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		<id>https://legacy.stationeers-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Carticket</id>
		<title>Unofficial Stationeers Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://legacy.stationeers-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Carticket"/>
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		<updated>2026-04-28T05:36:35Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Cartridge&amp;diff=2202</id>
		<title>Cartridge</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Cartridge&amp;diff=2202"/>
				<updated>2017-12-27T07:18:51Z</updated>
		
		<summary type="html">&lt;p&gt;Carticket: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
Cartridges are used in [[Handheld Tablet|Handheld Tablets]]. Their functionality changes depending on the cartridge.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Cartridges are made in the [[Electronics Printer]] and the player starts will several of them in their [[Starting Gear]].&lt;br /&gt;
&lt;br /&gt;
== Atmos Analyzer == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The atmos analyzer cartridge allows the tablet to inspect the atmosphere of the current room, giving pressure, concentrations of each gas, as well as the molar quantity of the gasses. This information applies to the large-grid cube of atmosphere the tablet is in. Pointing the tablet at a pipe or tank will give the same information for either the contents of the tank or the contents of the entire pipe network.&lt;br /&gt;
&lt;br /&gt;
== Medical Analyzer == &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No information&lt;br /&gt;
&lt;br /&gt;
== Tracker == &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The tracker cartridge will enable the tablet to point the direction and provide the distance to a beacon that is on or to another player. Using the scroll wheel will allow different targets to be selected.&lt;br /&gt;
&lt;br /&gt;
== eReader == &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The eReader provides a database of items and recipes to create. It also provides the information as to which machine is needed, power consumed to craft, and temperature/pressure required (furnace recipes). Using the scroll wheel will scroll through the items. There are a lot of items and there is not currently a search function.&lt;br /&gt;
&lt;br /&gt;
== Network Analyzer == &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The network analyzer cartridge is used to monitor the current, potential, and actual wattage of a line.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Carticket</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Starting_Gear&amp;diff=2201</id>
		<title>Starting Gear</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Starting_Gear&amp;diff=2201"/>
				<updated>2017-12-27T07:13:22Z</updated>
		
		<summary type="html">&lt;p&gt;Carticket: battery link fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Basics]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
When starting a new game in any scenario, the following items are available to the player. &lt;br /&gt;
&lt;br /&gt;
== Player Inventory == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
The following is directly available to the player in their personal inventory: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
* '''Slot 1''': Helmet (no inventory)&lt;br /&gt;
* '''Slot 2''': Space Suit&lt;br /&gt;
** [[Gas Canister]]: Air (5700 kPa)&lt;br /&gt;
** [[Gas Canister]]: Waste (0 kPa)&lt;br /&gt;
** [[Battery Cell (Large)]] with full charge&lt;br /&gt;
** [[Filter|Filter (CO2)]]&lt;br /&gt;
** 2 Empty Filter Slots&lt;br /&gt;
* '''Slot 3''': Jetpack + Backpack&lt;br /&gt;
** [[Canister]]: Propellant (5712 kPa)&lt;br /&gt;
** [[Pill (Medical)]]&lt;br /&gt;
** [[Handheld Tablet]]&lt;br /&gt;
*** [[Battery Cell (Small)]] with full charge&lt;br /&gt;
*** Empty cartridge slot&lt;br /&gt;
** [[Cartridge#Tracker|Cartridge (Tracker)]]&lt;br /&gt;
** [[Cartridge#eReader|Cartridge (eReader)]]&lt;br /&gt;
** [[Cartridge#Network Analyzer|Cartridge (Network Analyzer)]]&lt;br /&gt;
** [[Cartridge#Atmos Analyzer|Cartridge (Atmos Analyzer)]]&lt;br /&gt;
** [[Mining Belt]]&lt;br /&gt;
*** [[Drill]] &lt;br /&gt;
**** [[Battery Cell (Small)]] with full charge&lt;br /&gt;
**** [[Mining Pick]]&lt;br /&gt;
*** 7 empty ore slots&lt;br /&gt;
** 1 Empty Backpack Slot&lt;br /&gt;
* '''Slot 4''': [[Orange Uniform]]&lt;br /&gt;
** 2 Empty Slots&lt;br /&gt;
* '''Slot 5''': [[Toolbelt]]&lt;br /&gt;
** [[Wrench]]&lt;br /&gt;
** [[Crowbar]]&lt;br /&gt;
** [[Drill]]&lt;br /&gt;
*** [[Battery Cell (Small)]] with full charge&lt;br /&gt;
** [[Cable Cutters|Wire Cutters]]&lt;br /&gt;
** [[Welder]]&lt;br /&gt;
*** [[Gas Canister]] with 5720 kPa of fuel&lt;br /&gt;
** [[Screwdriver]]&lt;br /&gt;
** [[Angle Grinder|Grinder]]&lt;br /&gt;
*** [[Battery Cell (Small)]] with full charge&lt;br /&gt;
** [[Cable Coil]] x50&lt;br /&gt;
* '''Left Hand''': Empty&lt;br /&gt;
* '''Right Hand''': [[Duct Tape]] (100%)&lt;br /&gt;
&lt;br /&gt;
== Supply Containers == &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
This game would be impossible without the support of our main sponsor: whoever the hell dropped us in space or on a planet with nothing but flares and containers. Thanks, invisible benefactor cursing me to a certain eventual death!&lt;br /&gt;
&lt;br /&gt;
=== Construction Supplies 1 === &amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
* [[Kit (Arc Furnace)]]&lt;br /&gt;
* [[Kit (Autolathe)]]&lt;br /&gt;
* [[Iron Frames]] (30)&lt;br /&gt;
* [[Iron Sheets]] (50)&lt;br /&gt;
* [[Power Controller]] (2)&lt;br /&gt;
* [[Kit (Solid Generator)]]&lt;br /&gt;
* [[Kit (Iron Wall)]] (30)&lt;br /&gt;
* [[Kit (Solar Panel)]] (2)&lt;br /&gt;
* [[Glass Sheets]] (50)&lt;br /&gt;
* [[Battery Cell (Large)]] (Empty)&lt;br /&gt;
&lt;br /&gt;
=== Construction Supplies 2 === &amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
* [[Active Vent]]&lt;br /&gt;
* [[Construction Kit (Consoles)]]&lt;br /&gt;
* [[Kit (Airlock)]] (2)&lt;br /&gt;
* [[Circuitboard (Airlock Control)]]&lt;br /&gt;
* [[Pipe Valve]] (2)&lt;br /&gt;
* [[Construction Kit (Sensors)]]&lt;br /&gt;
* [[Data Disk]]&lt;br /&gt;
* [[Filter|Filter (Water)]]&lt;br /&gt;
* [[Battery Charger]]&lt;br /&gt;
* [[Construction Kit (Pipe)]] (20)&lt;br /&gt;
&lt;br /&gt;
=== Consumable Supplies === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
* [[Road Flare]] (3 stacks of 20)&lt;br /&gt;
* [[Spray Paint]] (5 cans: Blue, Green, Yellow, Red, White)&lt;br /&gt;
* [[Labeller]]&lt;br /&gt;
* [[Tracking Beacon]] (Full charge Battery Small)&lt;br /&gt;
&lt;br /&gt;
=== Organics Supplies === &amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
* [[Fertilized Egg]] (3)&lt;br /&gt;
* [[Cereal Bar]] (3 at 100%)&lt;br /&gt;
* [[Wheat]] (5)&lt;br /&gt;
* [[Corn]] (5)&lt;br /&gt;
* [[Fern]] (5)&lt;br /&gt;
* [[Soybean]] (5)&lt;br /&gt;
&lt;br /&gt;
=== Free-floating objects === &amp;lt;!--T:15--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:16--&amp;gt;&lt;br /&gt;
The following are individually strewn about within the crates&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:17--&amp;gt;&lt;br /&gt;
* [[Portable Air Conditioner]]&lt;br /&gt;
* [[Portable Air Scrubber]]&lt;br /&gt;
* [[Portable Tank]] (7576 kPa of Oxygen)&lt;br /&gt;
* [[Road Flare]] (7, all lit).&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Carticket</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Starting_Gear&amp;diff=2200</id>
		<title>Starting Gear</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Starting_Gear&amp;diff=2200"/>
				<updated>2017-12-27T07:12:37Z</updated>
		
		<summary type="html">&lt;p&gt;Carticket: adjusted cartridge links to target cartridge anchors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Basics]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
When starting a new game in any scenario, the following items are available to the player. &lt;br /&gt;
&lt;br /&gt;
== Player Inventory == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
The following is directly available to the player in their personal inventory: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
* '''Slot 1''': Helmet (no inventory)&lt;br /&gt;
* '''Slot 2''': Space Suit&lt;br /&gt;
** [[Gas Canister]]: Air (5700 kPa)&lt;br /&gt;
** [[Gas Canister]]: Waste (0 kPa)&lt;br /&gt;
** [[Battery (Large)]] with full charge&lt;br /&gt;
** [[Filter|Filter (CO2)]]&lt;br /&gt;
** 2 Empty Filter Slots&lt;br /&gt;
* '''Slot 3''': Jetpack + Backpack&lt;br /&gt;
** [[Canister]]: Propellant (5712 kPa)&lt;br /&gt;
** [[Pill (Medical)]]&lt;br /&gt;
** [[Handheld Tablet]]&lt;br /&gt;
*** [[Battery Cell (Small)]] with full charge&lt;br /&gt;
*** Empty cartridge slot&lt;br /&gt;
** [[Cartridge#Tracker|Cartridge (Tracker)]]&lt;br /&gt;
** [[Cartridge#eReader|Cartridge (eReader)]]&lt;br /&gt;
** [[Cartridge#Network Analyzer|Cartridge (Network Analyzer)]]&lt;br /&gt;
** [[Cartridge#Atmos Analyzer|Cartridge (Atmos Analyzer)]]&lt;br /&gt;
** [[Mining Belt]]&lt;br /&gt;
*** [[Drill]] &lt;br /&gt;
**** [[Battery Cell (Small)]] with full charge&lt;br /&gt;
**** [[Mining Pick]]&lt;br /&gt;
*** 7 empty ore slots&lt;br /&gt;
** 1 Empty Backpack Slot&lt;br /&gt;
* '''Slot 4''': [[Orange Uniform]]&lt;br /&gt;
** 2 Empty Slots&lt;br /&gt;
* '''Slot 5''': [[Toolbelt]]&lt;br /&gt;
** [[Wrench]]&lt;br /&gt;
** [[Crowbar]]&lt;br /&gt;
** [[Drill]]&lt;br /&gt;
*** [[Battery Cell (Small)]] with full charge&lt;br /&gt;
** [[Cable Cutters|Wire Cutters]]&lt;br /&gt;
** [[Welder]]&lt;br /&gt;
*** [[Gas Canister]] with 5720 kPa of fuel&lt;br /&gt;
** [[Screwdriver]]&lt;br /&gt;
** [[Angle Grinder|Grinder]]&lt;br /&gt;
*** [[Battery Cell (Small)]] with full charge&lt;br /&gt;
** [[Cable Coil]] x50&lt;br /&gt;
* '''Left Hand''': Empty&lt;br /&gt;
* '''Right Hand''': [[Duct Tape]] (100%)&lt;br /&gt;
&lt;br /&gt;
== Supply Containers == &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
This game would be impossible without the support of our main sponsor: whoever the hell dropped us in space or on a planet with nothing but flares and containers. Thanks, invisible benefactor cursing me to a certain eventual death!&lt;br /&gt;
&lt;br /&gt;
=== Construction Supplies 1 === &amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
* [[Kit (Arc Furnace)]]&lt;br /&gt;
* [[Kit (Autolathe)]]&lt;br /&gt;
* [[Iron Frames]] (30)&lt;br /&gt;
* [[Iron Sheets]] (50)&lt;br /&gt;
* [[Power Controller]] (2)&lt;br /&gt;
* [[Kit (Solid Generator)]]&lt;br /&gt;
* [[Kit (Iron Wall)]] (30)&lt;br /&gt;
* [[Kit (Solar Panel)]] (2)&lt;br /&gt;
* [[Glass Sheets]] (50)&lt;br /&gt;
* [[Battery Cell (Large)]] (Empty)&lt;br /&gt;
&lt;br /&gt;
=== Construction Supplies 2 === &amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
* [[Active Vent]]&lt;br /&gt;
* [[Construction Kit (Consoles)]]&lt;br /&gt;
* [[Kit (Airlock)]] (2)&lt;br /&gt;
* [[Circuitboard (Airlock Control)]]&lt;br /&gt;
* [[Pipe Valve]] (2)&lt;br /&gt;
* [[Construction Kit (Sensors)]]&lt;br /&gt;
* [[Data Disk]]&lt;br /&gt;
* [[Filter|Filter (Water)]]&lt;br /&gt;
* [[Battery Charger]]&lt;br /&gt;
* [[Construction Kit (Pipe)]] (20)&lt;br /&gt;
&lt;br /&gt;
=== Consumable Supplies === &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
* [[Road Flare]] (3 stacks of 20)&lt;br /&gt;
* [[Spray Paint]] (5 cans: Blue, Green, Yellow, Red, White)&lt;br /&gt;
* [[Labeller]]&lt;br /&gt;
* [[Tracking Beacon]] (Full charge Battery Small)&lt;br /&gt;
&lt;br /&gt;
=== Organics Supplies === &amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
* [[Fertilized Egg]] (3)&lt;br /&gt;
* [[Cereal Bar]] (3 at 100%)&lt;br /&gt;
* [[Wheat]] (5)&lt;br /&gt;
* [[Corn]] (5)&lt;br /&gt;
* [[Fern]] (5)&lt;br /&gt;
* [[Soybean]] (5)&lt;br /&gt;
&lt;br /&gt;
=== Free-floating objects === &amp;lt;!--T:15--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:16--&amp;gt;&lt;br /&gt;
The following are individually strewn about within the crates&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:17--&amp;gt;&lt;br /&gt;
* [[Portable Air Conditioner]]&lt;br /&gt;
* [[Portable Air Scrubber]]&lt;br /&gt;
* [[Portable Tank]] (7576 kPa of Oxygen)&lt;br /&gt;
* [[Road Flare]] (7, all lit).&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Carticket</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Cartridge&amp;diff=2199</id>
		<title>Cartridge</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Cartridge&amp;diff=2199"/>
				<updated>2017-12-27T07:07:34Z</updated>
		
		<summary type="html">&lt;p&gt;Carticket: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
Cartridges are used in [[Handheld Tablet|Handheld Tablets]]. Their functionality changes depending on the cartridge.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Cartridges are made in the [[Electronics Printer]] and the player starts will several of them in their [[Starting Gear]].&lt;br /&gt;
&lt;br /&gt;
== Atmos Analyzer == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The atmos analyzer cartridge allows the tablet to inspect the atmosphere of the current room, giving pressure, concentrations of each gas, as well as the molar quantity of the gasses. This information applies to the large-grid cube of atmosphere the tablet is in. Pointing the tablet at a pipe or tank will give the same information for either the contents of the tank or the contents of the entire pipe network.&lt;br /&gt;
&lt;br /&gt;
== Medical Analyzer == &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No information&lt;br /&gt;
&lt;br /&gt;
== Tracker == &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The tracker cartridge will enable the tablet to point the direction and provide the distance to a beacon that is on or to another player. Using the scroll wheel will allow different targets to be selected.&lt;br /&gt;
&lt;br /&gt;
== eReader == &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The eReader provides a database of items and recipes to create. It also provides the information as to which machine is needed, power consumed to craft, and temperature/pressure required (furnace recipes). Using the scroll wheel will scroll through the items. There are a lot of items and there is not currently a search function.&lt;br /&gt;
&lt;br /&gt;
== Network Analyzer == &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shows power and network information.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Carticket</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Cartridge_(Atmos_Analyzer)&amp;diff=2198</id>
		<title>Cartridge (Atmos Analyzer)</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Cartridge_(Atmos_Analyzer)&amp;diff=2198"/>
				<updated>2017-12-27T06:57:34Z</updated>
		
		<summary type="html">&lt;p&gt;Carticket: Redirected page to Cartridge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Cartridge]]&lt;/div&gt;</summary>
		<author><name>Carticket</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Cartridge_(Network_Analyzer)&amp;diff=2197</id>
		<title>Cartridge (Network Analyzer)</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Cartridge_(Network_Analyzer)&amp;diff=2197"/>
				<updated>2017-12-27T06:57:17Z</updated>
		
		<summary type="html">&lt;p&gt;Carticket: Redirected page to Cartridge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Cartridge]]&lt;/div&gt;</summary>
		<author><name>Carticket</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Cartridge_(eReader)&amp;diff=2196</id>
		<title>Cartridge (eReader)</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Cartridge_(eReader)&amp;diff=2196"/>
				<updated>2017-12-27T06:57:07Z</updated>
		
		<summary type="html">&lt;p&gt;Carticket: Redirected page to Cartridge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Cartridge]]&lt;/div&gt;</summary>
		<author><name>Carticket</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Cartridge_(Tracker)&amp;diff=2195</id>
		<title>Cartridge (Tracker)</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Cartridge_(Tracker)&amp;diff=2195"/>
				<updated>2017-12-27T06:56:55Z</updated>
		
		<summary type="html">&lt;p&gt;Carticket: Redirected page to Cartridge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Cartridge]]&lt;/div&gt;</summary>
		<author><name>Carticket</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Furnace&amp;diff=2194</id>
		<title>Furnace</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Furnace&amp;diff=2194"/>
				<updated>2017-12-27T06:54:52Z</updated>
		
		<summary type="html">&lt;p&gt;Carticket: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Category:Machines]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Kit (Furnace)&lt;br /&gt;
 | image       = [[File:ItemKitFurnace.png]]&lt;br /&gt;
 | createdwith = [[Autolathe]], [[Fabricator]]&lt;br /&gt;
 | cost        = 30g [[Iron]], 10g [[Copper]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name = Furnace&lt;br /&gt;
 | image =  [[File:Furnace.jpg|thumb]]&lt;br /&gt;
 | placement = Small Grid&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
Used to smelt ingots and alloys using an oxygen/volatile gas mix. [[Ice (Oxite)]] and [[Ice (Volatiles)]] can be manually input directly in the furnace in order to create crude gas mixtures, or to be directly extracted as an easy trick for melting the ice.&lt;br /&gt;
&lt;br /&gt;
== Recipes == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
While smelting steel is easily achieved with ice, other recipes usually require a working piping setup. This can be done by separating gases into tanks using atmospheric units and piping individual gases through a mixer and a [[Pressure Regulator]] or a [[Pipe Volume Pump]] connected to the furnace input. Output should also be extracted and vented/recycled through a backpressure regulator to keep furnace pressure in check. The optimal gas mix that burns completely is 1 part (33.3%) oxygen to 2 parts (66.6%) volatiles, other mixes would also work but leave you with leftover oxygen or volatiles depending on the percentages used. It could also result in lower temperature if that is desired, but you could also use a volume pump with a lower fuel input setting.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Metal&lt;br /&gt;
!Components&lt;br /&gt;
!Minimum Temperature&lt;br /&gt;
!Maximum Temperature&lt;br /&gt;
!Minimal Pressure&lt;br /&gt;
!Maximum Pressure&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Steel Ingot]]&lt;br /&gt;
|3 iron / 1 coal&lt;br /&gt;
|600&lt;br /&gt;
|—&lt;br /&gt;
|100kPa&lt;br /&gt;
|—&lt;br /&gt;
|Can easily be achieved by just dropping 1 oxite and 2 volatiles&lt;br /&gt;
|-&lt;br /&gt;
|[[Electrum Ingot]]&lt;br /&gt;
|1 gold / 1 silver&lt;br /&gt;
|700&lt;br /&gt;
|10000&lt;br /&gt;
|800kPa&lt;br /&gt;
|2400kPa&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Solder Ingot]]&lt;br /&gt;
|1 iron / 1 lead&lt;br /&gt;
|300&lt;br /&gt;
|2000&lt;br /&gt;
|300kPa&lt;br /&gt;
|3500kPa&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Constantan Ingot]]&lt;br /&gt;
|1 copper / 1 nickel&lt;br /&gt;
|1000&lt;br /&gt;
|1500&lt;br /&gt;
|100kPa&lt;br /&gt;
|10000kPa&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Invar Ingot]]&lt;br /&gt;
|1 iron / 1 nickel&lt;br /&gt;
|1200&lt;br /&gt;
|2000&lt;br /&gt;
|6000kPa&lt;br /&gt;
|7000kPa&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Carticket</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=User:Carticket/ElectricalRevision&amp;diff=2193</id>
		<title>User:Carticket/ElectricalRevision</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=User:Carticket/ElectricalRevision&amp;diff=2193"/>
				<updated>2017-12-26T22:27:22Z</updated>
		
		<summary type="html">&lt;p&gt;Carticket: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
This is a proposal for a revision to the electrical system, to better model how real life works. I believe the changes to functionality and calculations are relatively minor, with little impact to how parts are used. The proposal, in short, is to model the system not with Watts, but with voltage and amperage (current). To keep realism, but maintain simplicity, the system will either model everything as AC, or as DC (it is not particularly important which is used), and either high voltage or low voltage.&lt;br /&gt;
&lt;br /&gt;
== Basic System ==&lt;br /&gt;
&lt;br /&gt;
The system would divide devices into four categories based on two properties: high vs. low voltage, and current source vs. sink. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! High Voltage !! Low Voltage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Current Source&lt;br /&gt;
|| &lt;br /&gt;
* Solid Generator&lt;br /&gt;
* Solar Panel&lt;br /&gt;
* Stationary Battery&lt;br /&gt;
||&lt;br /&gt;
* APC&lt;br /&gt;
* Battery Cell&lt;br /&gt;
* Transformer&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Current Sink&lt;br /&gt;
|| &lt;br /&gt;
* Stationary Battery&lt;br /&gt;
* APC&lt;br /&gt;
* Transformer&lt;br /&gt;
||&lt;br /&gt;
* Pretty much every device unless there is something added that makes sense as a high voltage appliance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For current sources, they would have a specified current output at either HV or LV. For current sinks, they would have a specified input current. These are not constant, just as watts generator or watts consumed is not currently constant.&lt;br /&gt;
&lt;br /&gt;
For a given voltage, current and power are proportional. This proportion changes between the two voltage levels, though.&lt;br /&gt;
&lt;br /&gt;
== Bridge High Voltage to Low Voltage ==&lt;br /&gt;
&lt;br /&gt;
In order to bridge HV and LV networks, you need to drop the voltage. I don't think there is a need to have bidirectionality here (i.e. send power from LV to HV networks). We will treat everything as a step-down transformer (if AC. Power Supply if DC). There are two devices that would currently function as HV to LV bridges:&lt;br /&gt;
* Transformer&lt;br /&gt;
* APC&lt;br /&gt;
&lt;br /&gt;
Both of these would have an input side that takes in power from a high voltage network, and outputs the same power on the low voltage output. If I propose a 10:1 factor of HV to LV, then if you have 10A of high voltage source capacity connected to the input of the transformer, then that gives you 100A of low voltage source capacity on the output. The transformer would be modeled exactly this way. The APC would also model a low voltage battery source/sink in addition to a transformer.&lt;br /&gt;
&lt;br /&gt;
== When Things Should Blow Up == &lt;br /&gt;
&lt;br /&gt;
Everything would be rated for a current capacity. Standard cable may be rated for 15-20 A (comparable to in-home 120 V AC wiring in real life) [perhaps simplify to 10A for easy calculation]. Heavy cable would be rated for approximately 10 times (or whatever the HV:LV ratio is) the amount that standard is rated for (similar to the input to your in-home breaker panel). The transformer and APC would be rated based on either input or output current, and the HV:LV ratio would determine the other rating.&lt;br /&gt;
&lt;br /&gt;
Exceeding the rated current capacity for a cable or other pass-through device could cause an immediate destruction, or it could be more complex. A complicated model for running outside the rating would include heat generation starting at the limit, which builds over time. The further beyond the rating you go, the faster the heat is generated. Then devices would basically have a meltdown point, passing which, they explode or are destroyed in some way.&lt;br /&gt;
&lt;br /&gt;
Connecting an LV device to an HV network should cause immediate damage (maybe it can be repaired with some sort of repair component and the screwdriver?). Connecting an HV network to an LV network would blow out the LV devices on the network, and if there are LV sources on the network, it would cause a short, draining the maximum current possible from the HV network, likely blowing up some wires, too.&lt;br /&gt;
&lt;br /&gt;
== Battery Model ==&lt;br /&gt;
&lt;br /&gt;
Batteries would be rated with a maximum input charge current, and a maximum output discharge current. Their charge capacity would be measured in a unit analogous to Amp*Hours, but may need to be scaled to something reasonable (Amp*Minutes, etc, depending on how batteries end up balanced in this system). The stationary battery, running on HV networks, may have something like a 10 AH capacity, which may match the large battery cell capacity, but given that it is at a voltage 10x higher, it actually supports 10x the runtime for LV devices. &lt;br /&gt;
&lt;br /&gt;
== What Happens When There's Not Enough Power? ==&lt;br /&gt;
&lt;br /&gt;
Brownouts. How do we model them? I'm not really sure yet. I would propose that if a total current sink cannot be satisfied, devices brown out. Output devices would shut down temporarily (it would be mean to make the devices lose progress like they do now, so I'd suggest they retain progress on crafting). Devices could be randomly selected every second to shutdown for 10 seconds until the current sink can be satisfied. If demand is still not met, then a second later another device shuts down at random. After the 10 seconds, the device would attempt to power back up. At this point, it could be implemented as the device remaining off if demand can't be met, or it turns back on and another one is randomly shut off.&lt;br /&gt;
&lt;br /&gt;
Transformers would never be selected to be shut off, as they are a simple bridge rather than sinking the current themselves. Batteries would be low priority for charging (using up to as much current capacity as it is rated for until the battery is full), and so they would have stopped charging (and if a stationary battery, APC, or new battery device [UPS], would begin discharging). &lt;br /&gt;
&lt;br /&gt;
== What Happens When There's Too Much Power ==&lt;br /&gt;
&lt;br /&gt;
Assume that every source has the capability to sink excess power to ground. Maybe heat up the area to simulate conversion to heat? Not really sure a lot of detail needs to be done here.&lt;br /&gt;
&lt;br /&gt;
== New Objects ==&lt;br /&gt;
&lt;br /&gt;
There would be a few new objects to use as a part of the system, optionally.&lt;br /&gt;
&lt;br /&gt;
=== Breaker Panel ===&lt;br /&gt;
&lt;br /&gt;
The breaker panel would be an LV item that takes in current and provides multiple outputs, each with a breaker (maybe adjustable trip points?). The idea would be you place this box somewhere (probably near a transformer), and it provides, say 5 outputs, each rated for 10A. You feed it with a heavy cable, and it gives you safe outputs to run on standard cable. It would effectively function as an LV-LV bridge, separating the networks. This would give you isolation and protection should something get shorted/bridged to HV directly.&lt;br /&gt;
&lt;br /&gt;
The breaker panel would create one data network across the multiple outputs.&lt;br /&gt;
&lt;br /&gt;
=== Kill-A-Watt Meter ===&lt;br /&gt;
&lt;br /&gt;
Functions like the real-life device, but not using a trademarked name. Place in line with a wire to monitor voltage (HV vs LV), current flow, and maybe come up with some other stats? Really, it would just be the current monitoring that would be useful.&lt;br /&gt;
&lt;br /&gt;
=== UPS ===&lt;br /&gt;
&lt;br /&gt;
Basically an APC, but functions as an LV-LV bridge like the breaker panel, while also allowing battery backup for small circuits. I would imagine this would isolate data between the input and output.&lt;br /&gt;
&lt;br /&gt;
=== Data Bridge ===&lt;br /&gt;
&lt;br /&gt;
Basically a network over power adapter. I use these in my house. The data network is added as a signal on top of the actual voltage in the power lines. It takes data + voltage on one side, and gives data only on the other. In game, it would serve as a data network pass-through without connecting the two networks for power purposes. It could be used to bridge data from HV to LV networks, or maintain a separate data network from all power.&lt;br /&gt;
&lt;br /&gt;
== Data Network ==&lt;br /&gt;
&lt;br /&gt;
The data network would extend as far as the power network goes, with some devices also functioning as data bridges. Electrical bridges (APC, Transformer, UPS, Breaker Box) would have distinct input and output networks (though the breaker box, with multiple outputs, would have one single output network shared on all outputs). The data bridge mentioned earlier would allow for user-defined data connections across networks without having a power connection between the networks.&lt;br /&gt;
&lt;br /&gt;
With an example of automated solar, this would allow the logic circuit to run in an LV network and a data bridge connected to the HV network would allow it to write tilt percentages to the solar array.&lt;br /&gt;
&lt;br /&gt;
== Examples == &lt;br /&gt;
&lt;br /&gt;
=== Survival Start ===&lt;br /&gt;
&lt;br /&gt;
[[File:Survival Electricity.png|right|thumb|New Electrical Proposal, survival starter setup]]&lt;br /&gt;
We already have the pieces used here. Nothing really changes, and it shouldn't. Actual numbers here are for demonstration purposes only and may not actually reflect a balanced system.&lt;br /&gt;
&lt;br /&gt;
=== With Stationary Battery and Transformer ===&lt;br /&gt;
&lt;br /&gt;
[[File:FancierElectrical.png|thumb|right|A Fancier Electrical System]]&lt;br /&gt;
All the pieces are already here for this, too. Lets you use standard cable on the HV side, but heavy cable is needed on the LV side if devices could sink more than 10A total.&lt;br /&gt;
&lt;br /&gt;
=== The Ultimate Setup ===&lt;br /&gt;
[[File:AwesomeElectrical.png|thumb|right|Ultimate Electrical, showing breaker boxes and UPSes.]]&lt;br /&gt;
This setup uses multiple batteries to store lots of potential power and a huge solar array. The details for generation are not so important. What this shows is creating two segmented LV networks using two transformers. Each transformer feeds two breaker boxes (each capable of supplying 5 10A LV circuits). It also shows one breaker box being used for important things and so the user has decided to put a UPS on those things with a small cell. This would help those devices stay up through a brownout, for example at night when the solar is not generating, if the stationary battery source capacity were exceeded.&lt;/div&gt;</summary>
		<author><name>Carticket</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=User:Carticket/ElectricalRevision&amp;diff=2192</id>
		<title>User:Carticket/ElectricalRevision</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=User:Carticket/ElectricalRevision&amp;diff=2192"/>
				<updated>2017-12-26T22:16:03Z</updated>
		
		<summary type="html">&lt;p&gt;Carticket: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
This is a proposal for a revision to the electrical system, to better model how real life works. I believe the changes to functionality and calculations are relatively minor, with little impact to how parts are used. The proposal, in short, is to model the system not with Watts, but with voltage and amperage (current). To keep realism, but maintain simplicity, the system will either model everything as AC, or as DC (it is not particularly important which is used), and either high voltage or low voltage.&lt;br /&gt;
&lt;br /&gt;
== Basic System ==&lt;br /&gt;
&lt;br /&gt;
The system would divide devices into four categories based on two properties: high vs. low voltage, and current source vs. sink. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! High Voltage !! Low Voltage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Current Source&lt;br /&gt;
|| &lt;br /&gt;
* Solid Generator&lt;br /&gt;
* Solar Panel&lt;br /&gt;
* Stationary Battery&lt;br /&gt;
||&lt;br /&gt;
* APC&lt;br /&gt;
* Battery Cell&lt;br /&gt;
* Transformer&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Current Sink&lt;br /&gt;
|| &lt;br /&gt;
* Stationary Battery&lt;br /&gt;
* APC&lt;br /&gt;
* Transformer&lt;br /&gt;
||&lt;br /&gt;
* Pretty much every device unless there is something added that makes sense as a high voltage appliance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For current sources, they would have a specified current output at either HV or LV. For current sinks, they would have a specified input current. These are not constant, just as watts generator or watts consumed is not currently constant.&lt;br /&gt;
&lt;br /&gt;
For a given voltage, current and power are proportional. This proportion changes between the two voltage levels, though.&lt;br /&gt;
&lt;br /&gt;
== Bridge High Voltage to Low Voltage ==&lt;br /&gt;
&lt;br /&gt;
In order to bridge HV and LV networks, you need to drop the voltage. I don't think there is a need to have bidirectionality here (i.e. send power from LV to HV networks). We will treat everything as a step-down transformer (if AC. Power Supply if DC). There are two devices that would currently function as HV to LV bridges:&lt;br /&gt;
* Transformer&lt;br /&gt;
* APC&lt;br /&gt;
&lt;br /&gt;
Both of these would have an input side that takes in power from a high voltage network, and outputs the same power on the low voltage output. If I propose a 10:1 factor of HV to LV, then if you have 10A of high voltage source capacity connected to the input of the transformer, then that gives you 100A of low voltage source capacity on the output. The transformer would be modeled exactly this way. The APC would also model a low voltage battery source/sink in addition to a transformer.&lt;br /&gt;
&lt;br /&gt;
== When Things Should Blow Up == &lt;br /&gt;
&lt;br /&gt;
Everything would be rated for a current capacity. Standard cable may be rated for 15-20 A (comparable to in-home 120 V AC wiring in real life) [perhaps simplify to 10A for easy calculation]. Heavy cable would be rated for approximately 10 times (or whatever the HV:LV ratio is) the amount that standard is rated for (similar to the input to your in-home breaker panel). The transformer and APC would be rated based on either input or output current, and the HV:LV ratio would determine the other rating.&lt;br /&gt;
&lt;br /&gt;
Exceeding the rated current capacity for a cable or other pass-through device could cause an immediate destruction, or it could be more complex. A complicated model for running outside the rating would include heat generation starting at the limit, which builds over time. The further beyond the rating you go, the faster the heat is generated. Then devices would basically have a meltdown point, passing which, they explode or are destroyed in some way.&lt;br /&gt;
&lt;br /&gt;
Connecting an LV device to an HV network should cause immediate damage (maybe it can be repaired with some sort of repair component and the screwdriver?). Connecting an HV network to an LV network would blow out the LV devices on the network, and if there are LV sources on the network, it would cause a short, draining the maximum current possible from the HV network, likely blowing up some wires, too.&lt;br /&gt;
&lt;br /&gt;
== Battery Model ==&lt;br /&gt;
&lt;br /&gt;
Batteries would be rated with a maximum input charge current, and a maximum output discharge current. Their charge capacity would be measured in a unit analogous to Amp*Hours, but may need to be scaled to something reasonable (Amp*Minutes, etc, depending on how batteries end up balanced in this system). The stationary battery, running on HV networks, may have something like a 10 AH capacity, which may match the large battery cell capacity, but given that it is at a voltage 10x higher, it actually supports 10x the runtime for LV devices. &lt;br /&gt;
&lt;br /&gt;
== What Happens When There's Not Enough Power? ==&lt;br /&gt;
&lt;br /&gt;
Brownouts. How do we model them? I'm not really sure yet. I would propose that if a total current sink cannot be satisfied, devices brown out. Output devices would shut down temporarily (it would be mean to make the devices lose progress like they do now, so I'd suggest they retain progress on crafting). Devices could be randomly selected every second to shutdown for 10 seconds until the current sink can be satisfied. If demand is still not met, then a second later another device shuts down at random. After the 10 seconds, the device would attempt to power back up. At this point, it could be implemented as the device remaining off if demand can't be met, or it turns back on and another one is randomly shut off.&lt;br /&gt;
&lt;br /&gt;
Transformers would never be selected to be shut off, as they are a simple bridge rather than sinking the current themselves. Batteries would be low priority for charging (using up to as much current capacity as it is rated for until the battery is full), and so they would have stopped charging (and if a stationary battery, APC, or new battery device [UPS], would begin discharging). &lt;br /&gt;
&lt;br /&gt;
== What Happens When There's Too Much Power ==&lt;br /&gt;
&lt;br /&gt;
Assume that every source has the capability to sink excess power to ground. Maybe heat up the area to simulate conversion to heat? Not really sure a lot of detail needs to be done here.&lt;br /&gt;
&lt;br /&gt;
== New Objects ==&lt;br /&gt;
&lt;br /&gt;
There would be a few new objects to use as a part of the system, optionally.&lt;br /&gt;
&lt;br /&gt;
=== Breaker Panel ===&lt;br /&gt;
&lt;br /&gt;
The breaker panel would be an LV item that takes in current and provides multiple outputs, each with a breaker (maybe adjustable trip points?). The idea would be you place this box somewhere (probably near a transformer), and it provides, say 5 outputs, each rated for 10A. You feed it with a heavy cable, and it gives you safe outputs to run on standard cable. It would effectively function as an LV-LV bridge, separating the networks. This would give you isolation and protection should something get shorted/bridged to HV directly.&lt;br /&gt;
&lt;br /&gt;
=== Kill-A-Watt Meter ===&lt;br /&gt;
&lt;br /&gt;
Functions like the real-life device, but not using a trademarked name. Place in line with a wire to monitor voltage (HV vs LV), current flow, and maybe come up with some other stats? Really, it would just be the current monitoring that would be useful.&lt;br /&gt;
&lt;br /&gt;
=== UPS ===&lt;br /&gt;
&lt;br /&gt;
Basically an APC, but functions as an LV-LV bridge like the breaker panel, while also allowing battery backup for small circuits.&lt;br /&gt;
&lt;br /&gt;
== Examples == &lt;br /&gt;
&lt;br /&gt;
=== Survival Start ===&lt;br /&gt;
&lt;br /&gt;
[[File:Survival Electricity.png|right|thumb|New Electrical Proposal, survival starter setup]]&lt;br /&gt;
We already have the pieces used here. Nothing really changes, and it shouldn't. Actual numbers here are for demonstration purposes only and may not actually reflect a balanced system.&lt;br /&gt;
&lt;br /&gt;
=== With Stationary Battery and Transformer ===&lt;br /&gt;
&lt;br /&gt;
[[File:FancierElectrical.png|thumb|right|A Fancier Electrical System]]&lt;br /&gt;
All the pieces are already here for this, too. Lets you use standard cable on the HV side, but heavy cable is needed on the LV side if devices could sink more than 10A total.&lt;br /&gt;
&lt;br /&gt;
=== The Ultimate Setup ===&lt;br /&gt;
[[File:AwesomeElectrical.png|thumb|right|Ultimate Electrical, showing breaker boxes and UPSes.]]&lt;br /&gt;
This setup uses multiple batteries to store lots of potential power and a huge solar array. The details for generation are not so important. What this shows is creating two segmented LV networks using two transformers. Each transformer feeds two breaker boxes (each capable of supplying 5 10A LV circuits). It also shows one breaker box being used for important things and so the user has decided to put a UPS on those things with a small cell. This would help those devices stay up through a brownout, for example at night when the solar is not generating, if the stationary battery source capacity were exceeded.&lt;/div&gt;</summary>
		<author><name>Carticket</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=File:AwesomeElectrical.png&amp;diff=2191</id>
		<title>File:AwesomeElectrical.png</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=File:AwesomeElectrical.png&amp;diff=2191"/>
				<updated>2017-12-26T22:12:40Z</updated>
		
		<summary type="html">&lt;p&gt;Carticket: User created page with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=Ultimate Electrical, showing breaker boxes and UPSes.}}&lt;br /&gt;
|date=2017-12-26&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Carticket|Carticket]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{licensing|generic}}&lt;/div&gt;</summary>
		<author><name>Carticket</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=File:FancierElectrical.png&amp;diff=2190</id>
		<title>File:FancierElectrical.png</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=File:FancierElectrical.png&amp;diff=2190"/>
				<updated>2017-12-26T22:02:38Z</updated>
		
		<summary type="html">&lt;p&gt;Carticket: User created page with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=A Fancier Electrical System}}&lt;br /&gt;
|date=2017-12-26&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Carticket|Carticket]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{licensing|generic}}&lt;/div&gt;</summary>
		<author><name>Carticket</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=File:Survival_Electricity.png&amp;diff=2189</id>
		<title>File:Survival Electricity.png</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=File:Survival_Electricity.png&amp;diff=2189"/>
				<updated>2017-12-26T21:53:38Z</updated>
		
		<summary type="html">&lt;p&gt;Carticket: User created page with UploadWizard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=={{int:filedesc}}==&lt;br /&gt;
{{Information&lt;br /&gt;
|description={{en|1=New Electrical Proposal, survival starter setup}}&lt;br /&gt;
|date=2017-12-26&lt;br /&gt;
|source={{own}}&lt;br /&gt;
|author=[[User:Carticket|Carticket]]&lt;br /&gt;
|permission=&lt;br /&gt;
|other versions=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=={{int:license-header}}==&lt;br /&gt;
{{licensing|generic}}&lt;/div&gt;</summary>
		<author><name>Carticket</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=User:Carticket/ElectricalRevision&amp;diff=2188</id>
		<title>User:Carticket/ElectricalRevision</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=User:Carticket/ElectricalRevision&amp;diff=2188"/>
				<updated>2017-12-26T21:45:15Z</updated>
		
		<summary type="html">&lt;p&gt;Carticket: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
This is a proposal for a revision to the electrical system, to better model how real life works. I believe the changes to functionality and calculations are relatively minor, with little impact to how parts are used. The proposal, in short, is to model the system not with Watts, but with voltage and amperage (current). To keep realism, but maintain simplicity, the system will either model everything as AC, or as DC (it is not particularly important which is used), and either high voltage or low voltage.&lt;br /&gt;
&lt;br /&gt;
== Basic System ==&lt;br /&gt;
&lt;br /&gt;
The system would divide devices into four categories based on two properties: high vs. low voltage, and current source vs. sink. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! High Voltage !! Low Voltage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Current Source&lt;br /&gt;
|| &lt;br /&gt;
* Solid Generator&lt;br /&gt;
* Solar Panel&lt;br /&gt;
* Stationary Battery&lt;br /&gt;
||&lt;br /&gt;
* APC&lt;br /&gt;
* Battery Cell&lt;br /&gt;
* Transformer&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Current Sink&lt;br /&gt;
|| &lt;br /&gt;
* Stationary Battery&lt;br /&gt;
* APC&lt;br /&gt;
* Transformer&lt;br /&gt;
||&lt;br /&gt;
* Pretty much every device unless there is something added that makes sense as a high voltage appliance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For current sources, they would have a specified current output at either HV or LV. For current sinks, they would have a specified input current. These are not constant, just as watts generator or watts consumed is not currently constant.&lt;br /&gt;
&lt;br /&gt;
For a given voltage, current and power are proportional. This proportion changes between the two voltage levels, though.&lt;br /&gt;
&lt;br /&gt;
== Bridge High Voltage to Low Voltage ==&lt;br /&gt;
&lt;br /&gt;
In order to bridge HV and LV networks, you need to drop the voltage. I don't think there is a need to have bidirectionality here (i.e. send power from LV to HV networks). We will treat everything as a step-down transformer (if AC. Power Supply if DC). There are two devices that would currently function as HV to LV bridges:&lt;br /&gt;
* Transformer&lt;br /&gt;
* APC&lt;br /&gt;
&lt;br /&gt;
Both of these would have an input side that takes in power from a high voltage network, and outputs the same power on the low voltage output. If I propose a 10:1 factor of HV to LV, then if you have 10A of high voltage source capacity connected to the input of the transformer, then that gives you 100A of low voltage source capacity on the output. The transformer would be modeled exactly this way. The APC would also model a low voltage battery source/sink in addition to a transformer.&lt;br /&gt;
&lt;br /&gt;
== When Things Should Blow Up == &lt;br /&gt;
&lt;br /&gt;
Everything would be rated for a current capacity. Standard cable may be rated for 15-20 A (comparable to in-home 120 V AC wiring in real life) [perhaps simplify to 10A for easy calculation]. Heavy cable would be rated for approximately 10 times (or whatever the HV:LV ratio is) the amount that standard is rated for (similar to the input to your in-home breaker panel). The transformer and APC would be rated based on either input or output current, and the HV:LV ratio would determine the other rating.&lt;br /&gt;
&lt;br /&gt;
Exceeding the rated current capacity for a cable or other pass-through device could cause an immediate destruction, or it could be more complex. A complicated model for running outside the rating would include heat generation starting at the limit, which builds over time. The further beyond the rating you go, the faster the heat is generated. Then devices would basically have a meltdown point, passing which, they explode or are destroyed in some way.&lt;br /&gt;
&lt;br /&gt;
Connecting an LV device to an HV network should cause immediate damage (maybe it can be repaired with some sort of repair component and the screwdriver?). Connecting an HV network to an LV network would blow out the LV devices on the network, and if there are LV sources on the network, it would cause a short, draining the maximum current possible from the HV network, likely blowing up some wires, too.&lt;br /&gt;
&lt;br /&gt;
== Battery Model ==&lt;br /&gt;
&lt;br /&gt;
Batteries would be rated with a maximum input charge current, and a maximum output discharge current. Their charge capacity would be measured in a unit analogous to Amp*Hours, but may need to be scaled to something reasonable (Amp*Minutes, etc, depending on how batteries end up balanced in this system). The stationary battery, running on HV networks, may have something like a 10 AH capacity, which may match the large battery cell capacity, but given that it is at a voltage 10x higher, it actually supports 10x the runtime for LV devices. &lt;br /&gt;
&lt;br /&gt;
== What Happens When There's Not Enough Power? ==&lt;br /&gt;
&lt;br /&gt;
Brownouts. How do we model them? I'm not really sure yet. I would propose that if a total current sink cannot be satisfied, devices brown out. Output devices would shut down temporarily (it would be mean to make the devices lose progress like they do now, so I'd suggest they retain progress on crafting). Devices could be randomly selected every second to shutdown for 10 seconds until the current sink can be satisfied. If demand is still not met, then a second later another device shuts down at random. After the 10 seconds, the device would attempt to power back up. At this point, it could be implemented as the device remaining off if demand can't be met, or it turns back on and another one is randomly shut off.&lt;br /&gt;
&lt;br /&gt;
Transformers would never be selected to be shut off, as they are a simple bridge rather than sinking the current themselves. Batteries would be low priority for charging (using up to as much current capacity as it is rated for until the battery is full), and so they would have stopped charging (and if a stationary battery, APC, or new battery device [UPS], would begin discharging). &lt;br /&gt;
&lt;br /&gt;
== What Happens When There's Too Much Power ==&lt;br /&gt;
&lt;br /&gt;
Assume that every source has the capability to sink excess power to ground. Maybe heat up the area to simulate conversion to heat? Not really sure a lot of detail needs to be done here.&lt;br /&gt;
&lt;br /&gt;
== New Objects ==&lt;br /&gt;
&lt;br /&gt;
There would be a few new objects to use as a part of the system, optionally.&lt;br /&gt;
&lt;br /&gt;
=== Breaker Panel ===&lt;br /&gt;
&lt;br /&gt;
The breaker panel would be an LV item that takes in current and provides multiple outputs, each with a breaker (maybe adjustable trip points?). The idea would be you place this box somewhere (probably near a transformer), and it provides, say 5 outputs, each rated for 10A. You feed it with a heavy cable, and it gives you safe outputs to run on standard cable. It would effectively function as an LV-LV bridge, separating the networks. This would give you isolation and protection should something get shorted/bridged to HV directly.&lt;br /&gt;
&lt;br /&gt;
=== Kill-A-Watt Meter ===&lt;br /&gt;
&lt;br /&gt;
Functions like the real-life device, but not using a trademarked name. Place in line with a wire to monitor voltage (HV vs LV), current flow, and maybe come up with some other stats? Really, it would just be the current monitoring that would be useful.&lt;br /&gt;
&lt;br /&gt;
=== UPS ===&lt;br /&gt;
&lt;br /&gt;
Basically an APC, but functions as an LV-LV bridge like the breaker panel, while also allowing battery backup for small circuits.&lt;/div&gt;</summary>
		<author><name>Carticket</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=User:Carticket/ElectricalRevision&amp;diff=2187</id>
		<title>User:Carticket/ElectricalRevision</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=User:Carticket/ElectricalRevision&amp;diff=2187"/>
				<updated>2017-12-26T21:08:22Z</updated>
		
		<summary type="html">&lt;p&gt;Carticket: Created page with &amp;quot;== Summary ==  This is a proposal for a revision to the electrical system, to better model how real life works. I believe the changes to functionality and calculations are rel...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
This is a proposal for a revision to the electrical system, to better model how real life works. I believe the changes to functionality and calculations are relatively minor, with little impact to how parts are used. The proposal, in short, is to model the system not with Watts, but with voltage and amperage (current). To keep realism, but maintain simplicity, the system will either model everything as AC, or as DC. It is not particularly important which is used.&lt;br /&gt;
&lt;br /&gt;
== Basic System ==&lt;br /&gt;
&lt;br /&gt;
The system would divide devices into four categories based on two properties: high vs. low voltage, and current source vs. sink. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! High Voltage !! Low Voltage&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Current Source&lt;br /&gt;
|| * Solid Generator&lt;br /&gt;
   * Solar Panel&lt;br /&gt;
   * Stationary Battery&lt;br /&gt;
|| * APC&lt;br /&gt;
   * Battery Cell&lt;br /&gt;
   * Transformer&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Current Sink&lt;br /&gt;
|| * Stationary Battery&lt;br /&gt;
   * APC&lt;br /&gt;
   * Transformer&lt;br /&gt;
|| * Pretty much every device unless there is something added that makes sense as a high voltage appliance.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Carticket</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Battery&amp;diff=2186</id>
		<title>Battery</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Battery&amp;diff=2186"/>
				<updated>2017-12-26T19:58:08Z</updated>
		
		<summary type="html">&lt;p&gt;Carticket: Redirected page to Battery Cell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Battery Cell]]&lt;/div&gt;</summary>
		<author><name>Carticket</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Hand_Drill&amp;diff=2185</id>
		<title>Hand Drill</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Hand_Drill&amp;diff=2185"/>
				<updated>2017-12-26T19:47:45Z</updated>
		
		<summary type="html">&lt;p&gt;Carticket: Redirected page to Drill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Drill]]&lt;/div&gt;</summary>
		<author><name>Carticket</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Handheld_Tablet&amp;diff=2184</id>
		<title>Handheld Tablet</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Handheld_Tablet&amp;diff=2184"/>
				<updated>2017-12-26T19:46:14Z</updated>
		
		<summary type="html">&lt;p&gt;Carticket: Redirected page to Tablet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Tablet]]&lt;/div&gt;</summary>
		<author><name>Carticket</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=User:Carticket/Spam_Accounts_and_Pages&amp;diff=2179</id>
		<title>User:Carticket/Spam Accounts and Pages</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=User:Carticket/Spam_Accounts_and_Pages&amp;diff=2179"/>
				<updated>2017-12-26T19:23:40Z</updated>
		
		<summary type="html">&lt;p&gt;Carticket: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[‎User:KSVPatty141]]&lt;br /&gt;
* [[‎User:SueLarnach98]]&lt;br /&gt;
* [[‎User:FrancescoBeike]]&lt;br /&gt;
* [[‎User:LachlanFlannery]]&lt;br /&gt;
* [[‎User:EwanMactier641]]&lt;br /&gt;
* [[User:AntonioAuld1072]]&lt;br /&gt;
* [[User:RickyHunt55739]]&lt;br /&gt;
* [[User:WilburnGreenup8]]&lt;br /&gt;
* [[User:PamalaDrago]]&lt;br /&gt;
* [[User:PatMadgwick87]]&lt;br /&gt;
* [[User:StanleyFaith]]&lt;br /&gt;
* [[User:RyderRobeson5]]&lt;br /&gt;
* [[User:LauraDeMaistre8]]&lt;br /&gt;
* [[User:KimLarose61549]]&lt;br /&gt;
* [[User:VernBunton]]&lt;br /&gt;
* [[User:JeffryToliver8]]&lt;br /&gt;
* [[User:PaulineGroom006]]&lt;br /&gt;
* [[User:LatoshaDobos11]]&lt;br /&gt;
* [[User:NoraHodgkinson4]]&lt;br /&gt;
* [[User:KathleneKeane98]]&lt;br /&gt;
* [[User:TaniaKirk219474]]&lt;br /&gt;
&lt;br /&gt;
* [[Adware Removal - How You Can Remove Adware From Your System]]&lt;br /&gt;
* [[‎How To Review And Succeed On Last Exam]]&lt;br /&gt;
* [[Daedalus Books Has Great Books At Great Prices]]&lt;br /&gt;
* [[‎Wastewater Training - Learn Online Today]]&lt;br /&gt;
* [[Hey Online Article Author; What Form Of Book Are You Thinking Of Writing]]&lt;br /&gt;
* [[Why Stay Away From Logo Design Software]]&lt;br /&gt;
* [[Free Software May Contain Spyware]]&lt;br /&gt;
* [[My Computer Is Running Slow- What Is The Solution]]&lt;br /&gt;
* [[Pc Satellite Television On Pc On Pc Software - Where Will Be The Rip Off]]&lt;br /&gt;
* [[How To Cram For Almost Any Final Audit.the Night Before The Test]]&lt;br /&gt;
* [[Battlefield 3 Multiplayer Guide Suggestions]]&lt;br /&gt;
* [[Cheap Accounting Software - 5 Tips For Choosing]]&lt;br /&gt;
* [[Easy Accounting Software - 5 Strategies To Choosing]]&lt;br /&gt;
* [[American Red Cross Cna Training Classes And Programs]]&lt;br /&gt;
* [[How Learn The Right Website Design Software]]&lt;br /&gt;
* [[‎Internet Tv Web Free Software Application Reviews - Compare Net Tv Software]]&lt;br /&gt;
* [[Reasons To A Content Management System]]&lt;br /&gt;
* [[Logo Creator Software - Should You Actually Use Specific]]&lt;br /&gt;
* [[How Utilize Wordpress Cms As An Online Design Platform]]&lt;br /&gt;
* [[Book Review: Scientology - The Fundamentals Of Thought]]&lt;br /&gt;
* [[Tips To Choosing Website Building Software]]&lt;br /&gt;
* [[Creating Beats On Your Pc - Info About The Subject Programs]]&lt;br /&gt;
* [[Convert Mkv To Avi Mac Free Software]]&lt;br /&gt;
* [[The Main Ingredient To Successful Final Exam Scores]]&lt;br /&gt;
* [[The 5 Historians Who Write Books]]&lt;/div&gt;</summary>
		<author><name>Carticket</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=User:Carticket/Spam_Accounts_and_Pages&amp;diff=2165</id>
		<title>User:Carticket/Spam Accounts and Pages</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=User:Carticket/Spam_Accounts_and_Pages&amp;diff=2165"/>
				<updated>2017-12-26T18:39:23Z</updated>
		
		<summary type="html">&lt;p&gt;Carticket: Created page with &amp;quot;* ‎User:KSVPatty141 * ‎User:SueLarnach98 * ‎User:FrancescoBeike * ‎User:LachlanFlannery * ‎User:EwanMactier641 * User:AntonioAuld1072 * Use...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[‎User:KSVPatty141]]&lt;br /&gt;
* [[‎User:SueLarnach98]]&lt;br /&gt;
* [[‎User:FrancescoBeike]]&lt;br /&gt;
* [[‎User:LachlanFlannery]]&lt;br /&gt;
* [[‎User:EwanMactier641]]&lt;br /&gt;
* [[User:AntonioAuld1072]]&lt;br /&gt;
* [[User:RickyHunt55739]]&lt;br /&gt;
* [[User:WilburnGreenup8]]&lt;br /&gt;
* [[User:PamalaDrago]]&lt;br /&gt;
* [[User:PatMadgwick87]]&lt;br /&gt;
* [[User:StanleyFaith]]&lt;br /&gt;
* [[User:RyderRobeson5]]&lt;br /&gt;
* [[User:LauraDeMaistre8]]&lt;br /&gt;
* [[User:KimLarose61549]]&lt;br /&gt;
* [[User:VernBunton]]&lt;br /&gt;
* [[User:JeffryToliver8]]&lt;br /&gt;
* [[User:PaulineGroom006]]&lt;br /&gt;
* [[User:LatoshaDobos11]]&lt;br /&gt;
* [[User:NoraHodgkinson4]]&lt;br /&gt;
&lt;br /&gt;
* [[Adware Removal - How You Can Remove Adware From Your System]]&lt;br /&gt;
* [[‎How To Review And Succeed On Last Exam]]&lt;br /&gt;
* [[Daedalus Books Has Great Books At Great Prices]]&lt;br /&gt;
* [[‎Wastewater Training - Learn Online Today]]&lt;br /&gt;
* [[Hey Online Article Author; What Form Of Book Are You Thinking Of Writing]]&lt;br /&gt;
* [[Why Stay Away From Logo Design Software]]&lt;br /&gt;
* [[Free Software May Contain Spyware]]&lt;br /&gt;
* [[My Computer Is Running Slow- What Is The Solution]]&lt;br /&gt;
* [[Pc Satellite Television On Pc On Pc Software - Where Will Be The Rip Off]]&lt;br /&gt;
* [[How To Cram For Almost Any Final Audit.the Night Before The Test]]&lt;br /&gt;
* [[Battlefield 3 Multiplayer Guide Suggestions]]&lt;br /&gt;
* [[Cheap Accounting Software - 5 Tips For Choosing]]&lt;br /&gt;
* [[Easy Accounting Software - 5 Strategies To Choosing]]&lt;br /&gt;
* [[American Red Cross Cna Training Classes And Programs]]&lt;br /&gt;
* [[How Learn The Right Website Design Software]]&lt;br /&gt;
* [[‎Internet Tv Web Free Software Application Reviews - Compare Net Tv Software]]&lt;br /&gt;
* [[Reasons To A Content Management System]]&lt;br /&gt;
* [[Logo Creator Software - Should You Actually Use Specific]]&lt;br /&gt;
* [[How Utilize Wordpress Cms As An Online Design Platform]]&lt;br /&gt;
* [[Book Review: Scientology - The Fundamentals Of Thought]]&lt;br /&gt;
* [[Tips To Choosing Website Building Software]]&lt;br /&gt;
* [[Creating Beats On Your Pc - Info About The Subject Programs]]&lt;br /&gt;
* [[Convert Mkv To Avi Mac Free Software]]&lt;br /&gt;
* [[The Main Ingredient To Successful Final Exam Scores]]&lt;/div&gt;</summary>
		<author><name>Carticket</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=User:Carticket&amp;diff=2164</id>
		<title>User:Carticket</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=User:Carticket&amp;diff=2164"/>
				<updated>2017-12-26T18:39:13Z</updated>
		
		<summary type="html">&lt;p&gt;Carticket: Created page with &amp;quot;I am not a bot.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am not a bot.&lt;/div&gt;</summary>
		<author><name>Carticket</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Talk:List_of_items&amp;diff=2163</id>
		<title>Talk:List of items</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Talk:List_of_items&amp;diff=2163"/>
				<updated>2017-12-26T18:38:42Z</updated>
		
		<summary type="html">&lt;p&gt;Carticket: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is super dope. 👌 How did you render out the images? I'm guessing you put them in a green room or something and cropped out the color.&lt;br /&gt;
&lt;br /&gt;
[[User:PostRobcore|PostRobcore]] ([[User talk:PostRobcore|talk]]) 17:39, 24 December 2017 (CST)&lt;br /&gt;
&lt;br /&gt;
:I was given a zip file containing all these images and did some scripting to rename them and generate the table. [[User:Carticket|Carticket]] ([[User talk:Carticket|talk]]) 12:38, 26 December 2017 (CST)&lt;/div&gt;</summary>
		<author><name>Carticket</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Power_Controller&amp;diff=1666</id>
		<title>Power Controller</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Power_Controller&amp;diff=1666"/>
				<updated>2017-12-23T19:56:03Z</updated>
		
		<summary type="html">&lt;p&gt;Carticket: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Area Power Controller&lt;br /&gt;
 | image       =  {{{image|[[File:ItemAreaPowerControl.png]]}}}&lt;br /&gt;
}}&lt;br /&gt;
== Description == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
The [[Power Controller|Area Power Controller]] is used to store small to medium amounts of power (depending on which cell you put in) and reduce power fluctuations. The input limit is 5MW (unconfirmed).&lt;br /&gt;
&lt;br /&gt;
== Usage == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
Can be opened with a Crowbar. A battery must be placed in the APC and the switch must be set to 'ON' state for it to function.&lt;br /&gt;
Currently, the dials in the APC do nothing.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Carticket</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Sensors&amp;diff=1665</id>
		<title>Sensors</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Sensors&amp;diff=1665"/>
				<updated>2017-12-23T19:54:59Z</updated>
		
		<summary type="html">&lt;p&gt;Carticket: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Construction Kit (Sensor)&lt;br /&gt;
 | image       =  {{{image|[[File:ItemSensorKit.png]]}}}&lt;br /&gt;
 | stacks      = 5x&lt;br /&gt;
 | constructs  = Daylight, Motion or Gas Sensor&lt;br /&gt;
 | createdwith = [[Electronics Printer]], [[Fabricator]]&lt;br /&gt;
 | cost        = 1g [[Copper]], 1g [[Gold]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name = Daylight Sensor&lt;br /&gt;
 | image      = {{{image|[[File:ItemKitSensor.png]]}}}&lt;br /&gt;
 | placement  = Small Grid, On Frames&lt;br /&gt;
 | powerusage = 10W&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name = Gas Sensor&lt;br /&gt;
 | image =  {{{image|[[File:ItemGasSensor.png]]}}}&lt;br /&gt;
 | placement = Small Grid, On Frames&lt;br /&gt;
 | powerusage = 10W&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name = Motion Sensor&lt;br /&gt;
 | image =  {{{image|[[File:ItemMotionSensor.png]]}}}&lt;br /&gt;
 | placement = Small Grid, On Frames&lt;br /&gt;
 | powerusage = 10W&lt;br /&gt;
}}&lt;br /&gt;
== Description == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Sensors]] are used to detect different conditions of the world. They can be read by the [[Logic]] [[Computer]]s as well as used when correctly configured by some devices, such as a [[Console]] with a [[Circuitboard (Airlock Control)]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Daylight_sensor.jpg|In-game view of daylight sensor&lt;br /&gt;
File:Gas_sensor.jpg|In-game view of gas sensor&lt;br /&gt;
File:Motion_sensor.jpg|In-game view of motion sensor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=== Daylight Sensor === &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
The daylight sensor reports whether the sun hits the atmosphere the sensor is in, as well as the angle (relative to the angle of the sensor).&lt;br /&gt;
=== Motion Sensor ===&lt;br /&gt;
The motion sensor activates when a player enters the large grid square where the sensor is, and it will deactivate when no more players are in the area.&lt;br /&gt;
=== Gas Sensor ===&lt;br /&gt;
The gas sensor will report information about the gas in the current atmosphere, such as pressure, contents and temperature.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Carticket</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Cables&amp;diff=1664</id>
		<title>Cables</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Cables&amp;diff=1664"/>
				<updated>2017-12-23T19:48:54Z</updated>
		
		<summary type="html">&lt;p&gt;Carticket: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Cable Coil&lt;br /&gt;
 | image       =  [[File:{{#setmainimage:ItemCableCoil.png}}]]&lt;br /&gt;
 | stacks      = 50x&lt;br /&gt;
 | constructs  = 6 variants&lt;br /&gt;
 | createdwith = [[Autolathe]], [[Electronics Printer]], [[Fabricator]]&lt;br /&gt;
 | cost        = 0.5g [[Copper]]&lt;br /&gt;
}}&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Cable Coil (Heavy)&lt;br /&gt;
 | image       = [[File:ItemCableCoilHeavy.png]]&lt;br /&gt;
 | stacks      = 50x&lt;br /&gt;
 | constructs  = 5 variants&lt;br /&gt;
 | createdwith = [[Electronics Printer]], [[Fabricator]]&lt;br /&gt;
 | cost        = 0.5g [[Gold]], 0.5g [[Copper]]&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name = Cable&lt;br /&gt;
 | image =  [[File:Cable_straight.jpg]]&lt;br /&gt;
 | placement = Small Grid&lt;br /&gt;
 | other = Handles up to 5kW of power&lt;br /&gt;
}}&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name = Heavy Cable&lt;br /&gt;
 | image = [[File:Cable_heavy_structure.jpg]]&lt;br /&gt;
 | placement = Small Grid&lt;br /&gt;
 | other = Handles up to ??W of power&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Cable_coil.jpg|thumb]][[File:heavy_cable_coil.jpg|thumb]]&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
[[Cables]] connect power and data to various machines and electronics. Different cable types can handle to a different maximum of wattage before it will fry.&lt;br /&gt;
&lt;br /&gt;
== Cable Networks == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
Interconnected cables create networks. Devices connected to a network can draw [[Power]] or connect with [[Data]], as long as the device is connected with the respective power or data port.&lt;br /&gt;
&lt;br /&gt;
==Variations== &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
Cable Coil:&lt;br /&gt;
&amp;lt;gallery mode='traditional'&amp;gt;&lt;br /&gt;
Image:Cable_straight.jpg|Straight &lt;br /&gt;
Image:Cable_corner.jpg| Corner&lt;br /&gt;
Image:Cable_corner_three.jpg| 3-Way Corner&lt;br /&gt;
Image:Cable_junction.jpg| Junction&lt;br /&gt;
Image:Cable_four_way.jpg| 4-Way Junction&lt;br /&gt;
Image:Cable_six_way.jpg| 6-Way Junction&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Heavy Cable Coil:&lt;br /&gt;
&amp;lt;gallery mode='traditional'&amp;gt;&lt;br /&gt;
Image:Heavy_cable_straight.jpg|Straight &lt;br /&gt;
Image:Heavy_cable_corner.jpg| Corner&lt;br /&gt;
Image:Heavy_cable_junction.jpg| Junction&lt;br /&gt;
Image:Heavy_cable_four_way.jpg| 4-Way Junction&lt;br /&gt;
Image:Heavy_cable_six_way.jpg| 6-Way Junction&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Carticket</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Battery_Charger&amp;diff=1663</id>
		<title>Battery Charger</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Battery_Charger&amp;diff=1663"/>
				<updated>2017-12-23T19:45:48Z</updated>
		
		<summary type="html">&lt;p&gt;Carticket: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Machines]]&lt;br /&gt;
{{Structurebox&lt;br /&gt;
 | name = Battery Charger&lt;br /&gt;
 | image = [[File:ItemBatteryCharger.png]]&lt;br /&gt;
 | placement = Small Grid&lt;br /&gt;
 | powerusage = 5W + Recipe Usage&lt;br /&gt;
}}&lt;br /&gt;
[[File:Battery_charger.jpg|thumb|right]]&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
The battery charger can charge 5 batteries at once. Players start the game with one battery charger in their Consumables Box.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
It's wise to set this up with the starting [[Battery Cell (Large)]] in order to prevent running out of suit power by the second day.&lt;/div&gt;</summary>
		<author><name>Carticket</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Wrench&amp;diff=1662</id>
		<title>Wrench</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Wrench&amp;diff=1662"/>
				<updated>2017-12-23T19:45:02Z</updated>
		
		<summary type="html">&lt;p&gt;Carticket: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tools]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Wrench&lt;br /&gt;
 | image       =  [[File:{{#setmainimage:ItemWrench.png}}]]&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
 | createdwith = [[Fabricator]], [[Tool Manufacturer]]&lt;br /&gt;
 | cost        = 3g [[Iron Ingot|Iron]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
[[Wrench]] is one of the [[Starting Gear| tools you start with]].&lt;br /&gt;
&lt;br /&gt;
== Use == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
Use left-click while wrench is in active hand to use. &lt;br /&gt;
Wrench is used on [[solar panels]] to adjust them, for taking off sheets from [[iron frame|iron frames]] and to deconstruct [[pipe|pipes]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
''Wrench is handy to have it with you at all times during early game stages to make quick adjustments of your solar panels.''&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Carticket</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Welder&amp;diff=1661</id>
		<title>Welder</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Welder&amp;diff=1661"/>
				<updated>2017-12-23T19:44:43Z</updated>
		
		<summary type="html">&lt;p&gt;Carticket: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tools]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Welder&lt;br /&gt;
 | image       =  [[File:{{#setmainimage:ItemWeldingTorch.png}}]]&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
 | createdwith = [[Fabricator]], [[Tool Manufacturer]]&lt;br /&gt;
 | cost        = 3g [[Iron Ingot|Iron]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
[[Welder]] is one of the [[Starting Gear| tools you start with]]. Used to weld [[sheets]] onto [[frames]], see [[Iron Frames]] for example.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
It uses a mixture of gas to power to run it. Reports are that correct gas ratio for welder gas is 75% [[Hydrogen Gas|H2]] to  25% [[Oxygen Gase|O2]]&lt;br /&gt;
&lt;br /&gt;
== Use == &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
Use 'R' while hand selects Welder to open inventory and replace canister. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
Use 'O' to toggle on and off state.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode='nolines'&amp;gt;&lt;br /&gt;
Welder_off.jpg|Welder Off&lt;br /&gt;
Welder_on.jpg|Welder On&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
'''''Welder does not auto-turn off when stored away, please be advised.'''''&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Carticket</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Welder&amp;diff=1660</id>
		<title>Welder</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Welder&amp;diff=1660"/>
				<updated>2017-12-23T19:44:31Z</updated>
		
		<summary type="html">&lt;p&gt;Carticket: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tools]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Welder&lt;br /&gt;
 | image       =  [[File:{{#setmainimage:ItemWelder.png}}]]&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
 | createdwith = [[Fabricator]], [[Tool Manufacturer]]&lt;br /&gt;
 | cost        = 3g [[Iron Ingot|Iron]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
[[Welder]] is one of the [[Starting Gear| tools you start with]]. Used to weld [[sheets]] onto [[frames]], see [[Iron Frames]] for example.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
It uses a mixture of gas to power to run it. Reports are that correct gas ratio for welder gas is 75% [[Hydrogen Gas|H2]] to  25% [[Oxygen Gase|O2]]&lt;br /&gt;
&lt;br /&gt;
== Use == &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
Use 'R' while hand selects Welder to open inventory and replace canister. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
Use 'O' to toggle on and off state.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode='nolines'&amp;gt;&lt;br /&gt;
Welder_off.jpg|Welder Off&lt;br /&gt;
Welder_on.jpg|Welder On&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
'''''Welder does not auto-turn off when stored away, please be advised.'''''&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Carticket</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Screwdriver&amp;diff=1659</id>
		<title>Screwdriver</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Screwdriver&amp;diff=1659"/>
				<updated>2017-12-23T19:44:17Z</updated>
		
		<summary type="html">&lt;p&gt;Carticket: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tools]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Screwdriver&lt;br /&gt;
 | image       =  [[File:{{#setmainimage:ItemScrewdriver.png}}]]&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
 | createdwith = [[Fabricator]], [[Tool Manufacturer]]&lt;br /&gt;
 | cost        = 3g [[Iron Ingot|Iron]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
[[Screwdriver]] is one of the [[Starting Gear| tools you start with]].&lt;br /&gt;
&lt;br /&gt;
== Use == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
Use left-click while in active hands to use.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Carticket</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Road_Flare&amp;diff=1658</id>
		<title>Road Flare</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Road_Flare&amp;diff=1658"/>
				<updated>2017-12-23T19:43:56Z</updated>
		
		<summary type="html">&lt;p&gt;Carticket: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tools]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Road Flare&lt;br /&gt;
 | image       =  [[File:{{#setmainimage:ItemRoadFlare.png}}]]&lt;br /&gt;
 | stacks      = Yes&lt;br /&gt;
 | createdwith = [[Fabricator]], [[Tool Manufacturer]]&lt;br /&gt;
 | cost        = 1g [[Iron Ingot]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
[[Road Flare | Road Flares]] are part of the [[Starting Gear| Starting Gear]] and are found scattered around the spawn area. They burn for a short period of time and give out a distinct red glow in a small area.&lt;br /&gt;
&lt;br /&gt;
== Use == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
Press O to toggle the flare light on or off. They are throwable holding Q.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Carticket</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Road_Flare&amp;diff=1657</id>
		<title>Road Flare</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Road_Flare&amp;diff=1657"/>
				<updated>2017-12-23T19:43:37Z</updated>
		
		<summary type="html">&lt;p&gt;Carticket: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tools]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Road Flare&lt;br /&gt;
 | image       =  [[File:{{#setmainimage:ItemRoadFlare.jpg}}]]&lt;br /&gt;
 | stacks      = Yes&lt;br /&gt;
 | createdwith = [[Fabricator]], [[Tool Manufacturer]]&lt;br /&gt;
 | cost        = 1g [[Iron Ingot]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
[[Road Flare | Road Flares]] are part of the [[Starting Gear| Starting Gear]] and are found scattered around the spawn area. They burn for a short period of time and give out a distinct red glow in a small area.&lt;br /&gt;
&lt;br /&gt;
== Use == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
Press O to toggle the flare light on or off. They are throwable holding Q.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Carticket</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Mining_Drill&amp;diff=1656</id>
		<title>Mining Drill</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Mining_Drill&amp;diff=1656"/>
				<updated>2017-12-23T19:43:15Z</updated>
		
		<summary type="html">&lt;p&gt;Carticket: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tools]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Mining Drill&lt;br /&gt;
 | image       =  [[File:{{#setmainimage:ItemMiningDrill.png}}]]&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
 | createdwith = [[Fabricator]]&lt;br /&gt;
 | cost        = 3g [[Iron Ingot|Iron]], 2g [[Copper Ingot|Copper ]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
[[Mining Drill]] is one of the [[Starting Gear| tools you start with]]. Used to mine.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Carticket</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Labeller&amp;diff=1655</id>
		<title>Labeller</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Labeller&amp;diff=1655"/>
				<updated>2017-12-23T19:42:49Z</updated>
		
		<summary type="html">&lt;p&gt;Carticket: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tools]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Labeller&lt;br /&gt;
 | image       =  [[File:{{#setmainimage:ItemLabeller.png}}]]&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
 | createdwith = [[Fabricator]], [[Tool Manufacturer]]&lt;br /&gt;
 | cost        = 2g [[Iron_Ingot|Iron]], 1g [[Gold_Ingot|Gold]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
[[Labeller]] is one of the [[Starting Gear| tools you start with]]. Used to re-name objects in the game. Renaming objects is useful for distinguishing items during [[Console]] configuration or selecting values from [[Logic]] chips&lt;br /&gt;
&lt;br /&gt;
== Use == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
Use left-click while in active hands to use.&lt;br /&gt;
&lt;br /&gt;
== Special Cases == &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
When used on [[Composite Door| composite doors]] the name of the door will be visible to the player.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Carticket</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Tablet&amp;diff=1654</id>
		<title>Tablet</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Tablet&amp;diff=1654"/>
				<updated>2017-12-23T19:42:32Z</updated>
		
		<summary type="html">&lt;p&gt;Carticket: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tools]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Tablet&lt;br /&gt;
 | image       =  [[File:{{#setmainimage:ItemTablet.png}}]]&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
 | createdwith = [[Fabricator]]&lt;br /&gt;
 | cost        = 3g [[Copper Ingot|Copper]], 2g [[Gold Ingot|Gold]], 5g [[Solder Ingot|Solder]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
[[Tablet]] is one of the [[Starting Gear| tools you start with]].&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Carticket</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Duct_Tape&amp;diff=1653</id>
		<title>Duct Tape</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Duct_Tape&amp;diff=1653"/>
				<updated>2017-12-23T19:42:14Z</updated>
		
		<summary type="html">&lt;p&gt;Carticket: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tools]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Duct Tape&lt;br /&gt;
 | image       =  [[File:{{#setmainimage:ItemDuctTape.png}}]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
[[Duct Tape]] serves as an [[EVA suit]] repair consumable, enabling the player to restore suit integrity after rupture. It is [[Starting Gear| an item the player starts with]].&lt;br /&gt;
&lt;br /&gt;
== Use == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
Press right-click while in active hands to use and repair suit damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
[[File:Suit rupture.jpg|thumb|Suit rupture status icon]]&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Carticket</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Drill&amp;diff=1652</id>
		<title>Drill</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Drill&amp;diff=1652"/>
				<updated>2017-12-23T19:41:59Z</updated>
		
		<summary type="html">&lt;p&gt;Carticket: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tools]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Hand Drill&lt;br /&gt;
 | image       =  [[File:{{#setmainimage:ItemDrill.png}}]]&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
 | createdwith = [[Fabricator]], [[Tool Manufacturer]]&lt;br /&gt;
 | cost        = 5g [[Iron Ingot|Iron]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
[[Drill|Hand Drill]] is one of the [[Starting Gear| tools you start with]]. Takes a battery cell to power. Used in deconstructing placed machines and structures (ie: [[Iron Frames]], [[Stairs]]).&lt;br /&gt;
&lt;br /&gt;
== Use == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
Use left-click while in active hands to use.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Carticket</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Crowbar&amp;diff=1651</id>
		<title>Crowbar</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Crowbar&amp;diff=1651"/>
				<updated>2017-12-23T19:41:42Z</updated>
		
		<summary type="html">&lt;p&gt;Carticket: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tools]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Crowbar&lt;br /&gt;
 | image       =  [[File:{{#setmainimage:ItemCrowbar.png}}]]&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
 | createdwith = [[Fabricator]], [[Tool Manufacturer]]&lt;br /&gt;
 | cost        = 5g [[Iron Ingot|Iron]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
[[Crowbar]] is one of the [[Starting Gear| tools you start with]]. Used to open the [[Power Control|Power Controller]].&lt;br /&gt;
&lt;br /&gt;
== Use == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
Use left-click while in active hands to use.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Carticket</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Cable_Cutters&amp;diff=1650</id>
		<title>Cable Cutters</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Cable_Cutters&amp;diff=1650"/>
				<updated>2017-12-23T19:41:22Z</updated>
		
		<summary type="html">&lt;p&gt;Carticket: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tools]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Cable Cutters&lt;br /&gt;
 | image       =  [[File:{{#setmainimage:ItemWireCutters.png}}]]&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
 | createdwith = [[Fabricator]], [[Tool Manufacturer]]&lt;br /&gt;
 | cost        = 3g [[Iron Ingot|Iron]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
[[Cable Cutters]] is one of the [[Starting Gear| tools you start with]]. Used to deconstruct [[Cables]].&lt;br /&gt;
&lt;br /&gt;
== Use == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
Use left-click while in active hands to use.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Carticket</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Angle_Grinder&amp;diff=1649</id>
		<title>Angle Grinder</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Angle_Grinder&amp;diff=1649"/>
				<updated>2017-12-23T19:40:53Z</updated>
		
		<summary type="html">&lt;p&gt;Carticket: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Category:Tools]]&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Angle Grinder&lt;br /&gt;
 | image       =  [[File:{{#setmainimage:ItemAngleGrinder.png}}]]&lt;br /&gt;
&amp;lt;translate&amp;gt;&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
|File:{{#setmainimage:ItemAngleGrinder.jpg}}]]&lt;br /&gt;
 | stacks      = No&lt;br /&gt;
 | createdwith = [[Special:MyLanguage/Tool Manufacturer|Tool Manufacturer]]&lt;br /&gt;
 | cost        = 5g [[Special:MyLanguage/Iron Ingot|Iron]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
[[Special:MyLanguage/Angle Grinder|Angle Grinder]] is one of the [[Special:MyLanguage/Starting Gear| tools you start with]]. Takes a battery cell to power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Use == &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
Use left-click while in active hands to use.&lt;br /&gt;
Can be used to deconstruct [[Special:MyLanguage/frames|frames]] after their sheets have been taken by the [[Special:MyLanguage/Wrench|Wrench]].&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Carticket</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Pipes&amp;diff=1648</id>
		<title>Pipes</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Pipes&amp;diff=1648"/>
				<updated>2017-12-23T19:39:47Z</updated>
		
		<summary type="html">&lt;p&gt;Carticket: Created page with &amp;quot;Category:Atmospherics {{Itembox  | name        = Pipe  | image       =  File:{{#setmainimage:ItemPipeStraight.png}} }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Atmospherics]]&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Pipe&lt;br /&gt;
 | image       =  [[File:{{#setmainimage:ItemPipeStraight.png}}]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Carticket</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Pressure_Regulator&amp;diff=1647</id>
		<title>Pressure Regulator</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Pressure_Regulator&amp;diff=1647"/>
				<updated>2017-12-23T19:38:11Z</updated>
		
		<summary type="html">&lt;p&gt;Carticket: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Atmospherics]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Pressure Regulator&lt;br /&gt;
 | image       =  [[File:{{#setmainimage:ItemKitRegulator.png}}]]&lt;br /&gt;
 | stacks      = Yes, 5x&lt;br /&gt;
 | createdwith = [[Hydraulic Pipe Bender]]&lt;br /&gt;
 | cost        = 5g [[Iron Ingot|Iron]], 1g [[Gold Ingot|Gold]], 2g [[Copper Ingot|Copper]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
[[Pressure Regulator]] is used throughout [[Atmospherics]] networks to manage [[Pressure]]. Pressure Regulator comes in two variants: Standard and back-pressure regulator.&lt;br /&gt;
&lt;br /&gt;
== Use == &amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
Use left-click while in active hands to place.&lt;br /&gt;
Scroll to change to other variants.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Carticket</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Ingot_(Solder)&amp;diff=1646</id>
		<title>Ingot (Solder)</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Ingot_(Solder)&amp;diff=1646"/>
				<updated>2017-12-23T19:37:31Z</updated>
		
		<summary type="html">&lt;p&gt;Carticket: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ingot]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Solder Ingot&lt;br /&gt;
 | image       = [[File:{{#setmainimage:ItemSolderIngot.png}}]]&lt;br /&gt;
 | stacks      = 50x&lt;br /&gt;
 | createdwith = [[Furnace]]&lt;br /&gt;
 | cost        = 1:1 ratio of [[Iron Ore|Iron]] and [[Lead Ore|Lead]] &lt;br /&gt;
 | maxtemp     = 300 to 2000 K&lt;br /&gt;
 | maxpressure = 300 to 3500 kPa&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Solder Ingot]] is a metal alloy. It is used in crafting of various [[:Category:Machines|machines]] and items.&lt;br /&gt;
&lt;br /&gt;
== Obtaining == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
It is created by smelting equal parts [[Iron Ore|Iron]] and [[Lead Ore|Lead]] in a [[Furnace]].&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Carticket</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Ingot_(Invar)&amp;diff=1645</id>
		<title>Ingot (Invar)</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Ingot_(Invar)&amp;diff=1645"/>
				<updated>2017-12-23T19:37:12Z</updated>
		
		<summary type="html">&lt;p&gt;Carticket: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ingot]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Invar Ingot&lt;br /&gt;
 | image       =  [[File:{{#setmainimage:ItemInvarIngot.png}}]]&lt;br /&gt;
 | stacks      = 50x&lt;br /&gt;
 | createdwith = [[Furnace]]&lt;br /&gt;
 | cost        = 1:1 ratio of [[Iron Ore|Iron]] and [[Nickel Ore|Nickel]]&lt;br /&gt;
 | maxtemp     = 1200 to 2000 K&lt;br /&gt;
 | maxpressure = 6000 to 7000 kPa&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Invar Ingot]] is a metal alloy. It is used in crafting of various [[:Category:Ship_parts|ship parts]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Obtaining == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
It is created by smelting equal parts [[Iron Ore|Iron]] and [[Nickel Ore|Nickel]] in a [[Furnace]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Carticket</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Ingot_(Constantan)&amp;diff=1644</id>
		<title>Ingot (Constantan)</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Ingot_(Constantan)&amp;diff=1644"/>
				<updated>2017-12-23T19:36:56Z</updated>
		
		<summary type="html">&lt;p&gt;Carticket: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ingot]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Constantan Ingot&lt;br /&gt;
 | image       =  [[File:{{#setmainimage:ItemConstantanIngot.png}}]]&lt;br /&gt;
 | stacks      = 50x&lt;br /&gt;
 | createdwith = [[Furnace]]&lt;br /&gt;
 | cost        = 1:1 ratio of [[Copper Ore|Copper]] and [[Nickel Ore|Nickel]]&lt;br /&gt;
 | maxtemp     = 1000 to 1500 K&lt;br /&gt;
 | maxpressure = 100 to 10000 kPa&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Constantan Ingot]] is a metal alloy. It is used in crafting of various [[:Category:Ship_parts|ship parts]] and items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Obtaining == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
It is created by smelting equal parts [[Copper Ore|Copper]] and [[Nickel Ore|Nickel]] in a [[Furnace]]. It has a very narrow temperature requirement.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Carticket</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Ingot_(Electrum)&amp;diff=1643</id>
		<title>Ingot (Electrum)</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Ingot_(Electrum)&amp;diff=1643"/>
				<updated>2017-12-23T19:36:37Z</updated>
		
		<summary type="html">&lt;p&gt;Carticket: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ingot]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Electrum Ingot&lt;br /&gt;
 | image       =  [[File:{{#setmainimage:ItemElectrumIngot.png}}]]&lt;br /&gt;
 | stacks      = 50x&lt;br /&gt;
 | createdwith = [[Furnace]]&lt;br /&gt;
 | cost        = 1:1 ratio of [[Gold Ore|Gold]] and [[Silver Ore|Silver]] &lt;br /&gt;
 | maxtemp     = 700 to 10000 K&lt;br /&gt;
 | maxpressure = 800 to 2400 kPa&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Electrum Ingot]] is a metal alloy. It is used in crafting of various [[:Category:Ship_parts|ship parts]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Obtaining == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
It is created by smelting equal parts [[Gold Ore|Gold]] and [[Silver Ore|Silver]] in a [[Furnace]]. It requires a strict 1:1 ratio with specific temperatures and pressure, similar to [[Steel Ingot|Steel]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Carticket</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Ingot_(Steel)&amp;diff=1642</id>
		<title>Ingot (Steel)</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Ingot_(Steel)&amp;diff=1642"/>
				<updated>2017-12-23T19:36:20Z</updated>
		
		<summary type="html">&lt;p&gt;Carticket: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ingot]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Steel Ingot&lt;br /&gt;
 | image       =  [[File:{{#setmainimage:ItemSteelIngot.png}}]]&lt;br /&gt;
 | stacks      = 50x&lt;br /&gt;
 | createdwith = [[Furnace]]&lt;br /&gt;
 | cost        = 3:1 ratio of [[Iron Ore|Iron]] and [[Coal|Coal]] &lt;br /&gt;
 | maxtemp     = 600 K or higher&lt;br /&gt;
 | maxpressure = 100 kPa or higher&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Steel Ingot]] is a metal alloy. It is used in crafting of various [[:Category:Machines|machines]] and items.&lt;br /&gt;
&lt;br /&gt;
== Obtaining == &amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
It is created by smelting a 3 to 1 ratio of [[Iron Ore]] and [[Coal]] in a [[Furnace]].&lt;br /&gt;
&lt;br /&gt;
== Early Game Access to Steel == &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
[[Ice (Oxite)]] and [[Ice (Volatiles)]] can be manually input directly in the furnace in order to create crude gas mixtures necessary for smelting this ingot. It is advisable to split stacks to the correct ratio as the recipe requires exact values.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Carticket</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Ingot_(Silicon)&amp;diff=1641</id>
		<title>Ingot (Silicon)</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Ingot_(Silicon)&amp;diff=1641"/>
				<updated>2017-12-23T19:36:02Z</updated>
		
		<summary type="html">&lt;p&gt;Carticket: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ingot]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Silicon Ingot&lt;br /&gt;
 | image       =  [[File:{{#setmainimage:ItemSiliconIngot.png}}]]&lt;br /&gt;
 | stacks      = 50x&lt;br /&gt;
 | createdwith = [[Arc Furnace]], [[Furnace]]&lt;br /&gt;
 | cost        = 1g [[Silicon Ore]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Silicon Ingot]] is created by smelting [[Silicon Ore]] in a [[Furnace]] or [[Arc Furnace]]. It is used as the basic ingredient in creating items from various [[:Category:Machines|machines]] .&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Carticket</name></author>	</entry>

	<entry>
		<id>https://legacy.stationeers-wiki.com/index.php?title=Ingot_(Nickel)&amp;diff=1640</id>
		<title>Ingot (Nickel)</title>
		<link rel="alternate" type="text/html" href="https://legacy.stationeers-wiki.com/index.php?title=Ingot_(Nickel)&amp;diff=1640"/>
				<updated>2017-12-23T19:35:46Z</updated>
		
		<summary type="html">&lt;p&gt;Carticket: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Ingot]]&lt;br /&gt;
&amp;lt;languages /&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
{{Itembox&lt;br /&gt;
 | name        = Nickel Ingot&lt;br /&gt;
 | image       =  [[File:{{#setmainimage:ItemNickelIngot.png}}]]&lt;br /&gt;
 | stacks      = 50x&lt;br /&gt;
 | createdwith = [[Arc Furnace]], [[Furnace]]&lt;br /&gt;
 | cost        = 1g [[Nickel Ore]]&lt;br /&gt;
}}&lt;br /&gt;
== Description == &amp;lt;!--T:1--&amp;gt;&lt;br /&gt;
[[Nickel Ingot]] is created by smelting [[Nickel Ore]] in a [[Furnace]] or [[Arc Furnace]]. It is used as the basic ingredient in creating items from various [[:Category:Machines|machines]] .&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Carticket</name></author>	</entry>

	</feed>