the custom world option being removed.))&lt;br /&gt;
&lt;br /&gt;
Loulan has a breathable atmosphere and the temperature range is not hazardous.  It has ruined structures scattered across the terrain which can be scavenged for building supplies.  The player starts with a [[Hardsuit_Backpack|Hardsuit Backpack]], and a [[Headlamp]], but without a helmet or suit and this is not a serious handicap.  A Jetpack is not part of the starting equipment.  Battery charging is not a matter of life and death, but without batteries the headlamp will not light your way at night.  &lt;br /&gt;
&lt;br /&gt;
The greatest challenge is food since seeds are not part of the starting equipment.  The player must either scavenge some seeds from ruins, trade, or use an [[Organics Printer]] to create them.  While the gas mix is compatible with farming, the low night temperature is not, so a greenhouse must be operated at the right temperature. The easiest way is to open up the airlock during the day with warm 20 degrees air, and close it at night.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -9 to 20C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 162 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 8°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 62% || 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 27% || 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 11% || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Space =&lt;br /&gt;
&lt;br /&gt;
Very similar to the moon, instead of a single body there are scattered  Asteroids the challenge in addition to collecting gases is maintaining jetpack fuel needed to move between Asteroids&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Asteroid Belt =&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿While there's no gravity or atmosphere, at least there's a lot of space to build! You'll find yourself among several asteroids that may contain various ores and ices you can use to survive out here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 152-342 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || NaN (Possibly 0)° &lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 18.3 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Venus]] =&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unvarying extreme temperatures and ultra-high pressures make Venus no place for the faint-hearted.  Only the most accomplished Stationeers will survive on our once-sister planet, now a barren rock. Dig deep, or go home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The starting kit doesn't contain seeds, but it contains the equipment required for trading. And unlike on some other worlds, a portable water tank is also provided in the starting kit, however setting up water bottle filling will require some work.&lt;br /&gt;
&lt;br /&gt;
One of the main difficulties of Venus is that it doesn't contain any ice. &amp;lt;!-- checked online, and seems to be true (was recently edited by someone) -N --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 464 °C&lt;br /&gt;
|-&lt;br /&gt;
| Temperature (Storm) || 365.9 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 239 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Pressure (Storm) || 206.9 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 2601-2673 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 18.5 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 93.1% || 290&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 6.9% || 21.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0.016% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>GoldIDm</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Worlds&amp;diff=19864</id>
		<title>Worlds</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Worlds&amp;diff=19864"/>
				<updated>2024-01-29T20:58:31Z</updated>
		
		<summary type="html">&lt;p&gt;GoldIDm: /* Venus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Worlds]]&lt;br /&gt;
= [[Mars]] =&lt;br /&gt;
&lt;br /&gt;
The thin martian atmosphere contains useful gasses for growing plants and base pressurization. Mars suffers from [[storm]]s that damage [[solar cells]] and blow away loose items. The temperature is Earthlike during the day.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A desolate dusty red ball, Mars features more varied terrain that can reach into the sky, and a chilly atmosphere that's no good for breathing, but maybe it can be used for something ...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -49 to 20°C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 2-3 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 495-720W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 8°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period|| 1,4 Weeks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration || mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 95% || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 3% || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 1% || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 1% || 0.06&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Moon]] =&lt;br /&gt;
&lt;br /&gt;
The Moon is a vacuum, so the challenge is to capture gases. Fortunately the Sun is at a 0° so it's easy to capture power with a simple solar setup.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;While the presence of coal isn't typical of Earth's Moon, the relatively flat terrain full of various sizable craters and lack of atmosphere may be more familiar in this grey landscape. A great location for the budding Stationeer to begin their journey, with fewer of the hazards and complexities offered on more exotic worlds&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 17% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 1315-1407 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 4,5 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Europa]] =&lt;br /&gt;
&lt;br /&gt;
Europa is a freezing hellscape. The extreme temperatures drain batteries and it takes a lot of power to keep warm. The weak Sun makes it hard to use solar. It's recommended to start with coal power.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿Melting some of the ice on this cold world has finally given it an atmosphere, but it's extremely frigid environment presents a serious challenge for the stationeers.The extreme cold will cause batteries to rapidly lose power, so getting a steady power source and warm location are your priorities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 13% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -149 to -140 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 44-47 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 46-56 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 32°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 2,4 Weeks &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Atmosphere ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 100% || 340 &amp;lt;strike&amp;gt;640&amp;lt;/strike&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Europa]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Mimas =&lt;br /&gt;
Mimas has no atmosphere requiring collection of gases elsewhere. The extreme solar angle and distance from the Sun will make solar far less reliable. The low gravity will make you fly in the air some distance before coming back down again. The breathtaking view of Saturn provides a spectacular place to build a base.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿A barren rock nestled under the wing of Saturn's spectacular rings. Mimas tiny stature is reflected in its extremely low gravity, and the Mimantean surface is saturated with impact craters from wayward ring occupants. It's distance from the sun provides little power from solar devices. Be very careful when walking or jumping, as you can travel a long way and gain a lot of speed due to the extremely low gravity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 10% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 13-17 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 126°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 5,3 months&lt;br /&gt;
|}&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Vulcan =&lt;br /&gt;
&lt;br /&gt;
For those looking for a harder challenge, Vulcan should fit the bill. The atmosphere is mostly volatiles, and it's very hot. Be very careful with oxygen, because it can and will combust if it is released in the atmosphere. For that reason, the planet lacks ice, and one must trade instead of mine to obtain gases such as oxygen and nitrogen.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿A world torn apart due to massive tidal forces from the supermassive black hole it orbits. Vulcan offers little hope for any organism that ends up here, but it's fractured surface and rich mineral deposits make it a risky but profitable venture for enterprising traders.Watch out for the deep crevasses that lead to deadly magma flows beneath the surface!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 56% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 127 to 620 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 24-53 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 987-3404 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 48°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 1,7 days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Volatiles]] || 53% || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 21% || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 26% || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Loulan =&lt;br /&gt;
&lt;br /&gt;
DISCONTINUED&lt;br /&gt;
(To play on Loulan click custom world underneath the description of the planet selection, and select the Loulan preset. (This is no longer possible due to the custom world option being removed.))&lt;br /&gt;
&lt;br /&gt;
Loulan has a breathable atmosphere and the temperature range is not hazardous.  It has ruined structures scattered across the terrain which can be scavenged for building supplies.  The player starts with a [[Hardsuit_Backpack|Hardsuit Backpack]], and a [[Headlamp]], but without a helmet or suit and this is not a serious handicap.  A Jetpack is not part of the starting equipment.  Battery charging is not a matter of life and death, but without batteries the headlamp will not light your way at night.  &lt;br /&gt;
&lt;br /&gt;
The greatest challenge is food since seeds are not part of the starting equipment.  The player must either scavenge some seeds from ruins, trade, or use an [[Organics Printer]] to create them.  While the gas mix is compatible with farming, the low night temperature is not, so a greenhouse must be operated at the right temperature. The easiest way is to open up the airlock during the day with warm 20 degrees air, and close it at night.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -9 to 20C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 162 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 8°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 62% || 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 27% || 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 11% || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Space =&lt;br /&gt;
&lt;br /&gt;
Very similar to the moon, instead of a single body there are scattered  Asteroids the challenge in addition to collecting gases is maintaining jetpack fuel needed to move between Asteroids&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Asteroid Belt =&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿While there's no gravity or atmosphere, at least there's a lot of space to build! You'll find yourself among several asteroids that may contain various ores and ices you can use to survive out here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 152-342 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || NaN (Possibly 0)° &lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Creative&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 18.3 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Venus]] =&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unvarying extreme temperatures and ultra-high pressures make Venus no place for the faint-hearted.  Only the most accomplished Stationeers will survive on our once-sister planet, now a barren rock. Dig deep, or go home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The starting kit doesn't contain seeds, but it contains the equipment required for trading. And unlike on some other worlds, a portable water tank is also provided in the starting kit, however setting up water bottle filling will require some work.&lt;br /&gt;
&lt;br /&gt;
One of the main difficulties of Venus is that it doesn't contain any ice. &amp;lt;!-- checked online, and seems to be true (was recently edited by someone) -N --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 464 °C&lt;br /&gt;
|-&lt;br /&gt;
| Temperature (Storm) || 365.9 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 239 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Pressure (Storm) || 206.9 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 2601-2673 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 18.5 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 93.1% || 290&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 6.9% || 21.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0.016% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>GoldIDm</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Worlds&amp;diff=19863</id>
		<title>Worlds</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Worlds&amp;diff=19863"/>
				<updated>2024-01-29T20:57:12Z</updated>
		
		<summary type="html">&lt;p&gt;GoldIDm: /* Asteroid Belt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Worlds]]&lt;br /&gt;
= [[Mars]] =&lt;br /&gt;
&lt;br /&gt;
The thin martian atmosphere contains useful gasses for growing plants and base pressurization. Mars suffers from [[storm]]s that damage [[solar cells]] and blow away loose items. The temperature is Earthlike during the day.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A desolate dusty red ball, Mars features more varied terrain that can reach into the sky, and a chilly atmosphere that's no good for breathing, but maybe it can be used for something ...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -49 to 20°C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 2-3 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 495-720W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 8°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period|| 1,4 Weeks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration || mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 95% || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 3% || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 1% || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 1% || 0.06&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Moon]] =&lt;br /&gt;
&lt;br /&gt;
The Moon is a vacuum, so the challenge is to capture gases. Fortunately the Sun is at a 0° so it's easy to capture power with a simple solar setup.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;While the presence of coal isn't typical of Earth's Moon, the relatively flat terrain full of various sizable craters and lack of atmosphere may be more familiar in this grey landscape. A great location for the budding Stationeer to begin their journey, with fewer of the hazards and complexities offered on more exotic worlds&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 17% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 1315-1407 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 4,5 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Europa]] =&lt;br /&gt;
&lt;br /&gt;
Europa is a freezing hellscape. The extreme temperatures drain batteries and it takes a lot of power to keep warm. The weak Sun makes it hard to use solar. It's recommended to start with coal power.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿Melting some of the ice on this cold world has finally given it an atmosphere, but it's extremely frigid environment presents a serious challenge for the stationeers.The extreme cold will cause batteries to rapidly lose power, so getting a steady power source and warm location are your priorities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 13% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -149 to -140 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 44-47 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 46-56 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 32°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 2,4 Weeks &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Atmosphere ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 100% || 340 &amp;lt;strike&amp;gt;640&amp;lt;/strike&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Europa]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Mimas =&lt;br /&gt;
Mimas has no atmosphere requiring collection of gases elsewhere. The extreme solar angle and distance from the Sun will make solar far less reliable. The low gravity will make you fly in the air some distance before coming back down again. The breathtaking view of Saturn provides a spectacular place to build a base.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿A barren rock nestled under the wing of Saturn's spectacular rings. Mimas tiny stature is reflected in its extremely low gravity, and the Mimantean surface is saturated with impact craters from wayward ring occupants. It's distance from the sun provides little power from solar devices. Be very careful when walking or jumping, as you can travel a long way and gain a lot of speed due to the extremely low gravity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 10% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 13-17 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 126°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 5,3 months&lt;br /&gt;
|}&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Vulcan =&lt;br /&gt;
&lt;br /&gt;
For those looking for a harder challenge, Vulcan should fit the bill. The atmosphere is mostly volatiles, and it's very hot. Be very careful with oxygen, because it can and will combust if it is released in the atmosphere. For that reason, the planet lacks ice, and one must trade instead of mine to obtain gases such as oxygen and nitrogen.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿A world torn apart due to massive tidal forces from the supermassive black hole it orbits. Vulcan offers little hope for any organism that ends up here, but it's fractured surface and rich mineral deposits make it a risky but profitable venture for enterprising traders.Watch out for the deep crevasses that lead to deadly magma flows beneath the surface!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 56% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 127 to 620 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 24-53 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 987-3404 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 48°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 1,7 days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Volatiles]] || 53% || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 21% || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 26% || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Loulan =&lt;br /&gt;
&lt;br /&gt;
DISCONTINUED&lt;br /&gt;
(To play on Loulan click custom world underneath the description of the planet selection, and select the Loulan preset. (This is no longer possible due to the custom world option being removed.))&lt;br /&gt;
&lt;br /&gt;
Loulan has a breathable atmosphere and the temperature range is not hazardous.  It has ruined structures scattered across the terrain which can be scavenged for building supplies.  The player starts with a [[Hardsuit_Backpack|Hardsuit Backpack]], and a [[Headlamp]], but without a helmet or suit and this is not a serious handicap.  A Jetpack is not part of the starting equipment.  Battery charging is not a matter of life and death, but without batteries the headlamp will not light your way at night.  &lt;br /&gt;
&lt;br /&gt;
The greatest challenge is food since seeds are not part of the starting equipment.  The player must either scavenge some seeds from ruins, trade, or use an [[Organics Printer]] to create them.  While the gas mix is compatible with farming, the low night temperature is not, so a greenhouse must be operated at the right temperature. The easiest way is to open up the airlock during the day with warm 20 degrees air, and close it at night.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -9 to 20C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 162 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 8°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 62% || 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 27% || 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 11% || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Space =&lt;br /&gt;
&lt;br /&gt;
Very similar to the moon, instead of a single body there are scattered  Asteroids the challenge in addition to collecting gases is maintaining jetpack fuel needed to move between Asteroids&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Asteroid Belt =&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿While there's no gravity or atmosphere, at least there's a lot of space to build! You'll find yourself among several asteroids that may contain various ores and ices you can use to survive out here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 152-342 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || NaN (Possibly 0)° &lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Creative&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 18.3 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Venus]] =&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unvarying extreme temperatures and ultra-high pressures make Venus no place for the faint-hearted.  Only the most accomplished Stationeers will survive on our once-sister planet, now a barren rock. Dig deep, or go home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The starting kit doesn't contain seeds, but it contains the equipment required for trading. And unlike on some other worlds, a portable water tank is also provided in the starting kit, however setting up water bottle filling will require some work.&lt;br /&gt;
&lt;br /&gt;
One of the main difficulties of Venus is that it doesn't contain any ice. &amp;lt;!-- checked online, and seems to be true (was recently edited by someone) -N --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 464 °C&lt;br /&gt;
|-&lt;br /&gt;
| Temperature (Storm) || 365.9 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 239 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Pressure (Storm) || 206.9 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 93.1% || 290&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 6.9% || 21.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0.016% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>GoldIDm</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Worlds&amp;diff=19862</id>
		<title>Worlds</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Worlds&amp;diff=19862"/>
				<updated>2024-01-29T20:54:10Z</updated>
		
		<summary type="html">&lt;p&gt;GoldIDm: /* Loulan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Worlds]]&lt;br /&gt;
= [[Mars]] =&lt;br /&gt;
&lt;br /&gt;
The thin martian atmosphere contains useful gasses for growing plants and base pressurization. Mars suffers from [[storm]]s that damage [[solar cells]] and blow away loose items. The temperature is Earthlike during the day.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A desolate dusty red ball, Mars features more varied terrain that can reach into the sky, and a chilly atmosphere that's no good for breathing, but maybe it can be used for something ...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -49 to 20°C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 2-3 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 495-720W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 8°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period|| 1,4 Weeks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration || mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 95% || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 3% || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 1% || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 1% || 0.06&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Moon]] =&lt;br /&gt;
&lt;br /&gt;
The Moon is a vacuum, so the challenge is to capture gases. Fortunately the Sun is at a 0° so it's easy to capture power with a simple solar setup.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;While the presence of coal isn't typical of Earth's Moon, the relatively flat terrain full of various sizable craters and lack of atmosphere may be more familiar in this grey landscape. A great location for the budding Stationeer to begin their journey, with fewer of the hazards and complexities offered on more exotic worlds&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 17% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 1315-1407 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 4,5 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Europa]] =&lt;br /&gt;
&lt;br /&gt;
Europa is a freezing hellscape. The extreme temperatures drain batteries and it takes a lot of power to keep warm. The weak Sun makes it hard to use solar. It's recommended to start with coal power.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿Melting some of the ice on this cold world has finally given it an atmosphere, but it's extremely frigid environment presents a serious challenge for the stationeers.The extreme cold will cause batteries to rapidly lose power, so getting a steady power source and warm location are your priorities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 13% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -149 to -140 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 44-47 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 46-56 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 32°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 2,4 Weeks &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Atmosphere ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 100% || 340 &amp;lt;strike&amp;gt;640&amp;lt;/strike&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Europa]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Mimas =&lt;br /&gt;
Mimas has no atmosphere requiring collection of gases elsewhere. The extreme solar angle and distance from the Sun will make solar far less reliable. The low gravity will make you fly in the air some distance before coming back down again. The breathtaking view of Saturn provides a spectacular place to build a base.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿A barren rock nestled under the wing of Saturn's spectacular rings. Mimas tiny stature is reflected in its extremely low gravity, and the Mimantean surface is saturated with impact craters from wayward ring occupants. It's distance from the sun provides little power from solar devices. Be very careful when walking or jumping, as you can travel a long way and gain a lot of speed due to the extremely low gravity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 10% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 13-17 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 126°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 5,3 months&lt;br /&gt;
|}&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Vulcan =&lt;br /&gt;
&lt;br /&gt;
For those looking for a harder challenge, Vulcan should fit the bill. The atmosphere is mostly volatiles, and it's very hot. Be very careful with oxygen, because it can and will combust if it is released in the atmosphere. For that reason, the planet lacks ice, and one must trade instead of mine to obtain gases such as oxygen and nitrogen.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿A world torn apart due to massive tidal forces from the supermassive black hole it orbits. Vulcan offers little hope for any organism that ends up here, but it's fractured surface and rich mineral deposits make it a risky but profitable venture for enterprising traders.Watch out for the deep crevasses that lead to deadly magma flows beneath the surface!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 56% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 127 to 620 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 24-53 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 987-3404 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 48°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 1,7 days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Volatiles]] || 53% || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 21% || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 26% || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Loulan =&lt;br /&gt;
&lt;br /&gt;
DISCONTINUED&lt;br /&gt;
(To play on Loulan click custom world underneath the description of the planet selection, and select the Loulan preset. (This is no longer possible due to the custom world option being removed.))&lt;br /&gt;
&lt;br /&gt;
Loulan has a breathable atmosphere and the temperature range is not hazardous.  It has ruined structures scattered across the terrain which can be scavenged for building supplies.  The player starts with a [[Hardsuit_Backpack|Hardsuit Backpack]], and a [[Headlamp]], but without a helmet or suit and this is not a serious handicap.  A Jetpack is not part of the starting equipment.  Battery charging is not a matter of life and death, but without batteries the headlamp will not light your way at night.  &lt;br /&gt;
&lt;br /&gt;
The greatest challenge is food since seeds are not part of the starting equipment.  The player must either scavenge some seeds from ruins, trade, or use an [[Organics Printer]] to create them.  While the gas mix is compatible with farming, the low night temperature is not, so a greenhouse must be operated at the right temperature. The easiest way is to open up the airlock during the day with warm 20 degrees air, and close it at night.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -9 to 20C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 162 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 8°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 62% || 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 27% || 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 11% || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Space =&lt;br /&gt;
&lt;br /&gt;
Very similar to the moon, instead of a single body there are scattered  Asteroids the challenge in addition to collecting gases is maintaining jetpack fuel needed to move between Asteroids&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Asteroid Belt =&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿While there's no gravity or atmosphere, at least there's a lot of space to build! You'll find yourself among several asteroids that may contain various ores and ices you can use to survive out here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Creative&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
= [[Venus]] =&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unvarying extreme temperatures and ultra-high pressures make Venus no place for the faint-hearted.  Only the most accomplished Stationeers will survive on our once-sister planet, now a barren rock. Dig deep, or go home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The starting kit doesn't contain seeds, but it contains the equipment required for trading. And unlike on some other worlds, a portable water tank is also provided in the starting kit, however setting up water bottle filling will require some work.&lt;br /&gt;
&lt;br /&gt;
One of the main difficulties of Venus is that it doesn't contain any ice. &amp;lt;!-- checked online, and seems to be true (was recently edited by someone) -N --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 464 °C&lt;br /&gt;
|-&lt;br /&gt;
| Temperature (Storm) || 365.9 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 239 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Pressure (Storm) || 206.9 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 93.1% || 290&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 6.9% || 21.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0.016% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>GoldIDm</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Worlds&amp;diff=19861</id>
		<title>Worlds</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Worlds&amp;diff=19861"/>
				<updated>2024-01-29T20:52:12Z</updated>
		
		<summary type="html">&lt;p&gt;GoldIDm: /* Vulcan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Worlds]]&lt;br /&gt;
= [[Mars]] =&lt;br /&gt;
&lt;br /&gt;
The thin martian atmosphere contains useful gasses for growing plants and base pressurization. Mars suffers from [[storm]]s that damage [[solar cells]] and blow away loose items. The temperature is Earthlike during the day.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A desolate dusty red ball, Mars features more varied terrain that can reach into the sky, and a chilly atmosphere that's no good for breathing, but maybe it can be used for something ...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -49 to 20°C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 2-3 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 495-720W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 8°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period|| 1,4 Weeks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration || mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 95% || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 3% || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 1% || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 1% || 0.06&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Moon]] =&lt;br /&gt;
&lt;br /&gt;
The Moon is a vacuum, so the challenge is to capture gases. Fortunately the Sun is at a 0° so it's easy to capture power with a simple solar setup.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;While the presence of coal isn't typical of Earth's Moon, the relatively flat terrain full of various sizable craters and lack of atmosphere may be more familiar in this grey landscape. A great location for the budding Stationeer to begin their journey, with fewer of the hazards and complexities offered on more exotic worlds&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 17% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 1315-1407 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 4,5 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Europa]] =&lt;br /&gt;
&lt;br /&gt;
Europa is a freezing hellscape. The extreme temperatures drain batteries and it takes a lot of power to keep warm. The weak Sun makes it hard to use solar. It's recommended to start with coal power.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿Melting some of the ice on this cold world has finally given it an atmosphere, but it's extremely frigid environment presents a serious challenge for the stationeers.The extreme cold will cause batteries to rapidly lose power, so getting a steady power source and warm location are your priorities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 13% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -149 to -140 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 44-47 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 46-56 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 32°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 2,4 Weeks &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Atmosphere ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 100% || 340 &amp;lt;strike&amp;gt;640&amp;lt;/strike&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Europa]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Mimas =&lt;br /&gt;
Mimas has no atmosphere requiring collection of gases elsewhere. The extreme solar angle and distance from the Sun will make solar far less reliable. The low gravity will make you fly in the air some distance before coming back down again. The breathtaking view of Saturn provides a spectacular place to build a base.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿A barren rock nestled under the wing of Saturn's spectacular rings. Mimas tiny stature is reflected in its extremely low gravity, and the Mimantean surface is saturated with impact craters from wayward ring occupants. It's distance from the sun provides little power from solar devices. Be very careful when walking or jumping, as you can travel a long way and gain a lot of speed due to the extremely low gravity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 10% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 13-17 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 126°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 5,3 months&lt;br /&gt;
|}&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Vulcan =&lt;br /&gt;
&lt;br /&gt;
For those looking for a harder challenge, Vulcan should fit the bill. The atmosphere is mostly volatiles, and it's very hot. Be very careful with oxygen, because it can and will combust if it is released in the atmosphere. For that reason, the planet lacks ice, and one must trade instead of mine to obtain gases such as oxygen and nitrogen.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿A world torn apart due to massive tidal forces from the supermassive black hole it orbits. Vulcan offers little hope for any organism that ends up here, but it's fractured surface and rich mineral deposits make it a risky but profitable venture for enterprising traders.Watch out for the deep crevasses that lead to deadly magma flows beneath the surface!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 56% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 127 to 620 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 24-53 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 987-3404 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 48°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 1,7 days&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Volatiles]] || 53% || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 21% || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 26% || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Loulan =&lt;br /&gt;
&lt;br /&gt;
DISCONTINUED&lt;br /&gt;
(To play on Loulan click custom world underneath the description of the planet selection, and select the Loulan preset.)&lt;br /&gt;
&lt;br /&gt;
Loulan has a breathable atmosphere and the temperature range is not hazardous.  It has ruined structures scattered across the terrain which can be scavenged for building supplies.  The player starts with a [[Hardsuit_Backpack|Hardsuit Backpack]], and a [[Headlamp]], but without a helmet or suit and this is not a serious handicap.  A Jetpack is not part of the starting equipment.  Battery charging is not a matter of life and death, but without batteries the headlamp will not light your way at night.  &lt;br /&gt;
&lt;br /&gt;
The greatest challenge is food since seeds are not part of the starting equipment.  The player must either scavenge some seeds from ruins, trade, or use an [[Organics Printer]] to create them.  While the gas mix is compatible with farming, the low night temperature is not, so a greenhouse must be operated at the right temperature. The easiest way is to open up the airlock during the day with warm 20 degrees air, and close it at night.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -9 to 20C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 162 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 8°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 62% || 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 27% || 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 11% || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Space =&lt;br /&gt;
&lt;br /&gt;
Very similar to the moon, instead of a single body there are scattered  Asteroids the challenge in addition to collecting gases is maintaining jetpack fuel needed to move between Asteroids&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Asteroid Belt =&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿While there's no gravity or atmosphere, at least there's a lot of space to build! You'll find yourself among several asteroids that may contain various ores and ices you can use to survive out here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Creative&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
= [[Venus]] =&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unvarying extreme temperatures and ultra-high pressures make Venus no place for the faint-hearted.  Only the most accomplished Stationeers will survive on our once-sister planet, now a barren rock. Dig deep, or go home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The starting kit doesn't contain seeds, but it contains the equipment required for trading. And unlike on some other worlds, a portable water tank is also provided in the starting kit, however setting up water bottle filling will require some work.&lt;br /&gt;
&lt;br /&gt;
One of the main difficulties of Venus is that it doesn't contain any ice. &amp;lt;!-- checked online, and seems to be true (was recently edited by someone) -N --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 464 °C&lt;br /&gt;
|-&lt;br /&gt;
| Temperature (Storm) || 365.9 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 239 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Pressure (Storm) || 206.9 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 93.1% || 290&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 6.9% || 21.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0.016% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>GoldIDm</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Worlds&amp;diff=19860</id>
		<title>Worlds</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Worlds&amp;diff=19860"/>
				<updated>2024-01-29T20:51:00Z</updated>
		
		<summary type="html">&lt;p&gt;GoldIDm: Added Orbital Period changed Light Percentage to Wattage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Worlds]]&lt;br /&gt;
= [[Mars]] =&lt;br /&gt;
&lt;br /&gt;
The thin martian atmosphere contains useful gasses for growing plants and base pressurization. Mars suffers from [[storm]]s that damage [[solar cells]] and blow away loose items. The temperature is Earthlike during the day.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A desolate dusty red ball, Mars features more varied terrain that can reach into the sky, and a chilly atmosphere that's no good for breathing, but maybe it can be used for something ...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -49 to 20°C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 2-3 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 495-720W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 8°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period|| 1,4 Weeks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration || mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 95% || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 3% || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 1% || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 1% || 0.06&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Moon]] =&lt;br /&gt;
&lt;br /&gt;
The Moon is a vacuum, so the challenge is to capture gases. Fortunately the Sun is at a 0° so it's easy to capture power with a simple solar setup.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;While the presence of coal isn't typical of Earth's Moon, the relatively flat terrain full of various sizable craters and lack of atmosphere may be more familiar in this grey landscape. A great location for the budding Stationeer to begin their journey, with fewer of the hazards and complexities offered on more exotic worlds&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 17% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 1315-1407 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 4,5 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Europa]] =&lt;br /&gt;
&lt;br /&gt;
Europa is a freezing hellscape. The extreme temperatures drain batteries and it takes a lot of power to keep warm. The weak Sun makes it hard to use solar. It's recommended to start with coal power.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿Melting some of the ice on this cold world has finally given it an atmosphere, but it's extremely frigid environment presents a serious challenge for the stationeers.The extreme cold will cause batteries to rapidly lose power, so getting a steady power source and warm location are your priorities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 13% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -149 to -140 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 44-47 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 46-56 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 32°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 2,4 Weeks &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Atmosphere ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 100% || 340 &amp;lt;strike&amp;gt;640&amp;lt;/strike&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Europa]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Mimas =&lt;br /&gt;
Mimas has no atmosphere requiring collection of gases elsewhere. The extreme solar angle and distance from the Sun will make solar far less reliable. The low gravity will make you fly in the air some distance before coming back down again. The breathtaking view of Saturn provides a spectacular place to build a base.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿A barren rock nestled under the wing of Saturn's spectacular rings. Mimas tiny stature is reflected in its extremely low gravity, and the Mimantean surface is saturated with impact craters from wayward ring occupants. It's distance from the sun provides little power from solar devices. Be very careful when walking or jumping, as you can travel a long way and gain a lot of speed due to the extremely low gravity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 10% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 13-17 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 126°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 5,3 months&lt;br /&gt;
|}&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Vulcan =&lt;br /&gt;
&lt;br /&gt;
For those looking for a harder challenge, Vulcan should fit the bill. The atmosphere is mostly volatiles, and it's very hot. Be very careful with oxygen, because it can and will combust if it is released in the atmosphere. For that reason, the planet lacks ice, and one must trade instead of mine to obtain gases such as oxygen and nitrogen.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿A world torn apart due to massive tidal forces from the supermassive black hole it orbits. Vulcan offers little hope for any organism that ends up here, but it's fractured surface and rich mineral deposits make it a risky but profitable venture for enterprising traders.Watch out for the deep crevasses that lead to deadly magma flows beneath the surface!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 56% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 127 to 620 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 32 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 150% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 48°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Volatiles]] || 53% || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 21% || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 26% || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Loulan =&lt;br /&gt;
&lt;br /&gt;
DISCONTINUED&lt;br /&gt;
(To play on Loulan click custom world underneath the description of the planet selection, and select the Loulan preset.)&lt;br /&gt;
&lt;br /&gt;
Loulan has a breathable atmosphere and the temperature range is not hazardous.  It has ruined structures scattered across the terrain which can be scavenged for building supplies.  The player starts with a [[Hardsuit_Backpack|Hardsuit Backpack]], and a [[Headlamp]], but without a helmet or suit and this is not a serious handicap.  A Jetpack is not part of the starting equipment.  Battery charging is not a matter of life and death, but without batteries the headlamp will not light your way at night.  &lt;br /&gt;
&lt;br /&gt;
The greatest challenge is food since seeds are not part of the starting equipment.  The player must either scavenge some seeds from ruins, trade, or use an [[Organics Printer]] to create them.  While the gas mix is compatible with farming, the low night temperature is not, so a greenhouse must be operated at the right temperature. The easiest way is to open up the airlock during the day with warm 20 degrees air, and close it at night.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -9 to 20C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 162 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 8°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 62% || 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 27% || 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 11% || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Space =&lt;br /&gt;
&lt;br /&gt;
Very similar to the moon, instead of a single body there are scattered  Asteroids the challenge in addition to collecting gases is maintaining jetpack fuel needed to move between Asteroids&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Asteroid Belt =&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿While there's no gravity or atmosphere, at least there's a lot of space to build! You'll find yourself among several asteroids that may contain various ores and ices you can use to survive out here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Creative&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
= [[Venus]] =&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unvarying extreme temperatures and ultra-high pressures make Venus no place for the faint-hearted.  Only the most accomplished Stationeers will survive on our once-sister planet, now a barren rock. Dig deep, or go home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The starting kit doesn't contain seeds, but it contains the equipment required for trading. And unlike on some other worlds, a portable water tank is also provided in the starting kit, however setting up water bottle filling will require some work.&lt;br /&gt;
&lt;br /&gt;
One of the main difficulties of Venus is that it doesn't contain any ice. &amp;lt;!-- checked online, and seems to be true (was recently edited by someone) -N --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 464 °C&lt;br /&gt;
|-&lt;br /&gt;
| Temperature (Storm) || 365.9 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 239 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Pressure (Storm) || 206.9 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 93.1% || 290&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 6.9% || 21.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0.016% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>GoldIDm</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Worlds&amp;diff=19859</id>
		<title>Worlds</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Worlds&amp;diff=19859"/>
				<updated>2024-01-29T20:49:44Z</updated>
		
		<summary type="html">&lt;p&gt;GoldIDm: Added Orbital Period and changed Solar Percentage to Wattage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Worlds]]&lt;br /&gt;
= [[Mars]] =&lt;br /&gt;
&lt;br /&gt;
The thin martian atmosphere contains useful gasses for growing plants and base pressurization. Mars suffers from [[storm]]s that damage [[solar cells]] and blow away loose items. The temperature is Earthlike during the day.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A desolate dusty red ball, Mars features more varied terrain that can reach into the sky, and a chilly atmosphere that's no good for breathing, but maybe it can be used for something ...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -49 to 20°C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 2-3 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 495-720W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 8°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period|| 1,4 Weeks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration || mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 95% || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 3% || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 1% || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 1% || 0.06&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Moon]] =&lt;br /&gt;
&lt;br /&gt;
The Moon is a vacuum, so the challenge is to capture gases. Fortunately the Sun is at a 0° so it's easy to capture power with a simple solar setup.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;While the presence of coal isn't typical of Earth's Moon, the relatively flat terrain full of various sizable craters and lack of atmosphere may be more familiar in this grey landscape. A great location for the budding Stationeer to begin their journey, with fewer of the hazards and complexities offered on more exotic worlds&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 17% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 1315-1407 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 4,5 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Europa]] =&lt;br /&gt;
&lt;br /&gt;
Europa is a freezing hellscape. The extreme temperatures drain batteries and it takes a lot of power to keep warm. The weak Sun makes it hard to use solar. It's recommended to start with coal power.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿Melting some of the ice on this cold world has finally given it an atmosphere, but it's extremely frigid environment presents a serious challenge for the stationeers.The extreme cold will cause batteries to rapidly lose power, so getting a steady power source and warm location are your priorities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 13% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -149 to -140 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 44-47 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 46-56 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 32°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 2,4 Weeks &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Atmosphere ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 100% || 340 &amp;lt;strike&amp;gt;640&amp;lt;/strike&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Europa]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Mimas =&lt;br /&gt;
Mimas has no atmosphere requiring collection of gases elsewhere. The extreme solar angle and distance from the Sun will make solar far less reliable. The low gravity will make you fly in the air some distance before coming back down again. The breathtaking view of Saturn provides a spectacular place to build a base.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿A barren rock nestled under the wing of Saturn's spectacular rings. Mimas tiny stature is reflected in its extremely low gravity, and the Mimantean surface is saturated with impact craters from wayward ring occupants. It's distance from the sun provides little power from solar devices. Be very careful when walking or jumping, as you can travel a long way and gain a lot of speed due to the extremely low gravity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 10% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 18% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 126°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|}&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Vulcan =&lt;br /&gt;
&lt;br /&gt;
For those looking for a harder challenge, Vulcan should fit the bill. The atmosphere is mostly volatiles, and it's very hot. Be very careful with oxygen, because it can and will combust if it is released in the atmosphere. For that reason, the planet lacks ice, and one must trade instead of mine to obtain gases such as oxygen and nitrogen.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿A world torn apart due to massive tidal forces from the supermassive black hole it orbits. Vulcan offers little hope for any organism that ends up here, but it's fractured surface and rich mineral deposits make it a risky but profitable venture for enterprising traders.Watch out for the deep crevasses that lead to deadly magma flows beneath the surface!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 56% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 127 to 620 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 32 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 150% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 48°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Volatiles]] || 53% || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 21% || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 26% || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Loulan =&lt;br /&gt;
&lt;br /&gt;
DISCONTINUED&lt;br /&gt;
(To play on Loulan click custom world underneath the description of the planet selection, and select the Loulan preset.)&lt;br /&gt;
&lt;br /&gt;
Loulan has a breathable atmosphere and the temperature range is not hazardous.  It has ruined structures scattered across the terrain which can be scavenged for building supplies.  The player starts with a [[Hardsuit_Backpack|Hardsuit Backpack]], and a [[Headlamp]], but without a helmet or suit and this is not a serious handicap.  A Jetpack is not part of the starting equipment.  Battery charging is not a matter of life and death, but without batteries the headlamp will not light your way at night.  &lt;br /&gt;
&lt;br /&gt;
The greatest challenge is food since seeds are not part of the starting equipment.  The player must either scavenge some seeds from ruins, trade, or use an [[Organics Printer]] to create them.  While the gas mix is compatible with farming, the low night temperature is not, so a greenhouse must be operated at the right temperature. The easiest way is to open up the airlock during the day with warm 20 degrees air, and close it at night.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -9 to 20C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 162 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 8°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 62% || 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 27% || 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 11% || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Space =&lt;br /&gt;
&lt;br /&gt;
Very similar to the moon, instead of a single body there are scattered  Asteroids the challenge in addition to collecting gases is maintaining jetpack fuel needed to move between Asteroids&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Asteroid Belt =&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿While there's no gravity or atmosphere, at least there's a lot of space to build! You'll find yourself among several asteroids that may contain various ores and ices you can use to survive out here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Creative&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
= [[Venus]] =&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unvarying extreme temperatures and ultra-high pressures make Venus no place for the faint-hearted.  Only the most accomplished Stationeers will survive on our once-sister planet, now a barren rock. Dig deep, or go home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The starting kit doesn't contain seeds, but it contains the equipment required for trading. And unlike on some other worlds, a portable water tank is also provided in the starting kit, however setting up water bottle filling will require some work.&lt;br /&gt;
&lt;br /&gt;
One of the main difficulties of Venus is that it doesn't contain any ice. &amp;lt;!-- checked online, and seems to be true (was recently edited by someone) -N --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 464 °C&lt;br /&gt;
|-&lt;br /&gt;
| Temperature (Storm) || 365.9 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 239 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Pressure (Storm) || 206.9 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 93.1% || 290&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 6.9% || 21.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0.016% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>GoldIDm</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Worlds&amp;diff=19858</id>
		<title>Worlds</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Worlds&amp;diff=19858"/>
				<updated>2024-01-29T20:48:23Z</updated>
		
		<summary type="html">&lt;p&gt;GoldIDm: /* Moon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Worlds]]&lt;br /&gt;
= [[Mars]] =&lt;br /&gt;
&lt;br /&gt;
The thin martian atmosphere contains useful gasses for growing plants and base pressurization. Mars suffers from [[storm]]s that damage [[solar cells]] and blow away loose items. The temperature is Earthlike during the day.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A desolate dusty red ball, Mars features more varied terrain that can reach into the sky, and a chilly atmosphere that's no good for breathing, but maybe it can be used for something ...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -49 to 20°C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 2-3 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 495-720W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 8°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period|| 1,4 Weeks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration || mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 95% || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 3% || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 1% || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 1% || 0.06&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Moon]] =&lt;br /&gt;
&lt;br /&gt;
The Moon is a vacuum, so the challenge is to capture gases. Fortunately the Sun is at a 0° so it's easy to capture power with a simple solar setup.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;While the presence of coal isn't typical of Earth's Moon, the relatively flat terrain full of various sizable craters and lack of atmosphere may be more familiar in this grey landscape. A great location for the budding Stationeer to begin their journey, with fewer of the hazards and complexities offered on more exotic worlds&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 17% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 1315-1407 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period || 4,5 hours&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Europa]] =&lt;br /&gt;
&lt;br /&gt;
Europa is a freezing hellscape. The extreme temperatures drain batteries and it takes a lot of power to keep warm. The weak Sun makes it hard to use solar. It's recommended to start with coal power.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿Melting some of the ice on this cold world has finally given it an atmosphere, but it's extremely frigid environment presents a serious challenge for the stationeers.The extreme cold will cause batteries to rapidly lose power, so getting a steady power source and warm location are your priorities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 13% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -149 to -140 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 45 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 42% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 32°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Atmosphere ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 100% || 340 &amp;lt;strike&amp;gt;640&amp;lt;/strike&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Europa]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Mimas =&lt;br /&gt;
Mimas has no atmosphere requiring collection of gases elsewhere. The extreme solar angle and distance from the Sun will make solar far less reliable. The low gravity will make you fly in the air some distance before coming back down again. The breathtaking view of Saturn provides a spectacular place to build a base.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿A barren rock nestled under the wing of Saturn's spectacular rings. Mimas tiny stature is reflected in its extremely low gravity, and the Mimantean surface is saturated with impact craters from wayward ring occupants. It's distance from the sun provides little power from solar devices. Be very careful when walking or jumping, as you can travel a long way and gain a lot of speed due to the extremely low gravity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 10% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 18% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 126°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|}&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Vulcan =&lt;br /&gt;
&lt;br /&gt;
For those looking for a harder challenge, Vulcan should fit the bill. The atmosphere is mostly volatiles, and it's very hot. Be very careful with oxygen, because it can and will combust if it is released in the atmosphere. For that reason, the planet lacks ice, and one must trade instead of mine to obtain gases such as oxygen and nitrogen.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿A world torn apart due to massive tidal forces from the supermassive black hole it orbits. Vulcan offers little hope for any organism that ends up here, but it's fractured surface and rich mineral deposits make it a risky but profitable venture for enterprising traders.Watch out for the deep crevasses that lead to deadly magma flows beneath the surface!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 56% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 127 to 620 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 32 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 150% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 48°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Volatiles]] || 53% || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 21% || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 26% || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Loulan =&lt;br /&gt;
&lt;br /&gt;
DISCONTINUED&lt;br /&gt;
(To play on Loulan click custom world underneath the description of the planet selection, and select the Loulan preset.)&lt;br /&gt;
&lt;br /&gt;
Loulan has a breathable atmosphere and the temperature range is not hazardous.  It has ruined structures scattered across the terrain which can be scavenged for building supplies.  The player starts with a [[Hardsuit_Backpack|Hardsuit Backpack]], and a [[Headlamp]], but without a helmet or suit and this is not a serious handicap.  A Jetpack is not part of the starting equipment.  Battery charging is not a matter of life and death, but without batteries the headlamp will not light your way at night.  &lt;br /&gt;
&lt;br /&gt;
The greatest challenge is food since seeds are not part of the starting equipment.  The player must either scavenge some seeds from ruins, trade, or use an [[Organics Printer]] to create them.  While the gas mix is compatible with farming, the low night temperature is not, so a greenhouse must be operated at the right temperature. The easiest way is to open up the airlock during the day with warm 20 degrees air, and close it at night.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -9 to 20C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 162 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 8°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 62% || 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 27% || 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 11% || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Space =&lt;br /&gt;
&lt;br /&gt;
Very similar to the moon, instead of a single body there are scattered  Asteroids the challenge in addition to collecting gases is maintaining jetpack fuel needed to move between Asteroids&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Asteroid Belt =&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿While there's no gravity or atmosphere, at least there's a lot of space to build! You'll find yourself among several asteroids that may contain various ores and ices you can use to survive out here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Creative&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
= [[Venus]] =&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unvarying extreme temperatures and ultra-high pressures make Venus no place for the faint-hearted.  Only the most accomplished Stationeers will survive on our once-sister planet, now a barren rock. Dig deep, or go home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The starting kit doesn't contain seeds, but it contains the equipment required for trading. And unlike on some other worlds, a portable water tank is also provided in the starting kit, however setting up water bottle filling will require some work.&lt;br /&gt;
&lt;br /&gt;
One of the main difficulties of Venus is that it doesn't contain any ice. &amp;lt;!-- checked online, and seems to be true (was recently edited by someone) -N --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 464 °C&lt;br /&gt;
|-&lt;br /&gt;
| Temperature (Storm) || 365.9 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 239 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Pressure (Storm) || 206.9 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 93.1% || 290&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 6.9% || 21.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0.016% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>GoldIDm</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Worlds&amp;diff=19857</id>
		<title>Worlds</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Worlds&amp;diff=19857"/>
				<updated>2024-01-29T20:47:47Z</updated>
		
		<summary type="html">&lt;p&gt;GoldIDm: Fixed accident&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Worlds]]&lt;br /&gt;
= [[Mars]] =&lt;br /&gt;
&lt;br /&gt;
The thin martian atmosphere contains useful gasses for growing plants and base pressurization. Mars suffers from [[storm]]s that damage [[solar cells]] and blow away loose items. The temperature is Earthlike during the day.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A desolate dusty red ball, Mars features more varied terrain that can reach into the sky, and a chilly atmosphere that's no good for breathing, but maybe it can be used for something ...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -49 to 20°C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 2-3 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 495-720W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 8°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period|| 1,4 Weeks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration || mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 95% || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 3% || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 1% || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 1% || 0.06&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Moon]] =&lt;br /&gt;
&lt;br /&gt;
The Moon is a vacuum, so the challenge is to capture gases. Fortunately the Sun is at a 0° so it's easy to capture power with a simple solar setup.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;While the presence of coal isn't typical of Earth's Moon, the relatively flat terrain full of various sizable craters and lack of atmosphere may be more familiar in this grey landscape. A great location for the budding Stationeer to begin their journey, with fewer of the hazards and complexities offered on more exotic worlds&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 17% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 1315-1407 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Europa]] =&lt;br /&gt;
&lt;br /&gt;
Europa is a freezing hellscape. The extreme temperatures drain batteries and it takes a lot of power to keep warm. The weak Sun makes it hard to use solar. It's recommended to start with coal power.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿Melting some of the ice on this cold world has finally given it an atmosphere, but it's extremely frigid environment presents a serious challenge for the stationeers.The extreme cold will cause batteries to rapidly lose power, so getting a steady power source and warm location are your priorities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 13% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -149 to -140 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 45 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 42% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 32°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Atmosphere ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 100% || 340 &amp;lt;strike&amp;gt;640&amp;lt;/strike&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Europa]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Mimas =&lt;br /&gt;
Mimas has no atmosphere requiring collection of gases elsewhere. The extreme solar angle and distance from the Sun will make solar far less reliable. The low gravity will make you fly in the air some distance before coming back down again. The breathtaking view of Saturn provides a spectacular place to build a base.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿A barren rock nestled under the wing of Saturn's spectacular rings. Mimas tiny stature is reflected in its extremely low gravity, and the Mimantean surface is saturated with impact craters from wayward ring occupants. It's distance from the sun provides little power from solar devices. Be very careful when walking or jumping, as you can travel a long way and gain a lot of speed due to the extremely low gravity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 10% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 18% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 126°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|}&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Vulcan =&lt;br /&gt;
&lt;br /&gt;
For those looking for a harder challenge, Vulcan should fit the bill. The atmosphere is mostly volatiles, and it's very hot. Be very careful with oxygen, because it can and will combust if it is released in the atmosphere. For that reason, the planet lacks ice, and one must trade instead of mine to obtain gases such as oxygen and nitrogen.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿A world torn apart due to massive tidal forces from the supermassive black hole it orbits. Vulcan offers little hope for any organism that ends up here, but it's fractured surface and rich mineral deposits make it a risky but profitable venture for enterprising traders.Watch out for the deep crevasses that lead to deadly magma flows beneath the surface!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 56% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 127 to 620 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 32 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 150% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 48°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Volatiles]] || 53% || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 21% || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 26% || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Loulan =&lt;br /&gt;
&lt;br /&gt;
DISCONTINUED&lt;br /&gt;
(To play on Loulan click custom world underneath the description of the planet selection, and select the Loulan preset.)&lt;br /&gt;
&lt;br /&gt;
Loulan has a breathable atmosphere and the temperature range is not hazardous.  It has ruined structures scattered across the terrain which can be scavenged for building supplies.  The player starts with a [[Hardsuit_Backpack|Hardsuit Backpack]], and a [[Headlamp]], but without a helmet or suit and this is not a serious handicap.  A Jetpack is not part of the starting equipment.  Battery charging is not a matter of life and death, but without batteries the headlamp will not light your way at night.  &lt;br /&gt;
&lt;br /&gt;
The greatest challenge is food since seeds are not part of the starting equipment.  The player must either scavenge some seeds from ruins, trade, or use an [[Organics Printer]] to create them.  While the gas mix is compatible with farming, the low night temperature is not, so a greenhouse must be operated at the right temperature. The easiest way is to open up the airlock during the day with warm 20 degrees air, and close it at night.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -9 to 20C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 162 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 8°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 62% || 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 27% || 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 11% || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Space =&lt;br /&gt;
&lt;br /&gt;
Very similar to the moon, instead of a single body there are scattered  Asteroids the challenge in addition to collecting gases is maintaining jetpack fuel needed to move between Asteroids&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Asteroid Belt =&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿While there's no gravity or atmosphere, at least there's a lot of space to build! You'll find yourself among several asteroids that may contain various ores and ices you can use to survive out here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Creative&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
= [[Venus]] =&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unvarying extreme temperatures and ultra-high pressures make Venus no place for the faint-hearted.  Only the most accomplished Stationeers will survive on our once-sister planet, now a barren rock. Dig deep, or go home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The starting kit doesn't contain seeds, but it contains the equipment required for trading. And unlike on some other worlds, a portable water tank is also provided in the starting kit, however setting up water bottle filling will require some work.&lt;br /&gt;
&lt;br /&gt;
One of the main difficulties of Venus is that it doesn't contain any ice. &amp;lt;!-- checked online, and seems to be true (was recently edited by someone) -N --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 464 °C&lt;br /&gt;
|-&lt;br /&gt;
| Temperature (Storm) || 365.9 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 239 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Pressure (Storm) || 206.9 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 93.1% || 290&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 6.9% || 21.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0.016% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>GoldIDm</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Worlds&amp;diff=19856</id>
		<title>Worlds</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Worlds&amp;diff=19856"/>
				<updated>2024-01-29T20:47:01Z</updated>
		
		<summary type="html">&lt;p&gt;GoldIDm: Added Orbital Period&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Worlds]]&lt;br /&gt;
= [[Mars]] =&lt;br /&gt;
&lt;br /&gt;
The thin martian atmosphere contains useful gasses for growing plants and base pressurization. Mars suffers from [[storm]]s that damage [[solar cells]] and blow away loose items. The temperature is Earthlike during the day.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A desolate dusty red ball, Mars features more varied terrain that can reach into the sky, and a chilly atmosphere that's no good for breathing, but maybe it can be used for something ...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -49 to 20°C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 2-3 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 495-720W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 8°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Orbital Period|| 1,4 Weeks&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration || mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 95% || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 3% || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 1% || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 1% || 0.06&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Moon]] =&lt;br /&gt;
&lt;br /&gt;
The Moon is a vacuum, so the challenge is to capture gases. Fortunately the Sun is at a 0° so it's easy to capture power with a simple solar setup.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;While the presence of coal isn't typical of Earth's Moon, the relatively flat terrain full of various sizable craters and lack of atmosphere may be more familiar in this grey landscape. A great location for the budding Stationeer to begin their journey, with fewer of the hazards and complexities offered on more exotic worlds&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 17% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 1315-1407 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Europa]] =&lt;br /&gt;
&lt;br /&gt;
Europa is a freezing hellscape. The extreme temperatures drain batteries and it takes a lot of power to keep warm. The weak Sun makes it hard to use solar. It's recommended to start with coal power.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿Melting some of the ice on this cold world has finally given it an atmosphere, but it's extremely frigid environment presents a serious challenge for the stationeers.The extreme cold will cause batteries to rapidly lose power, so getting a steady power source and warm location are your priorities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 13% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -149 to -140 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 45 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 42% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 32°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Atmosphere ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 100% || 340 &amp;lt;strike&amp;gt;640&amp;lt;/strike&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Europa]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Mimas =&lt;br /&gt;
Mimas has no atmosphere requiring collection of gases elsewhere. The extreme solar angle and distance from the Sun will make solar far less reliable. The low gravity will make you fly in the air some distance before coming back down again. The breathtaking view of Saturn provides a spectacular place to build a base.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿A barren rock nestled under the wing of Saturn's spectacular rings. Mimas tiny stature is reflected in its extremely low gravity, and the Mimantean surface is saturated with impact craters from wayward ring occupants. It's distance from the sun provides little power from solar devices. Be very careful when walking or jumping, as you can travel a long way and gain a lot of speed due to the extremely low gravity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 10% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 18% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 126°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|}&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Vulcan =&lt;br /&gt;
&lt;br /&gt;
For those looking for a harder challenge, Vulcan should fit the bill. The atmosphere is mostly volatiles, and it's very hot. Be very careful with oxygen, because it can and will combust if it is released in the atmosphere. For that reason, the planet lacks ice, and one must trade instead of mine to obtain gases such as oxygen and nitrogen.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿A world torn apart due to massive tidal forces from the supermassive black hole it orbits. Vulcan offers little hope for any organism that ends up here, but it's fractured surface and rich mineral deposits make it a risky but profitable venture for enterprising traders.Watch out for the deep crevasses that lead to deadly magma flows beneath the surface!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 56% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 127 to 620 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 32 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 150% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 48°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Volatiles]] || 53% || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 21% || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 26% || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Loulan =&lt;br /&gt;
&lt;br /&gt;
DISCONTINUED&lt;br /&gt;
(To play on Loulan click custom world underneath the description of the planet selection, and select the Loulan preset.)&lt;br /&gt;
&lt;br /&gt;
Loulan has a breathable atmosphere and the temperature range is not hazardous.  It has ruined structures scattered across the terrain which can be scavenged for building supplies.  The player starts with a [[Hardsuit_Backpack|Hardsuit Backpack]], and a [[Headlamp]], but without a helmet or suit and this is not a serious handicap.  A Jetpack is not part of the starting equipment.  Battery charging is not a matter of life and death, but without batteries the headlamp will not light your way at night.  &lt;br /&gt;
&lt;br /&gt;
The greatest challenge is food since seeds are not part of the starting equipment.  The player must either scavenge some seeds from ruins, trade, or use an [[Organics Printer]] to create them.  While the gas mix is compatible with farming, the low night temperature is not, so a greenhouse must be operated at the right temperature. The easiest way is to open up the airlock during the day with warm 20 degrees air, and close it at night.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -9 to 20C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 162 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 8°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 62% || 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 27% || 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 11% || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Space =&lt;br /&gt;
&lt;br /&gt;
Very similar to the moon, instead of a single body there are scattered  Asteroids the challenge in addition to collecting gases is maintaining jetpack fuel needed to move between Asteroids&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Asteroid Belt =&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿While there's no gravity or atmosphere, at least there's a lot of space to build! You'll find yourself among several asteroids that may contain various ores and ices you can use to survive out here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Creative&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
= [[Venus]] =&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unvarying extreme temperatures and ultra-high pressures make Venus no place for the faint-hearted.  Only the most accomplished Stationeers will survive on our once-sister planet, now a barren rock. Dig deep, or go home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The starting kit doesn't contain seeds, but it contains the equipment required for trading. And unlike on some other worlds, a portable water tank is also provided in the starting kit, however setting up water bottle filling will require some work.&lt;br /&gt;
&lt;br /&gt;
One of the main difficulties of Venus is that it doesn't contain any ice. &amp;lt;!-- checked online, and seems to be true (was recently edited by someone) -N --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 464 °C&lt;br /&gt;
|-&lt;br /&gt;
| Temperature (Storm) || 365.9 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 239 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Pressure (Storm) || 206.9 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 93.1% || 290&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 6.9% || 21.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0.016% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>GoldIDm</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Worlds&amp;diff=19855</id>
		<title>Worlds</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Worlds&amp;diff=19855"/>
				<updated>2024-01-29T20:45:08Z</updated>
		
		<summary type="html">&lt;p&gt;GoldIDm: Changed percentage of Earth to Wats per square meter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Worlds]]&lt;br /&gt;
= [[Mars]] =&lt;br /&gt;
&lt;br /&gt;
The thin martian atmosphere contains useful gasses for growing plants and base pressurization. Mars suffers from [[storm]]s that damage [[solar cells]] and blow away loose items. The temperature is Earthlike during the day.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A desolate dusty red ball, Mars features more varied terrain that can reach into the sky, and a chilly atmosphere that's no good for breathing, but maybe it can be used for something ...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -49 to 20°C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 2-3 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 495-720W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 8°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration || mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 95% || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 3% || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 1% || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 1% || 0.06&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Moon]] =&lt;br /&gt;
&lt;br /&gt;
The Moon is a vacuum, so the challenge is to capture gases. Fortunately the Sun is at a 0° so it's easy to capture power with a simple solar setup.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;While the presence of coal isn't typical of Earth's Moon, the relatively flat terrain full of various sizable craters and lack of atmosphere may be more familiar in this grey landscape. A great location for the budding Stationeer to begin their journey, with fewer of the hazards and complexities offered on more exotic worlds&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 17% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 1315-1407 W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Europa]] =&lt;br /&gt;
&lt;br /&gt;
Europa is a freezing hellscape. The extreme temperatures drain batteries and it takes a lot of power to keep warm. The weak Sun makes it hard to use solar. It's recommended to start with coal power.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿Melting some of the ice on this cold world has finally given it an atmosphere, but it's extremely frigid environment presents a serious challenge for the stationeers.The extreme cold will cause batteries to rapidly lose power, so getting a steady power source and warm location are your priorities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 13% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -149 to -140 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 45 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 42% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 32°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Atmosphere ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 100% || 340 &amp;lt;strike&amp;gt;640&amp;lt;/strike&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Europa]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Mimas =&lt;br /&gt;
Mimas has no atmosphere requiring collection of gases elsewhere. The extreme solar angle and distance from the Sun will make solar far less reliable. The low gravity will make you fly in the air some distance before coming back down again. The breathtaking view of Saturn provides a spectacular place to build a base.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿A barren rock nestled under the wing of Saturn's spectacular rings. Mimas tiny stature is reflected in its extremely low gravity, and the Mimantean surface is saturated with impact craters from wayward ring occupants. It's distance from the sun provides little power from solar devices. Be very careful when walking or jumping, as you can travel a long way and gain a lot of speed due to the extremely low gravity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 10% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 18% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 126°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|}&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Vulcan =&lt;br /&gt;
&lt;br /&gt;
For those looking for a harder challenge, Vulcan should fit the bill. The atmosphere is mostly volatiles, and it's very hot. Be very careful with oxygen, because it can and will combust if it is released in the atmosphere. For that reason, the planet lacks ice, and one must trade instead of mine to obtain gases such as oxygen and nitrogen.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿A world torn apart due to massive tidal forces from the supermassive black hole it orbits. Vulcan offers little hope for any organism that ends up here, but it's fractured surface and rich mineral deposits make it a risky but profitable venture for enterprising traders.Watch out for the deep crevasses that lead to deadly magma flows beneath the surface!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 56% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 127 to 620 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 32 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 150% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 48°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Volatiles]] || 53% || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 21% || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 26% || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Loulan =&lt;br /&gt;
&lt;br /&gt;
DISCONTINUED&lt;br /&gt;
(To play on Loulan click custom world underneath the description of the planet selection, and select the Loulan preset.)&lt;br /&gt;
&lt;br /&gt;
Loulan has a breathable atmosphere and the temperature range is not hazardous.  It has ruined structures scattered across the terrain which can be scavenged for building supplies.  The player starts with a [[Hardsuit_Backpack|Hardsuit Backpack]], and a [[Headlamp]], but without a helmet or suit and this is not a serious handicap.  A Jetpack is not part of the starting equipment.  Battery charging is not a matter of life and death, but without batteries the headlamp will not light your way at night.  &lt;br /&gt;
&lt;br /&gt;
The greatest challenge is food since seeds are not part of the starting equipment.  The player must either scavenge some seeds from ruins, trade, or use an [[Organics Printer]] to create them.  While the gas mix is compatible with farming, the low night temperature is not, so a greenhouse must be operated at the right temperature. The easiest way is to open up the airlock during the day with warm 20 degrees air, and close it at night.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -9 to 20C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 162 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 8°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 62% || 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 27% || 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 11% || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Space =&lt;br /&gt;
&lt;br /&gt;
Very similar to the moon, instead of a single body there are scattered  Asteroids the challenge in addition to collecting gases is maintaining jetpack fuel needed to move between Asteroids&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Asteroid Belt =&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿While there's no gravity or atmosphere, at least there's a lot of space to build! You'll find yourself among several asteroids that may contain various ores and ices you can use to survive out here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Creative&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
= [[Venus]] =&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unvarying extreme temperatures and ultra-high pressures make Venus no place for the faint-hearted.  Only the most accomplished Stationeers will survive on our once-sister planet, now a barren rock. Dig deep, or go home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The starting kit doesn't contain seeds, but it contains the equipment required for trading. And unlike on some other worlds, a portable water tank is also provided in the starting kit, however setting up water bottle filling will require some work.&lt;br /&gt;
&lt;br /&gt;
One of the main difficulties of Venus is that it doesn't contain any ice. &amp;lt;!-- checked online, and seems to be true (was recently edited by someone) -N --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 464 °C&lt;br /&gt;
|-&lt;br /&gt;
| Temperature (Storm) || 365.9 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 239 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Pressure (Storm) || 206.9 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 93.1% || 290&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 6.9% || 21.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0.016% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>GoldIDm</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Worlds&amp;diff=19854</id>
		<title>Worlds</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Worlds&amp;diff=19854"/>
				<updated>2024-01-29T20:43:29Z</updated>
		
		<summary type="html">&lt;p&gt;GoldIDm: /* Mars /*&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Worlds]]&lt;br /&gt;
= [[Mars]] =&lt;br /&gt;
&lt;br /&gt;
The thin martian atmosphere contains useful gasses for growing plants and base pressurization. Mars suffers from [[storm]]s that damage [[solar cells]] and blow away loose items. The temperature is Earthlike during the day.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A desolate dusty red ball, Mars features more varied terrain that can reach into the sky, and a chilly atmosphere that's no good for breathing, but maybe it can be used for something ...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -49 to 20°C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 2-3 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 495-720W/m²&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 8°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration || mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 95% || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 3% || 0.3&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 1% || 0.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 1% || 0.06&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Moon]] =&lt;br /&gt;
&lt;br /&gt;
The Moon is a vacuum, so the challenge is to capture gases. Fortunately the Sun is at a 0° so it's easy to capture power with a simple solar setup.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;While the presence of coal isn't typical of Earth's Moon, the relatively flat terrain full of various sizable craters and lack of atmosphere may be more familiar in this grey landscape. A great location for the budding Stationeer to begin their journey, with fewer of the hazards and complexities offered on more exotic worlds&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 17% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= [[Europa]] =&lt;br /&gt;
&lt;br /&gt;
Europa is a freezing hellscape. The extreme temperatures drain batteries and it takes a lot of power to keep warm. The weak Sun makes it hard to use solar. It's recommended to start with coal power.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿Melting some of the ice on this cold world has finally given it an atmosphere, but it's extremely frigid environment presents a serious challenge for the stationeers.The extreme cold will cause batteries to rapidly lose power, so getting a steady power source and warm location are your priorities.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 13% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -149 to -140 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 45 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 42% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 32°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Atmosphere ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 100% || 340 &amp;lt;strike&amp;gt;640&amp;lt;/strike&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Europa]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Mimas =&lt;br /&gt;
Mimas has no atmosphere requiring collection of gases elsewhere. The extreme solar angle and distance from the Sun will make solar far less reliable. The low gravity will make you fly in the air some distance before coming back down again. The breathtaking view of Saturn provides a spectacular place to build a base.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿A barren rock nestled under the wing of Saturn's spectacular rings. Mimas tiny stature is reflected in its extremely low gravity, and the Mimantean surface is saturated with impact craters from wayward ring occupants. It's distance from the sun provides little power from solar devices. Be very careful when walking or jumping, as you can travel a long way and gain a lot of speed due to the extremely low gravity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 10% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 18% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 126°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|}&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Vulcan =&lt;br /&gt;
&lt;br /&gt;
For those looking for a harder challenge, Vulcan should fit the bill. The atmosphere is mostly volatiles, and it's very hot. Be very careful with oxygen, because it can and will combust if it is released in the atmosphere. For that reason, the planet lacks ice, and one must trade instead of mine to obtain gases such as oxygen and nitrogen.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿A world torn apart due to massive tidal forces from the supermassive black hole it orbits. Vulcan offers little hope for any organism that ends up here, but it's fractured surface and rich mineral deposits make it a risky but profitable venture for enterprising traders.Watch out for the deep crevasses that lead to deadly magma flows beneath the surface!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 56% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 127 to 620 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 32 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 150% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 48°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Survival&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Volatiles]] || 53% || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 21% || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 26% || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Loulan =&lt;br /&gt;
&lt;br /&gt;
DISCONTINUED&lt;br /&gt;
(To play on Loulan click custom world underneath the description of the planet selection, and select the Loulan preset.)&lt;br /&gt;
&lt;br /&gt;
Loulan has a breathable atmosphere and the temperature range is not hazardous.  It has ruined structures scattered across the terrain which can be scavenged for building supplies.  The player starts with a [[Hardsuit_Backpack|Hardsuit Backpack]], and a [[Headlamp]], but without a helmet or suit and this is not a serious handicap.  A Jetpack is not part of the starting equipment.  Battery charging is not a matter of life and death, but without batteries the headlamp will not light your way at night.  &lt;br /&gt;
&lt;br /&gt;
The greatest challenge is food since seeds are not part of the starting equipment.  The player must either scavenge some seeds from ruins, trade, or use an [[Organics Printer]] to create them.  While the gas mix is compatible with farming, the low night temperature is not, so a greenhouse must be operated at the right temperature. The easiest way is to open up the airlock during the day with warm 20 degrees air, and close it at night.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 38% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || -9 to 20C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 162 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 8°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxygen]] || 62% || 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 27% || 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 11% || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Space =&lt;br /&gt;
&lt;br /&gt;
Very similar to the moon, instead of a single body there are scattered  Asteroids the challenge in addition to collecting gases is maintaining jetpack fuel needed to move between Asteroids&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Asteroid Belt =&lt;br /&gt;
&lt;br /&gt;
&amp;quot;﻿While there's no gravity or atmosphere, at least there's a lot of space to build! You'll find yourself among several asteroids that may contain various ores and ices you can use to survive out here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 0% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || None&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || None&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || No&lt;br /&gt;
|-&lt;br /&gt;
| Gamemode || Creative&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
Vacuum&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
= [[Venus]] =&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unvarying extreme temperatures and ultra-high pressures make Venus no place for the faint-hearted.  Only the most accomplished Stationeers will survive on our once-sister planet, now a barren rock. Dig deep, or go home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The starting kit doesn't contain seeds, but it contains the equipment required for trading. And unlike on some other worlds, a portable water tank is also provided in the starting kit, however setting up water bottle filling will require some work.&lt;br /&gt;
&lt;br /&gt;
One of the main difficulties of Venus is that it doesn't contain any ice. &amp;lt;!-- checked online, and seems to be true (was recently edited by someone) -N --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 91% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Temperature || 464 °C&lt;br /&gt;
|-&lt;br /&gt;
| Temperature (Storm) || 365.9 °C&lt;br /&gt;
|-&lt;br /&gt;
| Pressure || 239 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Pressure (Storm) || 206.9 kPa&lt;br /&gt;
|-&lt;br /&gt;
| Solar Energy || 100% Earth&lt;br /&gt;
|-&lt;br /&gt;
| Solar Angle || 0°&lt;br /&gt;
|-&lt;br /&gt;
| [[Storm|Storms]] || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Atmosphere'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element !! Concentration !! mol&lt;br /&gt;
|-&lt;br /&gt;
| [[Carbon Dioxide]] || 93.1% || 290&lt;br /&gt;
|-&lt;br /&gt;
| [[Nitrogen]] || 6.9% || 21.5&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollutant]] || 0.016% || 0.05&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>GoldIDm</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=User:GoldiDM&amp;diff=16015</id>
		<title>User:GoldiDM</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=User:GoldiDM&amp;diff=16015"/>
				<updated>2023-07-04T14:45:40Z</updated>
		
		<summary type="html">&lt;p&gt;GoldIDm: Made me me&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;GoldIDM is me.&lt;/div&gt;</summary>
		<author><name>GoldIDm</name></author>	</entry>

	</feed>